Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Quality and citizen buying

Topics: Beginners: Quality and citizen buying

jwsports

Thursday, July 17, 2014 - 09:39 pm Click here to edit this post
Why should i purchase for my countries citizens high quality goods? Also does quality effect the price. If market price is 1000 ( I assume for quality 100) would the price for quality 200 be 2000, higher, much higher if corps are selling for 400% of market price? Just trying to get the Grand State of Noarita on Little Upsilon profitable since it is making overall losses with semi profitable corps.

Gaz

Thursday, July 17, 2014 - 10:08 pm Click here to edit this post
You shouldn't purchase high quality goods for your country. Buy 120 quality goods. There are reasons to buy higher quality for your citizens but with good index's etc you wont have to.

Yes quality effects the price. Your assumptions are correct. Though I don't think its as exact as your summ it's pretty close. People may have there selling strategy at 400% market price but there not getting that. There getting market price plus quality. Regardless of selling strategy. I know pointless eh.

I looked at your country and your main. Your index's are decent in both. Employment is a bit of a mess though. Use your slave to get the workers u need in your main. Build 1 at a time. You shouldn't build corps unless you have 100% hiring in existing corps. Close some corps and exchange workers. Also upgrade corps to the max. That should help your situation.

T Mac

Friday, July 18, 2014 - 07:11 pm Click here to edit this post
Actually I think Gaz isn't right here for q of goods in the country. Purchasing high quality helps your overall welfare and it doesn't matter in the end if it costs a lot because that cost is passed on to the people. The consumption of goods is not effected by price unlike in our world. So in reality, lowballing the q isn't worth the effort. However, Corps should be buying at 180q unless they are upgraded and only owned 24% by the country, then q should be 210. Here we see a cost benefit decrease after q of supply passes 210. Too high costs for the corps means less profit.
Having successful corps that are at 100 employment is best too as Gaz states. You want corps that are negative surplus as the unit profit is highest then.

Gaz

Friday, July 18, 2014 - 07:57 pm Click here to edit this post
So your citizens are paying for the quality? I thought they payed for market price only and the country takes the loss?

drys0013

Saturday, July 19, 2014 - 04:07 pm Click here to edit this post
if you buy above market price (which CMs do not), then you may lose some money in that Gaz, but you are right, they pay market price x Q = total paid by population. you have the risk of losing money on it even if it was set 120. example: construction @254 when bought by country and then the price drops to 180, you will still lose money, since you bought @ 254 and sold to citizens @ 180.
Tmac is correct. It does add welfare points, it does increase corp production with higher welfare. you should end up with a better end result and it should cover any losses you get from your above message. if corps produce 1/2 % more it should cover any loss by extra profits. if the Q game is working right, it may require less units of supplies to supply the country. not sure if GM has implemented it in this way or not, but that is the theory the game is moving towards. weapons and ammo is mostly effected by the quality already. a 360Q weapon will use 3x more ammo when ammo is @ 120Q. if even 360Q weapons and 360Q ammo it runs a 0 or normal amount. ammo Q higher it uses less to maintain the weapon.


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