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registered The Commonwealth of Marletta on Little Upsilon.
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Documentation - Space Travel & Trading

| | Documentation Index |
| | Rules of the Game |
| | Game Features |
| | Simcountry Dictionary |
| | Simcountry Worlds |
| | Countries and Continents |
| | Enterprise Corporations |
| | FAQ |
| | Managing Corporations |
| | The Share Market |
| | The Common Market |
| | Terms and Conditions |
| | War Documents |
| | Trading Products |
| | Assets and Gold Coins |
| | Privacy Regulations |
| | Simcountry Features |
| | Indexes |
| | Levels & Requirements |
| | Automation |
| | Space Travel & Trading |

Space Travel & Trading

This document describes the space travel and trading part of the game.

Table of Contents:

1. The Simcountry Space Program
2. Space Centers
3. Cargo Shuttles
4. Max Number of Cargo Shuttles per Mission
5. The capacity of cargo Shuttles and docking stations
6. The Space Industry Products Group
7. Space Travel and Trading in Simcountry
8. Cargo Shuttle Aging and Maintenance
9. Aging Shuttles
10. Mission Logs
11. The Cost of Cargo Shuttle Missions
12. Shuttle Automation
13. Tracking Cargo Shuttle Flights
14. Space View In Simcountry
15. Space centers and stored Weapons
16. Minimum Trading quantities on Space Stations

1. The Simcountry Space Program [ top ]

The space program makes it possible to create space centers, build or purchase cargo shuttles and operate shuttle flights between their space centers and space stations.

The features include the possibility to move products to and from space stations and trade such products, from all the Simcountry worlds and deliver anywhere. Mobile army units can also be moved to and from countries and also into remote depots you own.

Space Program features include:

1. Moving products between the country and its space center or back from the space center into the country.
2. Launching cargo shuttles from a space center to a space station, or a remote depot or to another country under your control in a different world.
3. Docking your cargo shuttles at space stations. You need a docking station to dock the cargo shuttle.
4. Unloading of cargo shuttles at space stations and moving products into storage. To unload, you need to own or rent a docking station.
5. The offering of products stored on a space center for sale. Products are traded on one space station and the location of the storage and the cargo shuttles is essential.
6. Trading of products on space station markets.
7. Loading of products into cargo shuttles and launching cargo shuttles for travel to any other space station where they can dock or launch cargo shuttles to travel to any of your countries in any of the Simcountry worlds.
8. Unloading the cargo shuttle at any space center at any of your countries.

The "ownership" of a docking station can be permanent if the player bought the docking station, or temporary, if the docking station was rented.

2. Space Centers [ top ]

Space centers are used as a base for the country's shuttles. Cargo shuttles can be launched from space centers carrying products and can land, delivering products that have been traded on any of the space stations.

Shuttles need a shuttle maintenance unit for each flight. The shuttle maintenance units must be available at the launch place or on the cargo shuttle itself. If no shuttle maintenance units are available, the cargo shuttle will age faster.

Space centers are built by space center building corporations. They are available on the market. Space center building corporations are very large and require many high level staff and many raw materials.

Many countries have a space center where they can store products for transport and where cargo shuttles start and finish their missions. Players can move products from the country storage to the space center and back and are free to do so without any limits.

We advise players to build one space center only. With the unlimited storage capacity in such space centers, there is no need for more than one. Space centers represent a high cost when they are built and maintaining them is costly.

3. Cargo Shuttles [ top ]

Cargo shuttles are the vehicles that are used to move products between countries and space stations. Cargo shuttles are large and can transport up to 100.000 cargo units each time they launch. Their capacity is slightly larger (105.000 cargo units) to allow for some cargo maintenance units to be loaded without a reduction of the capacity to move products.

Each product in Simcountry has a number of space units attached to it. Most food and agricultural products use 0.1 or 0.2 space unit per ton.

Larger products including weapons, ammunition and industrial products use 10 to 1000 units per product, some are even much larger. Wind turbines use 100.000 units and cargo shuttles can move one wind turbine at a time.

Cargo shuttles launch from space centers and their destination can be either one of the space stations or a space center in a country anywhere. Their destination can also include remote depots owned by the country anywhere. Transports to remote depots are limited to mobile units, weapons, ammunition and military supplies.

The production of cargo shuttles is reserved to countries playing game level 6 or higher. The corporations that produce cargo shuttles are among the biggest in the game.
Cargo shuttles are traded on the direct market, and they are offered on the market for a price quoted in gold coins. Cargo shuttles can also be bought on the product market. Once a country purchases a cargo shuttle, it will be automatically added to the country fleet of cargo shuttles.,br> Countires in fact do not own cargo shuttles. You game account owns them.

Cargo shuttles are assembled by use of several space industry products:
Shuttle fuselage
Shuttle Extensions
Shuttle Engines
Shuttle Boosters
Shuttle components and several other industrial products.

4. Max Number of Cargo Shuttles per Mission [ top ]

Up to 20 cargo shuttles can be used in a single mission. Multiple transports can be started at the same time. Cargo shuttles will be assigned to execute these transports at the same time, now waiting for one transport to end before starting the next one.

5. The capacity of cargo Shuttles and docking stations [ top ]

The capacity of docking stations is 1.000.000 units. Cargo shuttle capacity is 100.000 units.

The size of the docking stations makes it possible to perform most tasks on a specific space station market by use of a single docking station. Docking stations can be rented for a monthly fee of 5 gold coins.

6. The Space Industry Products Group [ top ]

There are several products in the Space Industry product group. These products are only used in the production of other space industry products and in the production of Cargo Shuttles.

Each Cargo Shuttle includes one Shuttle Fuselage that is the main part of the shuttle and is also its control center. The main part of the shuttle is assembled out of 20 shuttle extensions that make the cargo shuttle into a giant space craft that can move large amounts of cargo, at high speed over large distances.

The shuttle is powered by a set of 10 shuttle engines that allow for maneuvering the shuttle in space and maintain its speed for long distances. All travel between space stations and between space stations and land bases is powered by the shuttle engines.

Liftoff power comes from 20 shuttle boosters that are fired once at launch and provide the power for the shuttle to liftoff and escape gravitation in the first stage of the travel after the launch. The boosters become reusable when the cargo shuttle is maintained after landing.

Before a cargo shuttle can be launched from any space center or from a space station, it is maintained by the use of one shuttle maintenance unit that reloads its boosters and performs general maintenance.

All the space program products use large numbers of shuttle components. These components are produced by shuttle components corporations and can be traded on the international market or on the space industry components market on the Libra space station.

The last product in this group is the shuttle Maintenance Unit.

This product must be available on the cargo shuttle itself or available at the launch location, either a space station or a space center.

The corporations that produce the space industry products are all large and require a large workforce of highly educated professionals. Only countries in game levels higher than 4 can produce these products and these corporations, especially when their quality is upgraded, are very profitable.

All the products in the Space Industry Group can be produced and stored in the country or enterprise that owns the corporations. They can be sold on the market and on the Libra space station, with the exception of Cargo Shuttles that are only traded on the direct trading market.

7. Space Travel and Trading in Simcountry [ top ]

The space program features include a number of space stations. Space stations function as trade centers where products can be stored, traded and moved on to any destination where cargo shuttles can land.

Most space station have 100 docking stations, some have 200 docking stations that can be purchased or rented for short or longer use by anyone.

The owners of such docking stations are able to use them for their own products or offer them on the market for others to rent. A real time market offers the possibility to trade or rent docking stations.

Each space station offers the possibility to trade some products, but such products must be stored at the space station. Products that are bought or sold on the space station are moved from the storage that is controlled by the previous owner to a storage space that is controlled by the new owner.

The trading of products on space stations creates the possibility for trade between the worlds. All trading is conducted in gold coins and in most cases, two-way trading is available.
You can offer a product and request a number of gold coins per unit (minimum of 0.01 gold coins) or you can offer gold coins for a product. If offers are available, the buyer will be able to trade directly and the exchange of goods for gold coins takes place immediately.

Cargo shuttles are launched from space centers that are based in countries and fly to their destinations which are one of the space stations that are placed in locations in the space between the simcountry worlds.

The system includes pages that allow easy loading and unloading of cargo shuttles in space centers, easy launching and visibility of the shuttles as they move towards their destinations and easy trading on the space stations.

8. Cargo Shuttle Aging and Maintenance [ top ]

Cargo shuttles can run a limited number of missions and will retire when the number is reached. It is possible to see how many missions are left for each cargo shuttle and a message is issued when the number is close to zero. When retired, a cargo shuttle will not allow loading of new products but unloading the cargo shuttle will remain possible. If a retiring cargo shuttle is left loaded for several days, it will be retired and its cargo will be lost.

A high quality cargo shuttle will be able to run more missions than a lower quality one. If quality is 100, a cargo shuttle will be able to fly 500 missions. At quality 200, the number is doubled to 1000.

A mission between a space center and a space station or between space stations will be counted as a single mission. Flying between space centers counts for 2 missions. Missions to the Tiny Atlas world which is located further away, requires 5 missions.

When starting a new mission, a cargo shuttle will be required to use one shuttle maintenance unit. This product is available on all worlds and is traded on the space station Libra. It is the player's responsibility to have such a shuttle maintenance units either on the shuttle itself or at the space center or docking station where the shuttle is launched for its next mission.

If a shuttle maintenance unit is not available, the shuttle will age 5 times faster.

The shuttle maintenance units can be bought and stored at space centers and docking stations.

9. Aging Shuttles [ top ]

Cargo shuttles that are used many times will age gradually and after 500 missions, will become obsolete.

As shuttles can be traded on the market, the number of missions they have registered will be shown as part of any offer on the market and shuttles that have less than 250 missions remaining will not be traded.

10. Mission Logs [ top ]

Space transport missions produce a mission log that shows the progress of the mission in details and also shows why a mission was stopped ahead of time, not completed or interrupted for any reason.

11. The Cost of Cargo Shuttle Missions [ top ]

Flying a cargo shuttle between your country and any space station represents some cost and the cost should be taken into account when you weigh the benefit of the expected transaction.

In the current economy and current rates, one flight reduces the life expectancy of the cargo shuttle by two missions. The average production price of a cargo shuttle is currently 0.4 gold coins which in the current exchange rates represents SC$ 9B. A cargo shuttle can run 500 mission and the price per mission depends on the market price of cargo shuttles. In addition, on maintenance units will be need.

Higher quality cargo shuttles cost more and can run more missions. The price per mission is a little lower.

When planning the transport of products and when you need to decide on the price per product you plan to ask for when trading on a space station, you should take this cost into account. The cost however is not very high.

Some products may show a transportation cost that will be far higher than the market price of the product. These products may be moved around for strategic reasons but trading of such products on a space station seems very expensive for both parties.

With changing rates and cost of production, the transport price may vary. The price of products on space stations remains a free market price.

12. Shuttle Automation [ top ]

Shuttle automation makes it possible to specify transport missions, with origin, destination, product name and quantity. The transport starts as soon as one or more shuttles are available and will continue until the entire mission is fulfilled.

If multiple cargo shuttles are available, they will be used to speed up the transport. It is also possible to specify multiple missions and they will be taken care of in parallel.

All shuttle movements and actions are logged and details of the execution are available.

13. Tracking Cargo Shuttle Flights [ top ]

Cargo shuttle positions are computed once in 5 seconds. Their progress on the galaxy screen is shown frequently in small steps.

14. Space View In Simcountry [ top ]

The space features in Simcountry include the possibility to view our part of the universe and zoom into several levels of details on all worlds.

There are some space stations visible and it is possible to view details of these space stations that are used for the trading of many products and for storage.

The first 20 space stations are all owned by the gamemaster but private ownership will become possible.

15. Space centers and stored Weapons [ top ]

Weapons that are stored in space centers are considered to be outside the players account and do not need any maintenance. The weapons can be traded and when moved to a new destination, will count as part of the local army, once they are unloaded from the cargo shuttle.

16. Minimum Trading quantities on Space Stations [ top ]

When offering products for sale on a space station, there is a minimum quantity of product that must be offered per transaction. The quantity depends on the product and varies from 1 to 1.000.000.
When offering a large missile or a nuclear weapon, the quantity might be 5 but when a low cost product is offered, the quantity might be up to 1.000.000.

Most transactions will represent 100.000 units of space which is the full load of a cargo shuttle. Example: when offering shuttle boosters which occupy 1000 units each on a cargo shuttle, the quantity per transaction is 100. This is a total of 100.000 units which will fill an entire cargo shuttle and occupy about 10% of the space in a docking station.

Some products, like chemicals, and food products are traded in larger quantities (1.000.000 units). We do not expect many such transactions as the cost of transportation of these lower value products may make such transactions unattractive.