| Monday, November 9, 2009 - 02:51 pm |
How does the utilization works?There are number of highs and lows in percentage.Could some one please explain to me what these numbers are.Thank you in advance.Shadow.
| Tuesday, November 10, 2009 - 10:15 pm |
I'm guessing you mean factory utilization--is that right? If that's the case then utilization will drop if you have a material shortage or worker shortage (usually in a particular skill). I'll gues you know how to keep your material supplies flowing and focus on workers.
Let's say your upgrades or builds causes a shortage or HTS's (high tech specialist) then production will decline in one or more of your industries. This decline will occur even though you have a surplus in all other skills
| Wednesday, November 11, 2009 - 02:01 am |
and secondly how do i know which corporations to look out for the ones that really make profits?
| Wednesday, November 11, 2009 - 12:59 pm |
You're on the right track to use factory utilization. I look for an industry with utilization over 100%, but sometimes an industry will be temporarily high but be a bad choice. As you play you'll learn those.
Right now I suggest Factory Maintenence, Service, Electric Power, electrical products. Stay away from weapons (a few exceptions here), foods (other food Products has worked for me), agriculture, Mining (oil seems ok). A lot of players go with High tech (computers, electronics) and they've worked in the long run for me but they fluctuate.
Good question--good luck and have fun
| Wednesday, November 11, 2009 - 03:28 pm |
Soybeans for the win ;)
| Thursday, November 12, 2009 - 04:31 am |
Jewelry and Luxury Goods can be pretty good, but depends on the world.
Don't forget the Big Four Defensive Ammo corps - Anti-aircraft missiles, Defensive missiles, Interceptor missiles, and Missile Interceptors.
In general, high value "consumables" are the way to go.