Simcountry
Manage Account
menu
Loading message...

Tip

Welcome to Simcountry.

close

Title

Close
 

 

Popup Settings
Close
 
 

 

Close
 
 

 

Close
 
 

Applet Window

Desktop Settings
 

Maximized Window

 
 
Simcountry

Simcountry Popup

Close
 
307 players online.
1 minute ago:
registered The Democratic Union of Solanna bora on White Giant.
spacing
| | Sign In |
spacing
| |
Try Now
Free Membership
|
spacing
What is Simcountry?
spacing
Simcountry Tutorials: |
| Simcountry 101
(3 minutes)
|
| Space Introduction
(3 minutes)
Close
Recommend: |
Close

Worlds & Space Travel

Close
image

Tournament: Best Warlords

  Rank Warlord Score
  2   Lord Mndz   0  
  4   Andy   0  
  5   RoboCop   0  

Simcountry Intro

Maximize Simcountry Intro
Close
image

Documentation - Space Travel & Trading

| | Documentation Index |
| | Rules of the Game |
| | Game Features |
| | Simcountry Dictionary |
| | Simcountry Worlds |
| | Countries and Continents |
| | Enterprise Corporations |
| | FAQ |
| | Managing Corporations |
| | The Share Market |
| | The Common Market |
| | Terms and Conditions |
| | War Documents |
| | Trading Products |
| | Assets and Gold Coins |
| | Privacy Regulations |
| | Simcountry Features |
| | Indexes |
| | Levels & Requirements |
| | Automation |
| | Space Travel & Trading |

Space Travel & Trading

This document describes the space travel and trading part of the game.

Table of Contents:

1. The Simcountry Space Program
2. Space Centers
3. Cargo Shuttles
4. Max Number of Cargo Shuttles per Mission
5. The capacity of cargo Shuttles and docking stations
6. The Space Industry Products Group
7. Space Travel and Trading in Simcountry
8. Cargo Shuttle Aging and Maintenance
9. Aging Shuttles
10. Mission Logs
11. The Cost of Cargo Shuttle Missions
12. Shuttle Automation
13. Tracking Cargo Shuttle Flights
14. Space View In Simcountry
15. Space centers and stored Weapons
16. Minimum Trading quantities on Space Stations
17. Space Trading in Maintenance Products
18. Space Station Exclusive Trading

1. The Simcountry Space Program [ top ]

The space program has many features that make it possible for players to create space centers, build or purchase cargo shuttles and operate shuttle flights between their space centers and space stations.

The features also include the possibility to move products to and from space stations and trade such products, originating from all the Simcountry worlds and deliver such products anywhere. Mobile army units can also be moved to and from countries and also into remote depots you own anywhere.

Space Program features include:

1. Moving products between the country and its space center or back from the space center into the country storage.
2. Launching cargo shuttles from a space center to a space station of your choice, or a remote depot. Or to another country under your control in a different world.
3. Docking cargo shuttles at space stations. The owner of the shuttle needs a docking station to allow for docking of the cargo shuttle.
4. Unloading of cargo shuttles at space stations and moving products into storage. To be able to unload, you need to own or rent a docking station.
5. The offering of products stored on a space center for sale on the space station. Most products are initially traded on one space station and the location of the storage and the cargo shuttles is essential.
6. Trading of products on space station markets.
7. Loading of products into cargo shuttles, undocking the cargo shuttle and launching cargo shuttle for travel to any other space station where they can dock or launch the cargo shuttle to travel to any of your countries in any one of the Simcountry worlds.
8. Unloading the cargo shuttle at any space center at any of your countries.

The "ownership" of a docking station can be permanent if the player bought the docking station, or temporary, if the docking station was rented.

2. Space Centers [ top ]

Space centers are used as a base for the country's shuttles. Cargo shuttles can be launched from space centers carrying products and can land, delivering products that have been traded on any of the space stations.

The space centers are also used to prepare cargo shuttles for launch. Shuttles need a spacecraft maintenance unit for each flight. The SC maintenance units must be available at the place where the cargo shuttle is launched or on the cargo shuttle itself.

Space centers are built by space center building corporations. Space center building corporations are very large and require many high level staff and many raw materials.

Many countries have a space center where they can store products for transport and where cargo shuttles start and finish their missions. Players can move products from the country storage to the space center and back and are free to do so without any limits.

We advise players to build one space center only. With the unlimited storage capacity in such space centers, there is no need for more than one. Space centers represent a high cost when they are built and maintaining them is also costly for the country. Keeping one space center only will reduce cost and is sufficient for all countries.

3. Cargo Shuttles [ top ]

Cargo shuttles are the vehicle that is used to move products between countries and space stations. Cargo shuttles are very large and can transport up to 100.000 cargo units each time they launch. Their capacity is slightly larger (101.000 cargo units) to allow for some SC maintenance units to be loaded without a reduction of the capacity to move products.

Each product in Simcountry has a number of space units attached to it. Most food and agricultural products use 0.05 or 0.1 space unit per ton.

Larger products including weapons, ammunition and industrial products use 10 to 1000 units per product, some are even much larger.

Cargo shuttles launch from space centers and their destination can be either one of the space stations or a space center in a country anywhere in one of the worlds. Their destination can also include remote depots owned by the country anywhere but transports to remote depots are limited to mobile units, weapons, ammunition and military supplies.

The production of cargo shuttles is reserved to countries playing game level 6 or higher. The corporations that produce cargo shuttles are the biggest in the game.
Cargo shuttles are only traded on the direct market, and they are offered on the market for a price quoted in gold coins.

Cargo shuttles are assembled by use of several space industry products:
Shuttle fuselage
Shuttle Extensions
Shuttle Engines
Shuttle Boosters
Shuttle components and several other industrial products.

4. Max Number of Cargo Shuttles per Mission [ top ]

The maximum number of cargo shuttles that can be used in a single mission is 20. Multiple transports can be started at the same time. Cargo shuttles will be assigned more easily to execute these transports at the same time instead of waiting for one transport to end before starting the next one.

5. The capacity of cargo Shuttles and docking stations [ top ]

The capacity of docking stations is 1.000.000 units. Cargo shuttle capacity is 100.000 units.

The size of the docking stations makes it possible to perform most tasks on a specific space station market by use of a single docking station. Docking stations can be rented for a monthly fee of 5 gold.

6. The Space Industry Products Group [ top ]

There are several products in the Space Industry product group. These products are only used in the production of other space industry products and in the production of Cargo Shuttles.

Each Cargo Shuttle includes one Shuttle Fuselage that is the main part of the shuttle and is also its control center. The main part of the shuttle is assembled out of 20 shuttle extensions that make the cargo shuttle into a giant space craft that can move large amounts of cargo, at high speed over large distances.

The shuttle is powered by a set of 10 shuttle engines that allow for maneuvering the shuttle in space and maintain its speed for long distances. All travel between space stations and between space stations and land bases is powered by the shuttle engines.

Liftoff power comes from 20 shuttle boosters that are fired once at launch and provide the power for the shuttle to liftoff and escape gravitation in the first stage of the travel after the launch. The boosters become reusable when the cargo shuttle is maintained after landing.

Before a cargo shuttle can be launched from any space center or from a space station, it is maintained by the use of one space craft maintenance unit that reloads its boosters and performs general maintenance.

All the space program products use large numbers of shuttle components. These components are produced by shuttle components corporations and can be traded on the international market or on the space industry components market on the Libra space station.

The last product in this group is the Space Craft Maintenance Unit.

This product must be available on the cargo shuttle itself or available at the launch location, either a space station or a space center.

The corporations that produce the space industry products are all large and require a large workforce of highly educated professionals. Only countries in game levels higher than 4 or 5 can produce these products and these corporations, especially when their quality is upgraded, are very profitable.

All the products in the Space Industry Group can be produced and stored in the country or enterprise that owns the corporations. They can be sold on the market and on the Libra space station, with the exception of Cargo Shuttles that are only traded on the direct trading market.

7. Space Travel and Trading in Simcountry [ top ]

The space program features include a number of space stations. Space stations function as trade centers where products can be stored, traded and moved on to any destination where cargo shuttles can land.

Most space station have 100 docking stations, some have 200 docking stations that can be purchased or rented for short or longer use by anyone.

The owners of such docking stations are able to use them for their own products or offer them on the market for others to rent. A real time market offers the possibility to trade or rent docking stations.

Each space station offers the possibility to trade some products, but such products must be stored at the space station. Products that are bought or sold on the space station are moved from the storage that is controlled by the previous owner to a storage space that is controlled by the new owner.

The trading of products on space stations creates the possibility for trade between the worlds. All trading is conducted in gold coins and in most cases, two-way trading is available.
You can offer a product and request a number of gold coins per unit (minimum of 0.01 gold coins) or you can offer gold coins for a product. If offers are available, the buyer will be able to trade directly and the exchange of goods for gold coins takes place immediately.

Cargo shuttles are launched from space centers that are based in countries and fly to their destinations which are one of the space stations that are placed in locations in the space between the simcountry worlds.

The system includes pages that allow easy loading and unloading of cargo shuttles in space centers, easy launching and visibility of the shuttles as they move towards their destinations and easy trading on the space stations.

8. Cargo Shuttle Aging and Maintenance [ top ]

Cargo shuttles can run a limited number of missions and will retire when the number is reached. It is possible to see how many missions are left for each cargo shuttle and a message is issued when the number is close to zero. When retired, a cargo shuttle will not allow loading of new products but unloading the cargo shuttle will remain possible. If a retiring cargo shuttle is left loaded for several days, it will be retired and its cargo will be lost.

A high quality cargo shuttle will be able to run more missions than a lower quality one. If quality is 100, a cargo shuttle will be able to fly 1000 missions. At quality 200, the number is doubled to 2000.

A mission between a space center and a space station or between space stations will be counted as a single mission. Flying between space centers counts for 2 missions.

When starting a new mission, a cargo shuttle will be required to use one space craft maintenance unit. This product is available on all worlds and is traded on the space station Libra. It is the player's responsibility to have such a maintenance unit either on the shuttle itself or at the space center or docking station where the shuttle is launched for its next mission.

If a maintenance unit is not available, the shuttle will age 5 times faster.

The spacecraft maintenance units can be bought and stored at space centers and docking stations.

9. Aging Shuttles [ top ]

Cargo shuttles that are used many times will age gradually and after 1000 missions, will become obsolete.

As shuttles can be traded on the market, the number of missions they have registered will be shown as part of any offer on the market and shuttles that have less than 250 missions remaining will not be traded.

10. Mission Logs [ top ]

Space transport missions produce a mission log that shows the progress of the mission in details and also shows why a mission was stopped ahead of time, not completed or interrupted for any reason.

11. The Cost of Cargo Shuttle Missions [ top ]

Flying a cargo shuttle between your country and any space station represents some cost and the cost should be taken into account when you weigh the benefit of the expected transaction.

In the current economy and current rates, one flight reduces the life expectancy of the cargo shuttle by one unit. The average production price of a cargo shuttle is currently 1.5 gold coins which in the current exchange rates represents SC$ 70B. A cargo shuttle can run 1000 mission and the price per mission is then SC$ 70M. In addition, on maintenance units will be need. The price is expected to run at about 80M. This brings the total to 150M.

Higher quality cargo shuttles cost more and can run more missions. The price per mission is a little lower.

Flying a cargo shuttle to a space station, trading goods and returning to the country will costs about 300M. A cargo shuttle can transport 100.000 units and the price per unit is SC$ 3000 or SC$ 1.500 for a one way flight.

When planning the transport of products and when you need to decide on the price per product you plan to ask for when trading on a space station, you should take this cost into account. Example: 1 shuttle booster product takes 1000 space units. The transport of such a shuttle booster, one way, from your country to a space station will cost about SC$ 1.5M. The market price of a shuttle booster is between 3M and 8M.

Other products may show a transportation cost that will be far higher than the market price of the product. These products may be moved around for strategic reasons but trading of such products on a space station seems very expensive for both parties.

With changing rates and cost of production, the transport price may vary. We will publish updates from time to time. The price of products on space stations remains a free market price.

12. Shuttle Automation [ top ]

Shuttle automation makes it possible to specify transport missions, with origin, destination, product name and quantity. The transport starts as soon as one or more shuttles are available and will continue until the entire mission is fulfilled.

If multiple cargo shuttles are available, they will be used to speed up the transport. It is also possible to specify multiple missions and they will be taken care of in parallel.

All shuttle movements and actions are logged and details of the execution are available.

13. Tracking Cargo Shuttle Flights [ top ]

Cargo shuttle positions are computed once in 5 seconds. Their progress on the galaxy screen is shown frequently in small steps.

14. Space View In Simcountry [ top ]

The space features in Simcountry include the possibility to view our part of the universe and zoom into any level of details on all worlds.

There are some space stations visible and it is possible to view details of these space stations that are used for the trading of many products and for storage.

The first 20 space stations are all owned by the gamemaster but private ownership will become possible.

15. Space centers and stored Weapons [ top ]

Weapons that are stored in space centers are considered to be outside the players account and do not need any maintenance. The weapons can be traded and when moved to a new destination, will count as part of the local army, once they are unloaded from the cargo shuttle.

16. Minimum Trading quantities on Space Stations [ top ]

When offering products for sale on a space station, there is a minimum quantity of product that must be offered per transaction. The quantity depends on the product and varies from 1 to 5.000.000.
When offering a large missile or a nuclear weapon, the quantity might be 5 but when a low cost product is offered, the quantity might be up to 5.000.000.

Most transactions will represent 100.000 units of space which is the full load of a cargo shuttle. Example: when offering shuttle boosters which occupy 1000 units each on a cargo shuttle, the quantity per transaction is 100. This is a total of 100.000 units which will fill an entire cargo shuttle and occupy about 10% of the space in a docking station.

Some products, like chemicals, and food products are traded in larger quantities (5.000.000 units). We do not expect many such transactions as the cost of transportation of these lower value products may make such transactions unattractive.

17. Space Trading in Maintenance Products [ top ]

Three maintenance products: Road Maintenance, Train track maintenance and water maintenance products are now also trading on the Virgin space stations. The products are also traded on all the worlds.

18. Space Station Exclusive Trading [ top ]

Some products are trading on space stations only. These products are mainly strategic weapons and materials that are used in the nuclear industry.

The products that are currently trading on space stations only are:
- Nuclear Missile batteries
- Nuclear Missiles
- Chemical Missile Batteries
- Chemical Missiles
- Tactical Nuclear Launchers
- Tactical Nuclear Weapons
- Strategic Bombers
- Strategic Bombs
- Nuclear Submarine Missiles
- Plutonium
- Weapon Grade Uranium
- Spacecraft Maintenance Units - Conventional Missile Batteries
- Conventional Missiles

All products, including the above mentioned products, can always be traded in direct player to player contracts and one time sales on all worlds.