Game of the World Document Set:
1. Game basics [ top ]
Simcountry runs five virtual worlds, each with continents, regions and countries. There are many countries in each world. Each country is ruled by a leader, who has unlimited powers, and runs the country with full freedom of action.
Peaceful players have their country in "Secured Mode" and war will never be a risk. For players who fully participate in the war game, preparing a good defense is a challenge.
The economy of the country includes the industry and production capabilities of its corporations. The president is expected to run these corporations, set up purchasing and sale strategies, hire and fire workers and manage the corporate finances.
Simcountry is based on a real economic model that is market oriented with products offered and bought on the free market. Direct trading with other Leaders and with enterprises is also part of the game.
Thousands of people around the world play together and compete for the top slots on the ranking list.
Good players receive awards when they climb to the top positions and when they achieve higher game levels.
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2. Simcountry Dictionary [ top ]
The most often used terms in simcountry are explained here. If you can't find what you are looking for, please contact The Gamemaster.
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3. Beginners Info [ top ]
New players in Simcountry are advised to start by looking around and see how countries are organized, check their education, healt, their corporations and finance. Look at your current level indicators and you will see what needs to be done to move into the next level. Reading some documentation will help too.
Click on the underlined texts on many of the pages. There are hundreds of hints that can provide info on specific functions.
There is an "important things to do" link on the country home page that will help you find simple things you can do to start with.
It seems like there are hundreds of pages and it may look complex. It is not difficult if you take it bit by bit.
Don't try to build a large army in the first days but rather try to understand how weapons can be purchased and what they can do for you in time of war and try to get a feeling of what needs to be done in order to improve your economy and start earning the money you need to build up the country.
Playing Simcountry is somewhat like steering a huge tanker. If you want to make a turn, you must turn the wheel early because large tankers tend to continue in the same direction long after you started turning the wheel.
Examples: Education does not change from one day to another. It takes time to turn out the professionals you need. Building corporations, producing weapons, takes some time and must be started on time for things to come together when you need them.
Try changing parameters, build up corporations and look into the effects of your actions. It will all start to make sense very quickly.
4. Countries, Continents and Regions [ top ]
If you look around the Simcountry site, you will find four worlds and their characteristics. Currently all of these worlds are active and are running for some time.
On the world home page, you can see the world map. When you zoom into it there are more details of the continents, regions, and if you push even further, the details of each country.
All the countries in the world have their own detailed maps. They show the capital city, along with the large cities in each country and even the small towns. It shows highways and other roads, railroads, corporations, military bases etc. You can click on each of these objects and see what it is.
The names of all the objects and the number of people in each city are detailed. You can zoom into the corporation details and view their financial and production data. All objects are under your control and you may also change their names to your own choice.
When playing the game you always see your own country but you may also look at others, view their maps, their data and military power. Some details can be declared secret by the president and will not be visible.
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5. Enterprises [ top ]
When playing Simcountry, you can decide to play as a CEO of an enterprise. Enterprises are groups of corporations. When you play the enterprise game, you are building new corporations or you can takeover corporations owned by others and you build up your own enterprise that can include 10 corporations or it can be very large and include 750 corporations.
The objective of the CEO is to create a successful enterprise stretching over many countries, producing many products. The enterprise becomes successful if the corporations it owns are profitable and contribute their profits to the enterprise.
As CEO, you can trade in products and you can buy and sell corporations. You can bring corporations to the stock market and you can trade shares on that market gaining control of other public corporations trading there.
You can build up relations with other CEOs and presidents and participate in a common market with your friends and game partners.
Enterprise leaders have access to the direct trading market where game assets can be traded for Gold coins. Gold coins can be exchanged into game money and complete enterprises can be traded for Gold coins.
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6. Game Features [ top ]
This document describes mainly the economic part of the game. The defense, war features and all weapons and their capabilities are described in separate documents.
Game Features:
7. War Documentations - Playing the Simcountry War Game [ top ]
The War documentation includes several documents describing many aspects of the Simcountry war game. The documentation includes information on the Simcountry war levels and general game levels, and among others, a full and detailed information on all the weapons and ammunition that are used in the game
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8. Managing Corporations [ top ]
Corporations in Simcountry are essential to the economy of all countries. Each country has initially between 10 and 20 corporation. These corporations employ many workers and their success is essential for your success in the game. Corporations are successful if they produce and sell large quantities of the products they produce. They must run at full capacity or close to full capacity and sell everything they produce.
Corporations can be very profitable if handled correctly and will pay taxes to the government, which will in turn enable it to pay for whatever it wants to achieve. Failing to manage the corporations may lead to large losses and to bankruptcy and closure of the corporations.
Corporations are meant to be very large and they produce a single product or a group of products. Examples: Corn, meat (any kind of meat), Meat products (any kind of processed meat products), Services, High tech services or military services. There are more than 200 different products, each with its own production process and raw materials that are needed in the production process.
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9. Trading products in Simcountry [ top ]
Trading in products is an essential feature in the game. There are up to 200.000 corporations in each world and all of them are large, employing 200.000 to 300.000 workers and producing significant quantities of products.
Most of the products are offered on the market and are bought by any countries and corporations. Countries need products for the consumption of their citizens and for government functions. Corporations use many products in their production process.
Weapons and ammunition are also traded on the markets where all prices are determined by supply and demand. Nuclear weapons are not traded on the market. Uranium and Plutonium that are used in the production of nuclear weapons are also excluded from free trading. These products must be traded in direct contracts with the producers.
Maintaining the countries and corporations supplied with everything they need is essential for success in the game. There are many products on short supply and some buyers end up with shortages in their countries and corporations and with damage to their economies. Some products remain unsold and the producers remain with no revenue.
Countries and corporations can also trade within their local and common markets. The products that are traded in this way are excluded from the general market as they are delivered on long term contracts with agreed prices. The largest portion of products however, is traded on the general market.
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10. The Common Market [ top ]
Groups of countries and enterprises can set up common markets. A common market is based on an agreement between countries and enterprises to trade products within the group.
The participants in a common market try to purchase all the products they need from other participants in the same common market and sell their products to the same partners. Each country or an enterprise can be a member of one common market.
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11. The stock market in Simcountry [ top ]
The stock market is where shares of public corporations are traded. Large corporations that reach a high market value can offer their shares on the share market and become public corporations.
There are several reasons for corporations to offer their shares. A common reason for the corporation is to issue new shares and raise capital to pay off debt or raise money for new investments.
For the owners of corporations, selling some of their shares allows them to raise cash reserves or pay debt and they can use the proceeds to invest in new ventures, purchase corporations or set up new ones.
The control over public corporations is in the hands of the largest shareholder. The owner of more than 50% of the shares will always be in control of the corporation. When many shareholders are involved, the one with 10% or 15% of the shares can be the largest shareholder and control the corporation.
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12. Trading Game Assets for Gold coins. [ top ]
The direct trading market in Simcountry is the place where game assets can be traded. Gold coins can be exchanged for game money. Population transfers are possible, and players can increase the population in their countries in exchange for gold coins.
The direct trading market also allows you to trade countries and enterprises for Gold Coins.
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13. Terms and Conditions [ top ]
This document describes the terms and conditions that govern the use of the game. Anyone who wants to play Simcountry should be aware of these terms and conditions and you must accept them if you register a country or an enterprise.
If you are already a player in this game you already accepted these terms and conditions when you registered. You may be required to reaccept the terms and conditions in case the document has been changed.
Read Terms and Conditions.
14. Frequently Asked Questions [ top ]
Many of the questions put to us by users and some we think they should have asked, have been collected into this document. The FAQ document is being updated from time to time.
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