The army in Simcountry largely consists of military units of various types. Military units include weapons and their crews, ammunitions and various material and trucks that are needed for the unit to operate.
Military units execute most war actions. Depending on their types, they can move, attack, defend and must be supplied to replace used ammunition, destroyed weapons and crews and they must be supplied with all the materials that have been used during operations.
Military units can be small or large and they include several types of weapons that are grouped together with the ammunition and supplies that are needed for the unit to operate.
There are several types of standard military units. Players can change the existing models of military units and create their own versions. They can name the units, select the weapon types and ammunition they want to include in the units, and they can decide on the quantities of military supplies, gasoline and amounts of ammunition they want to include.
Depending on the quantities of supplies and ammunition, the units will also include many trucks to carry the supplies and ammunition and these trucks will move with the military units.
You can create military units and organize your army in divisions, battalions and brigades. There are special-forces, air-landing forces etc. The choice of weapons depends on the purpose of the units. Trucks or transport airplanes will be needed to move them around.
Some units (garrisons) are used for the defense of cities, factories and other assets others are used, as part of military units, to invade enemy territory. Some types of units can be used to invade remote countries by dropping such units into enemy areas, building bridgeheads and preparing for the landing of reinforcements.
The creation process of military units has several steps. It allows for the choice of weapons, ammunition and automatically adjusts the recommended quantities of gasoline and supplies that are needed and the number of trucks. During the process, it is possible to change quantities and include more or less supplies depending on your own strategy.
Units can only be created if everything you need for them is available. If any of the components (weapons, ammo etc.) is not available, the unit should be made smaller or the setup can be delayed until the missing components are available.
Ammunition must be available as part of the unit along with other materials. If ammunition is used up, the unit will not function and must receive supplies before it can participate in war action again.
Supply units can also be created and they move between military bases (or storage locations) to where the units are stationed and deliver the supplies and ammunition. These units include mainly loaded trucks and hopefully some defense to protect them on their way. Logistics is a major issue in all wars.
Supply units, if available with all needed materials, will always try to restore military units to their original size and supply quantities. This process is automatic but depends entirely on the availability of supply units and all the weapons, ammunition and all other materials that are needed to resupply any type of unit that might need them.
Military units are created at a military base and can be moved to any place in the country. The units cover a distance of 25 miles once per 5 minutes. They can move a distance of 100 miles in a single (game) day (10 to 20 minutes in the game, depending on the world) and can be redirected repeatedly. Countries measure 200 to 300 miles from east to west or from north to south and the units can cross the whole country in 40 minutes to an hour. text] Military units can move freely across all countries in the empire and do not need explicit permission to do so. The same is true for all the countries in the federation. A player can also request permission to cross a country and if permission is granted, units can move undisturbed across that country.
When moving in enemy territory, the unit can move into a next zone if the zone is not occupied and on condition that all bordering zones, (of that zone where it is moving into) are not occupied by any enemy units and there are no enemy weapons stationed in these zones.
If any enemy unit is stationed in one of the zones bordering the zone you want to occupy, the unit will not be able to enter.
A land unit can move into a zone next to an unprotected factory but it cannot move into a zone next to an enemy battalion or military base. Before moving into such a zone, the unit (or a different unit, or an air force unit) will have to attack and destroy the enemy military unit or garrison stationed at that zone and then move in.
Military units that are on the move, show on the country map and they "blink" once in a couple of seconds. This allows you to easily see which ones are moving and which ones are stationed, or arrived at their targets.
Military units that are on the moved but blocked by a defended object or another unit, blink faster, to indicate that they are blocked.
Each zone that was occupied by a military unit you own will be colored red. The coloring is not immediate but may take a couple of minutes to materialize. It will keep the color and will remain yours until it is conquered by a unit from a different country. It will then get a different color or return to the original color. Even if your unit leaves the occupied zone, the zone will remain yours as long as no other unit occupies it. Zone coloring ends with the end of the war.
Units can be surrounded by enemy units and get stuck in enemy territory. If supplies cannot reach them, they might deteriorate and be destroyed as their fighting power can be reduced due to lack of supplies, gasoline or ammunition.
They will have to try to fight their way out or have additional units be sent to the rescue. These units will have to break the blockade and open a way out.
Both fighting parties may move their army units in search of locations that are easier to penetrate into enemy's territory, avoiding a fight with the first line defense and trying to conquer positions inside the country that are not prepared for war.
The defense is expected to concentrate on locations that are closer to the border and move units to locations deeper in its own territory if the invading forces are successful in conquering the border areas.
Air force units can be created in the same way as land based army units. Air force units can have up to several hundred airplanes and can contain multiple types of airplanes. There are offensive air force wings and there are also defensive ones.
When a target in your country is attacked, an air force unit will be called up and automatically participate in the defense. The strongest air force unit, which has the best capabilities to weaken the attacking unit will be used. If repeated attacks are carried out against you, the air force will keep dispatching its best unit. This may be the same unit every time, but if the unit suffers losses a different unit may become the strongest. These units must be within range of the attacked target.
Air force units are stationed at military airports and operate within a limited range around that base. It is possible to move air force units to a different airbase and it is possible that such units will be moved to a base in a conquered area in another country.
If an air force unit is moved to an airport in a conquered area, it operates within its range around the new airport wherever that airport is located.
Air force units must be supplied with ammunition, fuel and military supplies. This takes place using supply units if the air force unit is located in the same country or can be reached by land and it requires air support units if the air force unit is located at a location that cannot be reached by land.
Depending on the types of air planes in a specific unit, it can be effective against land targets, cities, military bases etc. and against military units and garrisons. The precision of the attacks and destruction power of air force units (and all other units), depends on several essential factors. The most important factor is the proximity of your land forces to the target the air force attacks.
If your army if not close to the target an air force unit attacks, the hit rate and destruction power of the air attack will be lower. Army units must be close to such a target to make the air force effective.
Another factor is the quality of the air force unit. The number of airplanes that participate in an attack is limited to the size of the air force unit and the quality of the unit and the quality of the ammunition become essential.
Destroying cities and other land targets is less important. Wars are not won by just flattening each and every target in sight. The air force is an essential force that is mainly used to destroy the air force of your enemy to prevent counter attacks and weaken its defenses/ It is also used to support land based units in their effort to block attacks or in conquering enemy territory.
When a defense wing is called to support the defense, the best fit defense wing that is within range and most capable to counter the attack will be selected.
There are several parameters involved in the selection. The capability to defend depends on the mix of weapons that are available in the defense wings and it also depends on the mix of weapons that are used in the attack.
When selecting the defense wing to be used we are looking both at the range from the target, the mix of helicopters and interceptors and the types of weapons used in the attack.
To optimize your defenses, it is good to have air wings that are interceptors only, ones that are defense helicopters only but also mixed wings that are capable of reacting to multiple weapon attacks including for example, navy attacks by both sea based cruise and navy fighters.
The same criteria apply when a defense wing of a federation member is called upon to participate in the defense.
Special air landing units can be flown over to any destination within range of the military transport airplanes. The Air Landing Units are dropped in enemy territory and setup a bridgehead.
The air landing units objective is to prepare a landing strip that will allow the landing and takeoff of military transport aircraft that will supply additional forces and materials.
Once landed, military units are able to operate in enemy territory, fight local units and conquer cities, factories and other objects. They will have to be supplied like all other military units and such supplies will have to be delivered by air.
Multiple bridgeheads can be set up simultaneously. With many military transport airplanes and sufficient quantities of military units, ammunition and materials, the pace of such operation can be increased.
Units can be dropped anywhere within a range of 12.000 miles without the need for a local airport.
Landing such units can be done in any country that belongs to the empire or any country that belongs to a member of the federation or into any country that gave permission for your army units to enter.
Landings can also take place into any country you are fighting with. If war has started between your own country and any other country, you can send army units to land into that country.
There are two types of landing units that can be dropped from the air.
This is a small unit that can be transported quickly, land anywhere in enemy territory (or in a friendly country) and go into action.
Landing in an enemy country, Special Forces can attack any targets, conquer land assets and destroy enemy forces or assets. Special Forces are small and will not win a war but they can create a bridgehead for further landing of forces.
Airport Construction Unit
This unit is specialized in the building of an airport wherever it lands. The unit is built with one rapid deployment unit and transported by the use of several transport airplanes to the chosen dropping place.
Once it is landed, it will start building an airport. The unit will defend itself against attacks but can of course be destroyed by the enemy.
Airport Construction Units do not move from the place they landed. They start building the airport and will complete construction within 12 hours (real time).
If the unit survives on the ground for 12 hours, it will complete the building of the airport and once finished, will convert itself into a depot, with all the remaining weapons and ammunition it has. The unit itself will cease to exist.
The new airport can be used to transport and land any other military units coming from your country and will enable a fast expansion of your forces at the landing place.
The depot can serve as a landing place for cargo shuttles that are able to transport military supplies, weapons and ammunition into the depot. The cargo shuttles are also able to transport all types of mobile units into the depot and make it possible to quickly build a military force at the location of the depot. Mobile units include mobile supply units that will be used to supply mobile units that are located in the surrounding of the depot.
You enemy may make a large effort to destroy the airport construction unit before the airport is built or after it is completed.
You may land many such units and also Special Forces that can help in the defense of the airport construction units and the defense of your new airbases while new forces are being airlifted.
Supplies can be delivered by air. Such deliveries are taken care of by air supply units that are based in your own country or at a friendly airport. Supplies can also be transported by cargo shuttles, coming from your own space centers or from space stations where you may have military supplies and materials.
The war menus and corresponding pages are available for the setup and maintenance of these units.
All countries have three types of garrison blueprints that can be used to setup garrisons to defend cities, factories, military bases and fortifications around the country.
The defense of all targets in a country is taken care of by garrisons that can be deployed to all targets at once or in any required detail to each target separately.
Once the defense deployment plan is created, garrisons, with all their weapons and ammunition will be transported to their targets by supply units. When weapons and ammunition, or supplies and gasoline are used, supply units are used to transport more materials to the garrisons.
You can create your own garrison blueprints and shape the defense of your country the way you want it. The garrisons are limited in size and can have up to a maximum number of weapons each.
When supplies are transported to the garrisons, the ones with the largest shortages are re-supplied first. Supplies are delivered as long as the needed materials, weapons and ammunition are available in the country, in sufficient quantities.
Supply Units are used to transport supplies to all military units independent of their location but land based supply units are unable to cross the sea. Military units need ammunition, military supplies that include mainly food and materials needed to sustain the soldiers and officers in the field and gasoline for the vehicles used by the military units. Tanks use more gasoline than jeeps but both will not move without it.
Land based supply units can cross all borders into any countries on the continent. During war, they will enter enemy territory and supply units that reside on enemy territory.
Land based supply units always include some weapons to protect them on their way. During war, the enemy may try and attack the supply units on their way and destroy the supplies. If supply units are lost, your army may be deprived of ammunition and other supplies and it may become an easy target.
Land based supply units are in fact army units with a special function, which is the delivery of everything a military unit needs, and then return to base to reload and start a new mission.
Who directs supply units?
The movement of the land based supply units is automatic. There is no need and also no way to direct them.
Supply units are assigned a military unit to supply. The size of the supply unit will depend on what that unit needs to return to its original supply level as it was when the unit was created (Or updated later).
Depending on what is needed for that specific military unit, the supply unit will be enlarged with many trucks, loaded with ammunition, gasoline, and military supplies. It may also carry weapons to supplement lost weapons in the military unit.
The supply unit already includes some weapons and ammo to defend itself. When ready to go, it may be very large in terms of the numbers of trucks. It will automatically leave its base and move at max speed (100 miles per game day) in the direction of the unit it has to supply. When it arrives at the target, it will unload the supplies and return back to base, with all its empty trucks and its own weapons and ammunition for self defense.
If the military units are moving, supply units will follow them wherever they go, reach them and deliver the supplies.
When back to base, the supply unit will be assigned a new military unit to supply. The choice depends on the military unit that is in the greatest need for supplies. It will be recreated with whatever is needed for that unit and leave again. One supply unit can support multiple army units if they are not very far and if it can move freely and is not attacked on its way.
The supply unit can be attacked on its way to the target or on the way back to base and may suffer casualties, losing some or all of its supplies. It will continue and return to base if movement is possible. It may be destroyed completely.
If it does arrive at the target, but with reduced supplies, it will leave some at the target unit but will start its return trip, fully supplied for self-defense.
Many units may be scattered over large areas and several countries. Military units will be supplied at a fixed order, one after the other. If the number of supply units is small, it may take very long to get the needed supplies to all the units.
If there are many supply units, they will all be on their way at the same time and the period needed to supply all military units will become shorter.
If a unit is stationed at a distance of 1.000 from base, it will take 5 - 7 (real) hours for a supply unit to make a round trip. By that time, another trip to the same military unit might be needed.
Units can have supplies set up for several game months. The military supply system will schedule each military unit for supplies once in 4-6 hours (one game month).
The whole logistics system depends on the availability of all the materials and ammunition that are needed and on sufficient numbers of supply units and many trucks. If any of the materials or trucks are not available, supply units will not be able to function and military units will not receive what they need when they need it.
Countries can have a large number of garrisons and keeping these garrisons supplied requires supply units. Garrisons are resupplied automatically, each game month, using supplies if available, from the country stocks. This function is only active in countries that are not involved in war.
This automation feature reduces the number of supply units that are needed in a country in peace time. Once the country is at war, garrisons are supplied by the supply units the country has in the same way other military units are supplied. Please make sure you have a sufficient number of supply units or add some if you see shortage messages in your newspaper in war time.
11. Military Units - Keeping a Log of Operations [ top ]
Military units now log their operations. The log is cleaned after 7 days.
Normal 'battle' units like Battalions, Divisions and Brigades, log when they start moving to a new position. More importantly, they log when they stopped moving. A unit stops moving for one of the following reasons:
It arrived at the requested position
It stopped at the border of a country because the president
did not give permission to enter the country. A unit does not need
the country is part of the same empire,
the country is part of the same federation
there is a war declaration with the country
It stopped inside a foreign country because it was blocked by
an armed military unit or target. The defense of the blocking
target must be destroyed before the unit can move on.
Supply Units move automatically when they 'discover' another unit needs to be replenished. Supply Units movements are only logged when they deliver weapons and ammunition. To reduce the size of the log they do not write to the log when they only deliver Gasoline and Military Services.
The army unit log shows all movements and events occurring in army units during war only.
Army units and all weapons stationed anywhere in the country need several types of materials to keep functioning at full strength. Military supplies, gasoline, aircraft fuel for the weapons systems and ammunition must be available and will have to be transported to all army units wherever they go. The same materials will also be used by weapon systems stationed anywhere in the country.
Military supplies are delivered in a quantity of product that is needed for one soldier or officer during one (game) month. The product is available on the world market. Its price is determined by the market and may fluctuate depending on availability.
Army units use military supplies when they are stationed in their own country and the country will place automatic orders when the product is used and available quantities drop. This is similar to other products that are consumed in the country and are ordered when needed.
Army units will also move to locations outside their own country. These army units will be expected to have military supplies delivered to them by well-defended military convoys or transport aircraft that follow the military units wherever they are stationed.
Trucks are used in large numbers to carry military supplies, gasoline and ammunition.
Army units that are short of military supplies will not fight and weapons without gasoline or ammunition will become unusable.
Navies like all other units need resupplies of new weapons, materials and ammunition. The resupply function is automatic and is currently not using any supply units. The supply functions for navies, becomes active each game month but also once per 50 attacks any navy is involved with.
The supply of ammunition to the navy is automatic. It is only limited by the quantities of ammunition that are available in the country.
Later updates will bring the navies closer to the way military units are setup and make the resupply function of both weapons and ammunition depend on the availability of supply ships.
Air Transport Units can be set up and used in war. The units can be used to airlift any land units including supply units and move them to a friendly airbase up to a distance of 12.000.
The air transport units utilize up to 50 transport airplanes. Depending on their mission, many flights may be needed to accomplish a successful air transport of a large unit with all its ammunition, trucks, supplies and gasoline.
Air transport units can also be used to move supplies to depots that have been set up to re-supply army units that are deployed far away from your own country.
The air lifting function allows the airlifting of units from an airbase under your control and their transport to any other airport that is either under your control or part of your empire or federation or in a country that has given permission for your forces to land. The target airport must be within a range of 12.000 miles.
Air lifting of a military unit is a major operation that requires the unit to be fully supplied. It requires the availability of Air Transport Units and the materials they need to operate.
Any unit can be transported. It can be a small unit or a very large one. It can be a supply unit or an air force unit.
After choosing a unit for transport, the unit is moved to the closest air port that is under your control, an air transport unit will be moved to that airport, and start flying back and forth, moving several weapons or ammunition or any other materials that are part of the unit in each flight. Once the process is started, it is automatic and will continue to completion or until it is interrupted.
If a unit is large, many flights will be needed and the time it will take to move the unit will depend on the quantity of weapons and materials and on the distance to the destination airport.
Information is available on the status of the transport and you can see what is transported, numbers of flights and the percentage that is already transported.
While a military unit is in transport, it cannot be used on either side. It cannot be moved or changed as along as part of it is transported and part is waiting for transport.
Transporters can be destroyed and if for any reason, a transport is aborted, there will be two incomplete units resulting from it. Both partial units will be considered military units and both will require supplies to be upgraded to their full capacity.
After the move, the unit becomes available at the target airport and remains under control of the country where it belongs. It can be used to support another country in war but it can only attack if there is a war situation between the country where the unit belongs and the country it wishes to attack.
Supplies for these military units must come from the country of origin. Supply units can be air lifted and will operate between a local base or a depot, that will be used to store supplies and ammunition and it will supply the units in the field. If cargo shuttles are available, supplies, weapons and ammunition can be transported easily using these cargo shuttles.
An airlifted military units (and in fact all other units), may request supplies to be delivered by air, and dropped at any location from transport aircraft. This can take place with flights coming from air bases in the country of origin but such supplies will be slow and very costly. It will be more efficient to deliver supply to local depots and use supply units to distribute the materials.
Supply by air can take place. It is slow and expensive because in most cases, flights originate far away and 75% of the supplies are lost in the dropping, making the process ineffective.
Depots are attached to friendly airbases where you land your transport airplanes. These depots have user defined supply levels for all types of weapons and ammunition and can be supplied by air transport units.
Depots and the military units protecting them are important as bridgeheads for the complex process of setting up remote armies.
Depos are also landing places for cargo shuttles that can bring in supplies from any location under your control into the depot. Cargo shuttles can also transport complete mobile units and mobile supply units into the depot, making it possible to build up a large force.
Cargo shuttles can only move fully supplied mobile units. If units are damaged, they cannot be transported. Before such units can be shipped out, and back to your country or to a different location, they must be fully supplied. If such supplies are not available, the mobile units can be dismantled and their weapons, ammunition and other materials, will be placed in the depot.
All the items that are stored in a depot, except for incomplete (damaged) mobile units, can be moved out of the depot by cargo shuttle or by air transport units.
Trucks were already mentioned as part of military units.
When setting up land based military units, ammunition, gasoline and military supplies are included as part of the unit. Trucks are needed to transport these supplies.
The number of trucks is computed automatically when you set up the military unit.
The number of ammunition pieces that fit on each truck is known and depends of the type of ammunition. An anti aircraft missile is much bigger than a tank grenade and smaller numbers will fit on a truck.
We also know the average use of gasoline by each weapon that is part of the military unit and we know how much gasoline can be carried on a truck.
The same goes for military supplies. We know how many soldiers and officers are involved in a military unit and they need one military supply package per person per game month.
Trucks have the capacity to carry 1.500 military supply packages so the number of trucks can be computed.
Trucks are assigned to the military units. Sometimes it will be better to create the units with smaller quantities of supplies to minimize the number of trucks that are stuck with these units and create separate supply units that go back and forth to deliver supplies and reuse the trucks to supply many units.
When military units and supply units are damaged and weapons are destroyed, some of the trucks will be destroyed too.
19. Military transport airplanes and Military Units [ top ]
The same principles apply for the air borne units. The capacity of a military transport airplane is larger than the capacity of a truck and smaller numbers will be needed to transport the supplies, but in case of airborne units, they also need to transport the weapons and some trucks!
The Military transport airplanes will however return to base immediately after delivering their cargo and will not be assigned to any unit. The numbers of transport airplanes must be sufficient to transport a unit quickly. If the available numbers are too small, the transport will not take place or will take longer to complete with increased danger for unsupplied units in the field.
Military units cannot be partially air-transported to a different location. The transport procedure will show how many transport airplanes are needed to move the unit. The max number of missions per airplane depends on the distance to the target. If the target is close, each airplane may run up to 3 transport missions per (game) day to move the unit. If the target is further away, the number may be reduced to two or only one mission per (game) day for far away landings.
20. Army Units and the range of their weapons [ top ]
All weapons in a land based army units have a minimal range of 35 miles. Any target within that distance to a military unit, could be attacked by all the weapons in the unit that are effective against the target.
Some weapons in the unit may have a different range than the range of other weapons in the unit and the effectiveness of the unit against a specific target depends on the distance of the unit from the target, the individual range of weapons in the unit and the type of the attacked target.
At a distance of less than 35 miles, all weapons may be effective while at a distance of 200 miles, only some missile types may be effective while some of the land based weapons become unusable because their range is shorter.
As a result, land to sea missiles (for example) that have a very long range and are part of a military unit, remain effective when the target is far away at sea, and at a distance that greatly exceed the range of other weapons in the unit that may be ineffective against targets in the sea.
21. Military units - Use of Gasoline and other materials [ top ]
All military units use Gasoline, Military services military supplies and in some cases, additional materials. The quantities used depend on the size and type of the unit. It does not matter if the units move or remain in the same place. Even when stationed, weapons are moving, positions change and gasoline and food and other supplies are used. The gasoline consumption is based on an average.
The used materials are booked off the stock of the units once every game month and they are supplied by supply units that move back and forth between military bases and the units in the field and supply them with all needed materials.
Supply units can move across any territory and are never blocked by any enemy units or defended objects.
Each military unit has a detailed log that describes its movements and actions. It is easy access and follow any events during the movements of the units that are recorded and reported.
Supply Units log how many items are taken from the Military Base when they start moving to their targets. The logging is limited to delivers of weapons and ammunition.
Battle Units log how many weapons and ammunition they received when Supply Units arrive.
23. Resupplying units and changes to existing units [ top ]
Units can be changed while in operation. It is possible to change the types of weapons and numbers of each weapon in the unit and it is possible to change the number of ammunition pieces and their types and the required materials.
Such changes will result in requests for supplies that will trigger supply units to deliver the needed weapons, ammunitions and materials and possibly remove materials that are no longer needed.
The detail window of a Battle Unit shows which Supply Unit is on its way to deliver supplies to the Battle Unit.
The detail window of the Supply Unit shows which Battle Unit is being supplied and how many items are being delivered to the Battle Unit. The numbers are based on the assumption that the Supply Unit is not attacked before it arrives at the Battle Unit.