Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

TO ALL BEGINNERS

Topics: Beginners: TO ALL BEGINNERS

shallom

Saturday, July 7, 2012 - 12:08 am Click here to edit this post
to all beginners who are looking to grow economically please inbox me. SAO Investment Incorporated.

shallom

Saturday, July 7, 2012 - 12:10 am Click here to edit this post
only if your on white Giant

Dix0n

Saturday, July 7, 2012 - 05:34 pm Click here to edit this post
whats going on here??? msg me at i eat pancakes for breakfast with info

shallom

Saturday, July 7, 2012 - 07:58 pm Click here to edit this post
i guarantee economic prosperity for at least 10 game years

Tron

Saturday, July 21, 2012 - 04:44 pm Click here to edit this post
Hello, I would apperciate any and all help you can provide to me. This is my third attempt at Sim Country, and while I enjoy the concept of the game, the application is vexing to say the least! I offten feel a few classes in buisness would help! Anyway I have one question off the bat, is deactivating Def weapons work the same as selling them off in terms of your econ? Looking forward to hearing your advice. Thanks in advance. Sorry for the long message.

Tron

Saturday, July 21, 2012 - 04:45 pm Click here to edit this post
The Demicratic union of Anita is my country name.

Crafty

Saturday, July 21, 2012 - 05:58 pm Click here to edit this post
Strictly money wise, you would be better off selling them. De-activated weapons still cost to maintain, not nearly as much as active ones, but still a bit. This doesnt apply to ammo, just the weapons.

Cuebbe

Tuesday, July 24, 2012 - 03:40 pm Click here to edit this post
-> Tuerkei <-

Orbiter

Tuesday, July 24, 2012 - 11:50 pm Click here to edit this post
also, in reguards to inactive weapons, it'd be better to put them into a space center, than deactivating, their about the same, and you can get all the weapons out at once rather than reactivating in pieces. you don't actually need a space program for this, just buy a space center


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