Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Guestion(White Giant) (White Giant)

Topics: Beginners: Guestion(White Giant) (White Giant)

Kunin (White Giant)

Tuesday, June 21, 2011 - 02:34 pm Click here to edit this post
Hi im a new player, I just got started within the week. I was wondering, one of my corporations is at 0% production and 100% hiring, should I keep this corp and try to fix it, or just get rid of it?. How would I fix this if im going to keep it running?

rep

Tuesday, June 21, 2011 - 04:28 pm Click here to edit this post
The 0% production is very likely a result of not having enough supplies to produce the product.

When you go to your "my corps" page, under the supplies column, does the corp have a red "shortage" listed? If so, click on the "shortage" button, that will take you to a page where you can order supplies. You will probably see, under the "pending orders" part, one (or more) supplies ordered that have the "date ordered" column red. Click on the "details" button, on the next page click on the "change to an immediate order" link. You will pay a higher price, but your order then receives priority treatment.

Hope this helps.

Kunin (White Giant)

Wednesday, June 22, 2011 - 01:10 am Click here to edit this post
thanks for the help rep:) I have another question,is it a good idea to nationalize corporations or is it better to have state corporations?, are they more profitable?

rep (Little Upsilon)

Wednesday, June 22, 2011 - 06:54 pm Click here to edit this post
You're welcome Kunin.

I have never nationalized a corp, but there's two things to consider:

(1) NEVER nationalize a corp that belongs to another person doing business in your country. Unless it's run by the Gamemaster CEO. When you do that you are really "stealing" a corp from someone.

(2) I'm not 100%, but my understanding is that nationalized corps are the least profitable, state corps next, private after that, and public corps are potentially the most profitable.

Good luck.

Kitsuné (Little Upsilon)

Thursday, June 23, 2011 - 08:45 pm Click here to edit this post
National Industries cannot be bid on by enterprises. That's the only effect of nationalizing a state corporation. Unless something changed it's otherwise exactly the same as a state corporation.

Crafty (Fearless Blue)

Thursday, June 23, 2011 - 09:41 pm Click here to edit this post
And you cant privatise (ipo) a national corp.

rep (Little Upsilon)

Friday, June 24, 2011 - 04:46 am Click here to edit this post
Thanks for helping Kunin out. I learned something too, I always thought that a nationalized corp had slightly less profit potential than a state corp. Thanks for clarifying.

Kunin (White Giant)

Friday, June 24, 2011 - 04:59 pm Click here to edit this post
thanks for helping guys:) I have another question though, when I am short on supplies and do an immediate ordor, after the order does my corporation go back to the trading strategy it was on before the immediate order or do I have to go into my corporation and change the buy strategy manually?

rep (Little Upsilon)

Friday, June 24, 2011 - 09:33 pm Click here to edit this post
It will return to your previous settings. "Immediate" is just sort of like an override. Then you fire your procurement clerk and find someone who knows how to get supplies :).

Kunin (White Giant)

Saturday, June 25, 2011 - 02:06 pm Click here to edit this post
Another question, whats a good standard to go by when checking to see if i should close a corporation or keep it open?, does anyone for example close corporations if their not making a certain amount of income per month? All my corporations have over 100% production and over 100% hiring. I always seem to be short of some worker so I dont want to waste my workers on corporations not up to par. One other thing if anybody know, my unemployment index has slightly gone up, and nothing has been closed, this is not crucial right now because its only at 8% unemployment now, up from 7% but i would just like to know incase it keep going up,anyways thanks for any input people have:)

rep (Little Upsilon)

Sunday, June 26, 2011 - 05:15 am Click here to edit this post
There's a lot of different styles involved on when to close a corp. For me, closing a corp is always a last resort.

If it's a corp that's important to my country (provides goods I need) I'll stick with it for a long time. If my country doesn't need it and it's losing a couple B per month, there's a chance I'll close it if by doing so I can build a corp I DO need.

So that's a tough decision. If it's making any money at all I'd probably stick with it, personally.

Your unemployment picture is tough also. On your employment page (country screen) does it have any numbers on the line saying "needed for 100% production"? If it does that means you're short something and need to adjust your Education Priorities.

If that's not it, did you by any chance buy some population recently or get a "new player gift" of population recently? If so, those new people need jobs, and you may consider building another corp. In fact, if the problem is NOT a shortage of some category I'd recommend building another corp anyway. Unemployment of 5-6% is pretty easy to acheive as long as you are graduating the right kinds of professionals each month.

Which brings me to the schools. It's VERY important to get your schools squared away as soon as you can (even more important IMO than getting hospitals, although they are also important). Without schools and universities you cannot graduate the professionals you need. But be careful only to build as many as you have teachers and university professors for, or the game will blow them up and you'll lose that money. Can't recall offhand how many teachers are needed for each school, but it takes 2000 professors for each university.

Maybe you will get some different takes on the situation, this is just my opinion, but it has done okay for me.

Crafty (Kebir Blue)

Sunday, June 26, 2011 - 10:56 pm Click here to edit this post
Just to add to Reps unemployment help, as your country grows the population will organically increase. This will of course create a small rise in unemployment. Put them to work in schools, hosps or corps, but DO NOT build infrastructure that you dont have enough workers for. They will just close again and waste your money.

Another thing I just thought of, if your corps are upgrading their efficiency each month then they are probably using less workers. They use more hi-tech workers but drop many more regular workers and that would also impact your unemployment. Just keep an eye on your hi-tech and get your education good enough to cope with the demand.

Kunin (White Giant)

Wednesday, June 29, 2011 - 07:33 pm Click here to edit this post
another question, what setting in my country should be automated and what shouldnt be?

Crafty (Kebir Blue)

Wednesday, June 29, 2011 - 11:37 pm Click here to edit this post
Well... the help automation isn't really very helpful, BUT, if you are brand new and haven't even started to figure things out you might do well to leave them all on. When you feel you know a bit of how it works, turn all the help automation off.

If we are talking about just settings for corporations on that page... turn hiring/production to manual 100%, upgrades is down to you depending on how you manage your economy (I recommend auto upgrade if you're selling on world market), same for salaries (200 - 300) and sell/buy strategy is another issue altogether, I think you can only buy at best price as a new/free player, be sure to sell at a higher value than what you make, eg, make Q200, sell at 230), dropping by 10% monthly if not sold, follow quality. These are only rough guide lines, dont swear by them, try other strategies as you grow.


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