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59 minutes ago:
registered Dodro on Golden Rainbow.
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Tournament: Best Warlords

  Rank Warlord Score
  1   Mad Buddy   0  
  4   President Wilson   0  
  6   Hern   0  

Simcountry Intro

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The Worlds

| | Documentation Index |
| | Rules of the Game |
| | Game Features |
| | Simcountry Dictionary |
| | Simcountry Worlds |
| | Countries and Continents |
| | Enterprise Corporations |
| | FAQ |
| | Managing Corporations |
| | The Share Market |
| | The Common Market |
| | Terms and Conditions |
| | War Documents |
| | Trading Products |
| | Assets and Gold Coins |
| | Privacy Regulations |

The Worlds of Simcountry

There are six worlds in Simcountry and you can play in any of them. The worlds are similar but there are dlso some major ifferences:

Kebir Blue

Kebir Blue, runs six game months per 24 hours. This means that every day is six months in the game.

Kebir Blue was the first world we have started. It has 3061 countries and is in fact the smallest of the six worlds except for Tiny Atlas. It is quite active; there are some very long-playing members who developed nice countries.

Kebir Blue has sometimes large wars going on but it is not a typical war world. Offensive weapons are quite expensive while the defense is less costly.

You can choose to make your country peaceful and you will never participate in a war. Such choice can change at any time.

The peaceful game is concentrating on the economic aspects only.


Fearless Blue

Fearless Blue was the second world we have started. It is larger than Kebir Blue with 6159 countries. It also runs six game months each day.

The Fearless Blue world is not peaceful. It is in fact the war world of the six and not easy for beginners. Some warlords on Fearless Blue are hunting for easy to conquer countries and attack new players as soon as their initial protection period is over. War Protection can however be extended for long periods. Peaceful playing is not permitted in Fearless Blue but temporary war protection is an option.

Fearless Blue has in addition to the available war features, all the other features that are part of all the worlds.


White Giant

White Giant is very similar to Kebir Blue but it is larger. With 6376 countries it even larger than Fearless Blue but feature wise, it is a copy of Kebir Blue.

Running six game months per day, White Giant is the busiest of the six worlds with most registered countries and the largest number of logins per day.

The product market and the stock market are the busiest, there are many peaceful players but there are also huge wars sometimes with some members trying to gain control of large areas of the world.


Golden Rainbow

Golden Rainbow is created as a generally friendly world where the economy is important. War remains part of the game but peaceful only playing is an option. It also runs six game months per 24 hours. There are 4804 countries in the world and it is smaller than Fearless Blue and While Giant.

There are several large federations and powerful players. Choose a country in Golden rainbow when you are ready for tough competition.


Little Upsilon

Little Upsilon is very similar to Kebir Blue but has 3467 countries.

Little Upsilon is running six game months per day. In the mean time, it became very busy with many new players joining each day. Feature wise, it is exactly the same as Kebir Blue and White Giant

Tiny Atlas

Tiny Atlas is a very small world that was discovered outside the area where our current 5 worlds are placed. It has 677 countries. Tiny Atlas is further away than the current 5 worlds and reaching it will take much longer than the time needed to travel between the current worlds.

Tiny Atlas is largely deserted. Countries have very few people, most of them have a population of 3.5 to 4 millions. It has no corporations, no education to speak of, no health care or infra structure. The economies of all countries are in chaos and nothing of any substance takes place in any of the countries. It is assumed that there was a time when Tiny Atlas did much better.

All countries have a space center but there are no materials stored and no cargo shuttles. Countries are currently kept as they are and do not deteriorate much further. There are shortages of everything but this does not result in a further decay of the countries beyond the current chaos. The population might decline a bit but not much further. Like the other 5 worlds, Tiny Atlas runs 6 game monts per real day.

The functionality of Tiny Atlas in General

Tiny Atlas is in fact identical in its functionality to all the other worlds. Differences result from the fact that there is no functioning economy. Only when some countries are boosted with external materials and supported from the other planets will it become possible to start the production of materials on Tiny Atlas.

In its current state, nothing of substance can be built. You cannot rely on the market in any way and you cannot produce anything on a scale that willimprove conditions.

It is not possible to build anything or produce any products because there are no raw materials, no corporations and no workers that could work in such corporations. Everything you might want to have in Tiny Atlas will have to be transported from other planets. The existing space centers could be used to land cargo shuttles but these shuttles will have to come from existing countries in other worlds and they will need to transport everything and in large quantities.

Even when corporations are constructed, the materials needed for production will have to come from other planets, moved from the space center to the country stock and then be sold to the corporation for it to be able to start, or maintain production.
Large quantities will be needed or you will have to make such transactions, very frequently.

Who can play on Tiny Atlas

Players who have a country/empire on one of the current worlds, will be able to get a country on Tiny Atlas. Everyone can look around on this planet, click and zoom in, see the continents and regions. A player can make a choice for a country. Once you decide, the country can be reserved for 30 gold coins.

It is not possible to start playing Simcountry with a first country on Tiny Atlas and it does not make sense at all. You cannot do anything, or build anything when there are no materials, no market to purchase goods on and no workers to do anything.

Players who do have assets on the other planets and are able to purchase cargo shuttles and carry materials from their countries to Tiny Atlas, will be able to prepare a new country they have on Tiny Atlas, move population over and start developments.

Developing a Country on Tiny Atlas

A country you own on Tiny Atlas must be prepared to be able to accept new population. The initial population will be around 3.5 to 4.0 million.

You will see the population declining because of disastrous shortages, hunger and emigration. The country will have no food products, no corporations and in fact no economy to speak of. A new country will not be able to build any corporations for lack of raw materials and workers. In the initial stage, the president’s priority will be to transfer food and materials to the country by use of cargo shuttles, from other countries on other planets.

Everything must be moved over. There is no market to purchase anything and with lack of food, people will not survive. Players will have to find out what the population uses based on what they use in other countries. They have to transport large quantities of supplies into their country. Once there are some materials, consumption numbers will start to show up and the situation will become clearer. Players will need many cargo shuttles and enough supplies in their other countries to be able to build sufficient supply levels in their country on Tiny Atlas.

We will explain how to move people into Tiny Atlas but you are advised not to start moving people as they might not survive without sufficient supplies. Moving people can only start if you have enough supplies to maintain them and you have sufficient capacity of moving supplies over to sustain the numbers of people you have in the country.

Government Functions and services

Healthcare, education and transportation are non existing on Tiny Atlas. Countries have very low numbers of education facilities and very few hospitals and no roads or railways. As a result, the related indexes will be low and the supply index initially extremely low. All this will cause high death rates and diminish the population. If no food products are available, it will cause hunger and death rates will shoot up.

These issues cannot be prevented and must be addressed with a high priority. With few schools, there will be very few teachers even if education priorities are raised for education and health staff. When more population is moved into Tiny Atlas, such movements will include some professionals and may help improve the situation. With very low population numbers, transports of 100.000 people each game month, will be relatively significant.

Moving Population to Tiny Atlas

Once supply levels can support the existing population, supply levels must increase much further to support an increase of the population.

A new booster was added to Simcountry to enable the movement of population into Tiny Atlas. Using this booster, you can move 100.000 people to Tiny Atlas. The booster can be used once per game month and it is free. There is no cost attached to the movement of population into Tiny Atlas.

Be careful with these transfers. Supply levels on Tiny Atlas must be sufficient to sustain the growing population.

Building an Economy on Tiny Atlas

Increasing the numbers of the population is essential if players want to be able to start corporations and mainly, the production of rare metals that can be found on the planet.

Once a country on Tiny Atlas manages to support its growing population, players will have to build a health system, education and transportation. Once in place, the country could start building corporations and create local production to be able to support the population and reduce the dependency on transports from other planets.

Natural Resources on Tiny Atlas

Each country on Tiny Atlas currently has one deposit of Targon which is a rare metal. A player will be able to mine Targon and transport products to the other planets. Targon and later other rare metals, that can be mined on Tiny Atlas will be essential in the production of advanced products, including several types of weapons and ammunition that have capabilities that are currently not available.

The Transport of Materials to Tiny Atlas

As we said before, everything must come from countries in the current worlds. Everything can be transported if it fits into a Cargo shuttle. Products that are traded on the direct market will be tradeable also for countries on Tiny Atlas.

Energy production will be possible only if power stations can be built or with wind farms. Many wind turbined will have to be moved into Tiny Atlas if any wind farms are to be constructed. Later, wind turbines will have to be produced on Tiny Atlas to keep building wind farms and maintain them.

We think that it will take a major effort and some cooperation between players to construct essential production on Tiny Atlas. We have seen that it is all possible and some countries there are now populated beyond 50 million and produce a wide selection of products localy. Targon is already produced. It is transported into some countries in the other worlds and it is already used in the production of Targon Defense Batteries and Targon missiles.

Cargo Shuttle Transports

Tiny Atlas is quite far from the current 5 worlds and cargo shuttle flight takes much longer and require more shuttle maintenance units per flight. Sufficient numbers of shuttle maintenance units must be caried on the cargo shuttles with every transport flight. In cases when cargo shuttles do not have sufficient numbers of maintenance units, the cargo shuttle will deteriorate and its life expectancy will be diminished more quickly.

You are advised to have many shuttle maintenance units in stock at your space centers, both at the source country and on Tiny Atlas to be sure missions can take place using maintenance units to preserve the life span of the cargo shuttles.

Due to the longer flight time to Tiny Atlas, it will be probably necessary to keep a larger number of cargo shuttles to be able to run multiple transports. As in the current situation, transports will use up to 20 cargo shuttles simultaneously if these are available.

Each flight to Tiny Atlas will be counted as 10 missions and also use 5 maintenance units (or less, depending on their quality). If no maintenance units are available, the cargo shuttle will age faster and the mission will count for 50 regular ones. The numbers are valid only for flights into Tiny Atlas.

The Economy of Tiny Atlas

In the current status of Tiny Atlas, countries are financially in a bad shape. Even with the contruction of corporations that are selling their products to their own countries it is close to impossible to make countries profitable.
The main reason is that there is currently no real market for products on Tiny Atlas, most countries produce nothing and puchase close to nothing.

The countries that do have a president must set up many corporations that produce products that are used by the government, edication, health, transport etc. i[text] To be able to start anything at all, you need to increase the population to the level that will make it possible to set up some high priority corporations. Production plants are needed to build corporations.
Each country on Tiny Atlas does have 2 or 3 production plants and can build a corporation. That first corporation must be a production plant producing corporations.

It is not possible to put production plants on a cargo shuttle and bring them over. If you run out of production plants, you will not be able to ever build anything. It is also not possible to transport schools, hospitals and universities and they must be contructed locally.

Some players already did all this and there is a number of countries on Tiny Atlas that have shown that it is all possible.

Current Economic possibilities

There is major opportunity for countries on Tiny Atlas to become profitable in the shorter term. The recently introduced Wind Farms that utilize Wind Turbines to produce energy and turn Econmies into profitability.

Wind farms are currently very profitable for the countries where they are constructed and can produce major profits to countries. the problem is that these wind farms are not easily constructed and need many wind turbines in their contruction and more, to maintain them once constructed. Transporting wind turbines by cargo shuttles can be done but takes very long and wind farms must be built locally.

It is currently possible, and was done in several countries, to build wind turbines corporations on Tiny Atlas. It is also then possible to build wind farms corporations and place these wind farms on Tiny Atlas. Each wind farm that is constructed, will produce electric power that can be used by the country and will increase the income of the country.

Building more such wind farms, could in time, turn the country into profitability. some countries on Tiny Atlas are on their way to do so. This may be possible because of the generally small size of the economies on Tiny Atlas. Numbers are not vey large and although growing, the income from wind farms might turn the economy arround. header toc="no"] The Future Development of Tiny Atlas

The current state of development of Tiny Atlas is only the very beginning. In the short and long term, we will add much more functionality to Tiny Atlas and make its features much more important to the entire game.

We will add raw materials that are only available on Tiny Atlas and to the players who are developing countries on Tiny Atlas. These raw materials will be linked to a growing number of new products that will make it possible for countries on all worlds to grow their economies much further.

These developments will start with defense items but will extend to the general indusry. with new products that are part of new features.