Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Corporations in Shortage

Topics: Beginners: Corporations in Shortage

chris.w.carucci

Thursday, October 3, 2013 - 05:30 pm Click here to edit this post
My Corporations are always in shortage.
My buy strat is 140 + 15%
I am a free user who just started four or so days ago.
With such liw populations I can't really create an awesome CM.
*sigh*

chris.w.carucci

Thursday, October 3, 2013 - 05:32 pm Click here to edit this post
Also, my country is United Scientific Technocracy on FB

XON Xyooj

Thursday, October 3, 2013 - 10:37 pm Click here to edit this post
free player always buy and sell at best price

cm will kill your economy, you have to play the ASQ (average supply quality) concept properly to be well.

become premium and you get more choice :)

Lotato

Wednesday, October 9, 2013 - 01:46 pm Click here to edit this post
what u mean cm kill your economy? thats totally misleading

joining a decent cm has increased my country's growth and corps profitability @XON

XON Xyooj

Wednesday, October 9, 2013 - 10:36 pm Click here to edit this post
@lotato,
there is only so much you can do with sc cm.
the higher the Q you inject into the production process, the closer you get to the max Q limit. once you get to max Q, you're not getting pay anymore for your quality.

the bottom is uncapped, but the top is capped?

do you ever wonder who is buying high Q products when many players are selling high Q products? maybe C3 are buying these into the world market, then players are buying these back at as low Q to feed the process again?

i would very much like to know how you do sc cm, because i have lost trillions trying it. it works awesomely in the first few days and skyrock your cash and assets, but after that these comes down as faster than they went up. i have been advised by my players as well, you have to try playing dumb to us the sc cm because when you're start thinking, then it's a screw up concept.

on the earth common market, it works well because you are using the high quality end products of your A corp to feed to your B corp to get higher quality products, at a price you determined. on sc it only works if you get the cheap Q from the world market into your B corp. you have to do lots of pretending and ignore common sense too.

what is "misleading" is to be calling the sc common market a common market, because it is not a common market in any sense that most earth people would understand, especially us americans.

simply that normal common market is a closed loop, until you produce more than you need? for example, your A corp produce stone, which you feed to your B corp to produce building materials. your C corp use these building materials to build factories. these factories are then use by your D corp to produce the highest Q products that you can sell on the world market or for your own country. do you see these steps in sc cm?

the sc common market is dumb down too, a total ignorance to the measuring units of mixing different products as ingredients as well.

btw, please tell me the difference between q200 electricity and q120 electricity?
i cannot sell Q256 electricity generated from my nuclear power plant, so i have to shut that corp down. but i sold all my Q120 electricity generated from coal power plants. does this make any sense? they all have same trade strategies, so the only way to sell high Q electricity is to lower to the lower Q electricity price. why should you sell high Q at low Q price, if the sc cm works? it cost more to produce high Q products?

Lazarus

Saturday, October 12, 2013 - 10:17 pm Click here to edit this post
@XON WTF? Learn to write or go to school!

XON Xyooj

Monday, October 14, 2013 - 06:53 am Click here to edit this post
:)

Lotato

Monday, October 14, 2013 - 10:03 am Click here to edit this post
i know it can be less profitable at times but the main benefit for cm i see is contracts and stable supply, depending on world trade at this moment is very unreliable.

world trading is more profitable but depending on it to get your supplies at the moment is a very risky and will get my corps into shortage spree for months if not years, but yea , once my local market grows abit and my corps become self sufficient , quiting cm will be a good thing to do, but this is not the case now

XON Xyooj

Monday, November 4, 2013 - 04:54 am Click here to edit this post
@lotato,

the "immediate" buying and selling always work for most of the products so at least you're not climbing and dropping as fast as you would in the cm :)

besides, direct contracts work very well too. if the common market works similar to the world market as i have posted in my "automation" post, then it is very advantage to have a common market. the existing common market works just like direct contracts, so you better be at max productivity for your corps or else you will have hiccups.

ideally buying from the common market should be much cheaper than at the world market, if this game would allow us to price our own products base on our costs to produce our products.

as existing, whether you buy from a common market or the world market, you pay the same price; but most of the times you pay higher prices in the common market due to you're buying higher quality products

XON Xyooj

Monday, November 4, 2013 - 04:59 am Click here to edit this post
it would be awesome to be able to do "JUST-IN-TIME" production in this game, if there were not so many irrational/illogical concepts in the game.

to avoid being caught in shortage, just buy the max 120 months and you won't have to worry then. the price of a product probably will not change much in a 10 game years period anyway?


Add a Message