| Friday, May 29, 2009 - 01:09 am |
First off, I'm pretty sure there are other threads about this so sorry in advance.
Anyway I would like to know the importance of social security and how to raise it.
Also.....If anyone on LU has a strategic bomb selling relativily cheap I'd like to buy one.
Edit: Also some of my corps have really low hiring (like on is 13%.) What do I do to resolve this?
| Friday, May 29, 2009 - 07:37 pm |
You have to get used to the interface. I'm a bit busy at the moment but if you have low hiring you can look at the hiring settings for that particular corporation. Click through all of those options and see what they have to offer.
Check down through these posts here as well. There is a Church of SimCountry wiki that is pretty good http://simcountry.wikia.com/wiki/Church_of_Simcountry
Social Security is not too important if you are just starting out, but depending on how fast you build up (gold coins or not) you can eventually raise it to 80. Just click on Social Security and make changes to the Payments, or do it from the "Things to Do" Link. You did look at the stuff on your country page, yes? :D Click on stuff. There is a "documentation" link too: Top right of the screen, right after Corporations.
| Friday, May 29, 2009 - 08:39 pm |
Social Security is good for points and welfare. Points give you higher rank, higher welfare gives your corps higher production which = more profit. There are reasons to keep SS low and reasons to keep it high.
As far as hiring, make sure your settings are set to 100% hiring. Also, make sure you are not short on any type of worker class. If you are, trade for some, raid for some, or adjust your employment priorities and wait.
The wikia is a good resource. Use it and the game docs.
| Friday, May 29, 2009 - 09:32 pm |
Thanks for the ideas! About half of my state owned corps. have less than 100% hiring (one even being 10%!) I'll also keep in mind about social security levels (I'm keeping it at 50% for now)
| Saturday, May 30, 2009 - 12:04 am |
-Border C meant "education priorities" not "employment priorities". Try to think ahead when setting the priorities.
Corporations have a welfare and countries have a welfare. Your corporation welfare directly effects the corporations production. The country welfare effects your corporation welfare but not nearly as much as the corporation's salary level.
Your country welfare can cause civil disorder. If you have a large empire rebels will blow up your corporations if you set social security too low. If you have less than 5 countries you are immune to rebellion.
The country score doesn't matter unless you are trying to get a top score. IMO you might as well wait with gaining levels because you only get each level bonus once per planet.
The social security cost per person is based on the average salaries of low level workers. The total social security cost is effected by the number of unemployed workers, retired people, and disabled. You can return half of your disabled to the work force with around 5 special clinics. Old people won't be much of a problem for new players. If you get your employment index in the 90s the cost of social security will be low even if the set point is high.
| Saturday, May 30, 2009 - 02:20 am |
Thanks again! I just closed one corp and made the salary 210.0 for the ones not hiring much.
Edit: Does making your military larger decrease employment?-Cause if so than I really had no problem...