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<title>Simcountry Poll Results</title>
<link>http://www.simcountry.com/cgi-bin/cgid?votenews</link>
<description>
W3Creative is publishing all the ideas that have a good chance of being implemented into the game. Proposals that have been implemented and proposals that are nice to have but are unlikely to get the priority and enter the game are removed from the vote news page.
</description>
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    <url>http://www.simcountry.com/imgdir/p_gen/rssfeed32.png</url>
    <title>Simcountry Poll Results</title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews</link>
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<item>
    <title>Increase the maximum Effectivity Upgrade level for corporations </title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews#increase_the_maximum_effectivity_upgrade_level_for_corporations__status__please_read_our_response_january_10__2012</link>
    <guid>http://www.simcountry.com/cgi-bin/cgid?votenews#increase_the_maximum_effectivity_upgrade_level_for_corporations__status__please_read_our_response_january_10__2012</guid>
    <description>I propose raising the limit on the maximum level of Effectivity Upgrades. In the real world automation is increasing all the time and it now takes far fewer (though more highly educated) employees to produce the same amount of goods. I think the game should reflect the progress that has been made in technology over the last few years by allowing corporations to upgrade to higher levels so they have fewer but more highly educated and better paid employees. This would allow nations and enterprises in the game to reach even higher levels of development then are currently possible, which would add to the games experience. Note: this will not change the ratio of upgrade limits for national/state/private/public corporations, this is just a proposal to increase the limit across the board, private corps will still have a higher limit.</description>
</item>
<item>
    <title>Increase war hospital effectiveness </title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews#increase_war_hospital_effectiveness__status__please_read_our_response_january_10__2012</link>
    <guid>http://www.simcountry.com/cgi-bin/cgid?votenews#increase_war_hospital_effectiveness__status__please_read_our_response_january_10__2012</guid>
    <description>I would like to propose increasing the rate at which war hospitals help a nation recover after a war. Each War hospital can treat 1000 wounded. Each month 200 are recovered and return to normal life and 50 will die. Yet during even a normal C3 war a lot of damage is done. In a C3 war a player can see 200-300K people wounded that go to the war hospital. When a hospital only helps 1K people at a time it takes real weeks to a real month to recover. I would like to suggest speeding that up. Hospitals employ 1700nurse, 550doctors, 350senior doctors for 2300medical professionals (not including all other workers it uses). I would like to suggest that war hospitals be increase to at least 10K people treated per hospital. This would mean a player would only need 30hospitals instead of the 300that are needed now. This wouldn�t give immediate recovery it would still take a few real days but its much better then the real weeks it requires now. This can also be used for Back to work schools/disabled clinics. Those 2 should also be increase much like war hospitals so a player doesn�t have to wait months at a time to see dents in there housewives/disabled population. Please vote yes to increase these rates Vote not to leave as it</description>
</item>
<item>
    <title>SimCountry in the Future </title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews#simcountry_in_the_future_____status__great_ideas_january_10__2012</link>
    <guid>http://www.simcountry.com/cgi-bin/cgid?votenews#simcountry_in_the_future_____status__great_ideas_january_10__2012</guid>
    <description>Just a thought. I think we should bring this idea up of making SimCountry move in real time. What I mean by this is that instead of every month a country is updated every second. So you can see loses and profits being added every second, products being added and subtracted from inventory in real time. Imagine if Simcountry was in real time so if you decide to change policy or build corporation you can see the effects in real time. Move a ship and see it move move a plane or missile and see it fly. I know this will require a powerful server but just a thought for SimCountry for the future.</description>
</item>
<item>
    <title>Enterprise Cash Flow </title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews#enterprise_cash_flow_____status__will_be_added_january_10__2012</link>
    <guid>http://www.simcountry.com/cgi-bin/cgid?votenews#enterprise_cash_flow_____status__will_be_added_january_10__2012</guid>
    <description>Currently the game shows Enterprise Cash Flow for one month only. It would be extremely helpful for CEO's if the game could display the cash flow for 1) Current month 2) Year to date for current year 3) Prior year summary Do you want detailed Enterprise Cash Flow info.</description>
</item>
<item>
    <title>Redo corp worker levels </title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews#redo_corp_worker_levels____status__please_read_our_response_january_10__2012</link>
    <guid>http://www.simcountry.com/cgi-bin/cgid?votenews#redo_corp_worker_levels____status__please_read_our_response_january_10__2012</guid>
    <description>There use to be corps(food/agriculture/mining) that never needed High tech workers and they become valuable to economies to prevent an overabundance of Low-high level workers. I would like to ask the GM to look into either reducing the amount of techies needed or bring back some of these corps. Some of the highest level corps use to many techies leaving a lot of workers in the dust and unable to be used. Space shuttle corps use 32K engineers but 60K High tech seniors. This is much to many to be sustainable. Also a Factory main unit corp starts needing 73K engineers when upgraded uses 100K Plus (30% of all workers in that corp are engineers alone). These high numbers drain the techies of a nation and leave large amounts of Low-high level workers. This reducing income(they take SS) and lowers employment ratings and with a lot of Low level workers in a lot of nations its hard to trade them. I think to help the econ model the GM should look into bring at least a dozen or so corps that are either &quot;free&quot; or use little techies(10K or less). Sand, Wood, Rice, Cotton something along those lines i believe would greatly help increase the amount of corps that can be made as well as reducing a lot of idle workers .( A sand corp needs 20K engineers my question for what?) Vote Yes to change Vote no to stay as is</description>
</item>
<item>
    <title>A name for empires </title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews#a_name_for_empires_____status__will_be_added_january_10__2012</link>
    <guid>http://www.simcountry.com/cgi-bin/cgid?votenews#a_name_for_empires_____status__will_be_added_january_10__2012</guid>
    <description>Months ago i started a poll to include more story into the game and it was a very popular idea. I was notified by the GM to send my ideas. Well heres a proposition for random things to include in the game. One thing that can be done is grant the permission to name our empires just as we would a federation. Countries i look at as states. So if all these countries are under one control, there should be an overall name for the empire as well as the countries name. Example: 3 countries named, alabama, geogia, and texas. Result- The American Empire. This will make it easy for stats as well. Vote yes to have names for empires. Keep in mind this doesnt mean i want to change the fact we can name countries...just want to put a name on the empires for greater recognition as a power player</description>
</item>
<item>
    <title>Sort Military Units </title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews#sort_military_units____status__will_be_added_january_10__2012</link>
    <guid>http://www.simcountry.com/cgi-bin/cgid?votenews#sort_military_units____status__will_be_added_january_10__2012</guid>
    <description>A very simple addition I wish to see is the sorting of military units. I recently expanded to a large number of units and would find sorting, to the very least by name (alphabetically) very useful. Perhaps by current position too (for ease of grouping remote units) At present it seems to be sorted by age (key index in database I assume) Vote yes to see this very simple feature implemented.</description>
</item>
<item>
    <title>Vote on Fearless Blue Federations </title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews#vote_on_fearless_blue_federations____status__please_read_our_response_january_10__2012</link>
    <guid>http://www.simcountry.com/cgi-bin/cgid?votenews#vote_on_fearless_blue_federations____status__please_read_our_response_january_10__2012</guid>
    <description>The Size of Federations � The current limit is 25 countries. This number is to low. Many federations are forced to make branches. In most cases this leaves empires and new federation members vulnerable. Vote yes to increase the limit to 50 countries per federation. Thanks for your support.  Bad dukes</description>
</item>
<item>
    <title>More Military Units </title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews#more_military_units____status__new_types_of_units_were_already_announced_january_10__2012</link>
    <guid>http://www.simcountry.com/cgi-bin/cgid?votenews#more_military_units____status__new_types_of_units_were_already_announced_january_10__2012</guid>
    <description>you could make the game more realistic by having air to air refueling such as the Voyager or previously the nimrod and be able to edit your weapons say for precision bombers range0   100 weapons0 100 so on and so forth. i'd like to see these changes.</description>
</item>
<item>
    <title>Increase fighting Q of navy weapons </title>
    <link>http://www.simcountry.com/cgi-bin/cgid?votenews#increase_fighting_q_of_navy_weapons___status__please_read_our_response_january_10__2012</link>
    <guid>http://www.simcountry.com/cgi-bin/cgid?votenews#increase_fighting_q_of_navy_weapons___status__please_read_our_response_january_10__2012</guid>
    <description>Seeing the sudden increase of fighting Q of defensive weapons in c3s, I would like to see an increase, asap, of navy weapons Q of fighting. Its hardly fair for Q100 to attack Q250, when fighting level of navy cannot be increased with upgrades. Vote yes if you agree Vote no if you disagree</description>
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