| Wednesday, January 7, 2009 - 01:19 am |
I play on LU, and I cannot keep up with worker exchanges to keep my countries at full employment.
The game system is killing me. I built a high education index to get Level 6, but the schools convert so many workers to professionals that my corps can't keep up production.
My sims are stupid. They stand in the dole queue rather than take another job. And I can baby sit them to move them to mlw and hlw every 4 hours.
Right now I invade a couple of C3's a week and ship out some HTE and HTS for mlw and hlw. It works out to be a net pop increase each time.
Here are the questions finally.
Has anyone tried building the ed index up to say 200, but setting the ed priority to something under 120? It seems like that might educate fewer professionals.
The documentation and forums seems to indicate that an ed priotity over 120 causes the education system to move people out of the professional categories to the workers categories. Has anyone experimented with this?
| Wednesday, January 7, 2009 - 10:54 am |
Over 120 does nothing extra.
If you are going for Level 6, means you should have at least 2 countries. Swap between them.
I have had an education index well over 200 in my main for at least a dozen game years with no real problems in this regard. I just have to convert professionals to workers every month. And make sure I keep a decent amount of unemployed MLW/HLW (like 30-40K minimum of each).
| Friday, January 9, 2009 - 02:38 pm |
Yes. You may set the ed priorities as low as you like and it will educate fewer professional. Just beware of radical changes to priorities as that tends to create population bubble problems for you down the the road.