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Simcountry - Virtual Worlds Strategy Game

Massive Multiplayer Online Game

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537 players online.  53 minutes ago: registered The Kingdom of Barmanda on White Giant.

Beginners Read This First

Simcountry is easy to play. New players need to learn how to manage the important functions. Simcountry is very large. There are many features and you will gradually learn how to use them.

Reading some of the explanations will help to shorten the learning time.

 

Starting conditions for presidents

When you start your country has a population of about 20 millions. The economy is running reasonably with 10 to 14 very large corporations employing most of the workers in the country.

Check for info on gifts in this document.

The country has a cash amount of several hundreds billions. In the initial period, you receive additional funds when you login. Monthly Income is higher than the monthly cost. The economy is running at a surplus.

The initial resources are intended to allow for quick development without immediate money constraints. In addition, all new players have about 15 Gold coins on their account and can use these coins to increase their population or to get more game money. Check the Direct Trading market for these functions. The feature is on the left bar on the portal pages.

When you start, your country is fully protected against war. It is always in secured mode and cannot be attacked by anyone. The secured mode will remain in force as long as you do not turn it off.

In this mode, you cannot be attacked by anyone but you are allowed to start a war against a country without a president. If you conquer other countries and build an empire, only your leader country will remain in secured mode. The other countries can be protected using the temporary war protection but will not enjoy automatic and unlimited protection.

A country in secured mode cannot start a war against a country with a president. It can build an army, trade weapons with others but war is only possible against countries without a president. The army at the start is not very strong.

 

When You Login

When you log in you get to the portal page and can check the general situation. Look into the status pages on the left part of the page. You can also click on your country name and get to your country's home page. This is your main control center. Clicking on "e;My Home"e; on the left frame will always bring you back to the portal page. You see the map of your country and more information and links to more details about your country. Click on the links above and below the map. Click on objects on the map.

You get a list of all things you can do as a president by clicking on menu options on the top of the page. Click on "Now What" in the header of the country home page to see a more things you can do as president.

Your country's home page shows a list of indices. You can click on most of these indices to manage that part of your country. The associated numbers give you a rough estimate on how you are doing. Your rank in the game depends on all these indices. If an index is lower than 100, something is wrong. There is also a link to an index page that will show you all the game indexes and your game level.

 

Now What? - Help for beginners and others

The �Now What� feature is showing on the country home page and is useful in helping players, guiding them through important things that should be done.

The automation system is used by many to improve their countries and in combinations with the �Now what� feature, will make playing easier.

Building your country

Build roads, train tracks, and schools! Build hospitals!
You can build roads, train tracks, and water treatment installations by clicking on "Transportation Index" The commands are at the top of the page menu.

You can set education priorities. Click on Education at the top of the page menu. Make sure that the education priorities add up to a total of 120. You should give teachers, university teachers, and medium level managers a relatively high priority in the beginning. It will allow you to improve your education system. Medium level managers are frequently in short supply because they are also recruited as officers in the army.

Adapt the education priorities to the needs of your country.

Look into the financial pages and make sure you understand the figures. Use the hints understand the numbers.

 

Gifts to New members

New players receive cash injections that are added to their income on the financial page. The amount of the extra income declines each game month and will disappear over time.

The income boost for beginners is given to new players who have a single country in one world.

Login Gifts for New members

New members receive gifts when they login. This feature is active in the first weeks. There are up to 60 gifts with a maximum of 2 each day.

The gifts include 30 cash boosters of 600 Billions each, with a maximun of 18 Trillions over the entire period. There are also 30 population gifts, 400.000 each and up to 12 million. Players receive these gifts when they login, up to twice each day.

Supporting new players and Countries in Difficult conditions

Some players, have difficulties in balancing and expanding their economy. The support functions are intended as a way to prevent the economies of these countries from falling apart.

In most cases, the economy runs smoothly and generates profits.
However, some new presidents start massive purchasing of weapons and ammunition that can result in very high spending. Large numbers of people in the country are then joining the growing army, reducing the number of available workers.

The support measures in Simcountry help such countries to build a healthy economy.

If the financial situation is deteriorating, debt is high and unemployment too. One of the support functions checks the education to discover shortages and may make small correction. The changes are small and unlikely to make a very large difference. However, a sequence of monthly changes can help to reduce unemployment, and production in corporations may increase.

Two other functions check the financial situation. If debt is very high, it might reduce salaries.

The reduction in salaries may return some corporations to profitability or at least reduce their losses. It will also reduce the cost of all government functions and the losses countries make.

All the corrections mentioned here are only triggered if the country is in a bad financial situation.

Automation Functions

To make it easier for starters, and others, playing in Game levels 1,2 and 3, Simcountry has several automation functions that are turned on by default for every new player.

All functions can be turned off any time, details are on the automation pages.

Playing Simcountry and participating in the war game

If you want to play the war options, you must build an army to defend your country. New players are fully protected against war by their secured mode setting. The protection prevents others from attacking the country and gives you time to build a defense. Secured mode will remain in force until you decide to turn it off.

While in secured mode, you are able to build an army and even declare war and fight countries that do not have a president. These are computer controlled countries (C3). The first war may be very easy to win and you can end up with an empire of two countries.

Your leader country will remain in secured mode. The conquered country is protected from war for two weeks. By then it should be able to defend itself. It can obtain weapons from the market or from the leader country to build up quickly.

Secured mode is always active in one country only. More countries can be protected temporarily by the use of temporary war protection. See the war page for more details. Also check the boosters feature to find out how to obtain temporary war protection.

Most players do play the war game. There are some with very large armies who try to control many countries.

 

Building your army

To build a large army you need a very profitable economy that will provide you with the funds needed for weapons and ammunition. A larger population will help too as the army will need more soldiers and officers to operate the weapons you purchase.

You can purchase weapons and ammunition to defend your country and to attack (or deter) others. There are defensive, offensive, and strategic weapons, and there is a navy. The Defense Index is a combination of all four. You can manage each type of weaponry by clicking on the appropriate Index link in the war menu and the army menu at the top-of-the-pageu. Search for the "purchase more weapons and ammunition page" to buy weapons. All these functions are directly available in the top menu showing on every page.

Investing too much money in weapons is harmful in two ways. First, you might not have enough funds left for schools, etc. Second, your army needs soldiers and officers.

Officers are taken from the group of medium level managers. Many are employed in your corporations and if the numbers are insufficient for both the industry and the army, medium level managers will leave the corporations where they work and join the army. This may damage economic growth and your economy can decline.

Building The Defenses in a new country

The army in new countries includes some defense units, fortifications and a small air force (defensive air wings). These items are a good start for a defense but the numbers are insufficient.

A large country with a large army can easily destroy your country. Preventing war in the first period is essential.

To prevent a successful attack against your country, the defense should be able to frustrate the attacker. It should either prevent high damage to your own country, making the war very costly for the attacker, or make the war so difficult and long, your enemy may decide to abandon the fight.

Defensive Missile Installations

To defend your military installations, your cities and corporations, you need to setup garrisons at such locations that are capable of defending such targets. Garrisons are military units that are attached to a city or a corporation etc.

The garrisons should include anti aircraft weapons, and land based weapons and sufficient amounts of ammunition to defend the target. Large numbers of missile interceptor batteries and ammunition as part of the garrisons will limit the damage from attacks and increase the cost in missiles and weapon systems that your enemy will sustain. He will have to destroy many targets in your country and the better these targets are protected, the more difficult it will be.

Large numbers of anti aircraft missiles will increase the numbers of attack airplanes that will be destroyed during attacks. You need large numbers of these weapons, to be part of your garrisons to stop such attacks. The damage you inflict on your enemy will increase with the number of available weapons.

Defensive missile batteries are also essential for the defense and should be part of the garrisons you set up. These batteries use defensive missiles against the attacking forces. If missile batteries are used to attack your country, defensive missiles will destroy the attacking batteries. Large numbers will inflict high damage on your enemy and will weaken his attack capabilities.

Defensive air wings are also essential in the defense of your country. Such defensive wings include large numbers of interceptors and defense helicopters and will go into action to intercept air attacks (interceptors) and attacks against your land units (defensive Helicopters).

Defensive Fortifications

These are small military installations, you can place along the borders or around specific locations., They are used in the defense. Fortifications in large numbers make it harder to conquer your country. Your enemy will have to destroy most or all the military bases, including the fortifications to win a war. Destroying large numbers of fortifications will make that a long process and many of the attackers will give up. Fortifications are hard to destroy and they help in blocking the borders of your country and prevent invasions.

Build up to 150 fortifications. This is the max number you are allowed to have. Station strong garrisons at all these fortifications. You can simply order fortifications on the market. Doing so is essential but it is also very costly. Garrisons are large units with many weapons and ammunition and their cost is high.

Delivery time for weapons

When purchasing weapons, you will see the weapon orders on the trade page. Many weapons are in short supply and take longer to be delivered. The trading page will show the weapons that have been ordered but not delivered yet. You can use the immediate ordering procedure to shorten the delivery time but the cost will be much higher.

Direct trading of weapons

It is possible to build weapon factories in your own country and close direct sale contracts with your own country. It is also possible to setup direct sale contracts with other countries for direct delivery of weapons. The weapons are delivered directly from the stock of the seller to your country and there are no delays.

 

New players � Building Empires - Natural Resources

It is quite easy for new players to build a small empire. New players start with a small offensive army and they can easily extend this army if they so wish.
When a new member attacks a "Computer Controlled Country" (C3 country), war starts immediately, it is relatively easy and a first war can be won quickly. It is different when you start more such wars. These wars may become harder to win.
Purchasing a country is also an option. You can reate a small empire without engaging in war. Natural Resources<\b>

One of the reasons for creating an empire is the control over natural resources.
Many countries posses natural resources, enabling the owner to set up mines and produce these naturale resources.
Natural resources corporations are extremely profitable and can help countries to become very profitable. Many of the rich layers in Simcountry made their fortunes with such natural resources corporations.
Use the link to "Natural Resources" on the country pages to see how many and what types of natural resources can be found there.

Countries that can be purchased (C3 countries that are not engaged in war) are showing a link on the country home page allowing any player in the game to purchase it. The purchase price will depend on the number of natural resources the can be mined in the country.

Players are unable to attack any country with a president for a period of 6 weeks after they join the game and they must reach war level 3 before being able to attack a country with a president.

Fighting wars

You can start a war. Click on "War Situation Index" and pick your enemy! Make sure you have at least three defensive radar planes to optimize your air defense and also three offensive radar planes so that you can plan your attack in detail. If you attack, aim at the defense units and garrisons first and destroy them, before you attack the target itself. Sometimes it is better not to destroy the target but rather to move your army units past the unprotected target, and occupy large areas of the enemy's country. Make sure you have enough well equipped military units with many offensive weapons and ammunition before you start a war.

Losing a War<\b>.

If your enemy wins the war against you, your country will be conquered, it will become part of the empire of your enemy and you will have no control. The country will move from your account to the account of your enemy.

There is no other choice than to choose another country, play it better this time and maybe take revenge some day and even regain control over your old country.

 

Peace Treaties

You can sign a peace treaty with another country. All peace treaties are enforced by the game and the two parties are unable to declare war on each other for the duration of the agreement. Click on "Peace Treaties" In the war menu at the top of the page.

 

The peaceful game - no defense needed

The first country of each player, on all worlds except for the Fearless Blue world, is always placed under secured mode and will not participate in any war.

Playing in secured mode, you will be able to build an army and even wage war and conquer a computer controlled country but you will not be able to attack any country with a president and nobody can attack your country. Wining such wars will increase your war level. Reaching war level 3 will allow others to attck your empire except for the main country if it remains in war protection.

You play mainly the economic part of the game and you are free from any possible war. Your country cannot be conquered by anyone.

Only one country in your empire is in secured mode (the leader of the empire). f you reach war level 3, raAll other countries you have conquered or purchased play the full game and participate in the war game. The leader country is frequently used as a safe place to keep empire assets including cash and the main corporations.

 

Federations

Federations are groups of countries that have signed a defense agreement with each other to support each other in case of war. They can also agree to automatically declare war on any country that declares war against any of the members of the federation.

Up to 25 countries can be members of a single federation. You can start a new federation or join an existing one. Click on "Federations" in the navigation bar or on the menu at the top of the page.

 

Fearless Blue - The war world

Fearless blue is populated by mainly war players. For beginners, we recommend that you start playing in one of the other worlds. If you enter Fearless Blue and you join a federation, your chances to prosper will improve.

On FB you are protected from war for 60 days or shorter if you start wars and climb to war level 3 before. Countries in FB are attacked for no reason. Players in war levels 1 and 2 cannot be attacked but after 60 days, you automatically move to war level 3..

 

Corporations

To succeed you need money to spend. The money usually comes from corporations that can be very profitable, pay taxes and share their profits. These payments provide the means for presidents and CEOs to continue developing their countries and enterprises. Money also comes from selling of corporations and from the share market. The largest part of the income is however from corporations.

You need many corporations. Countries can have 1 to 1.5 corporations per million of their population and run them at full capacity. You can have many more but they might not be able to find enough workers to run at full capacity. Enterprises can have up to 750 corporations.

Which corporations should you build?

Look into the Trading menu. u can find out how trading works and about purchasing and selling products. There are menu options that will link to pages that show the world market, product pricing, demand and supply. It is easy to see the products that are in short supply.

It makes sense to build corporations that produce such products because these corporations will become profitable very quickly. They receive a high price for their products, their revenue is high and they make a good profit. Producing raw materials is very profitable. Natural Resources corporations are extremely profitable and having a large number of them will make your country profitable. Check natural resources in your country and find out about what can be found in your country.

Upgrading corporations, sell strategy and purchasing strategies

Once a corporation is set up, you need to set a selling strategy. The easiest way is to trail the quality of the product you produce. You also need to set a purchasing strategy. This will ensure that the supplies of raw materials you need for the production process will be delivered. Make sure you always get the supplies you need. You can better offer to pay a little above market price. If raw materials are not available in any of your corporations, the production process in that corporation will stop.

There are players with a lot of knowledge on this and they are happy to share informations. Join the Discord chat server and meet other players.

 

Playing the Enterprise game - starting conditions

A starting CEO has no corporations, no cash and no debt. i A new CEO can immediately start bidding for existing corporations in countries that do not have a president and she can also start building new corporations in such countries. This includes Natural Resources corporations.

New CEOs cannot setup corporations in countries with presidents n the initial period because of possible misuse.

A new CEO does not need to worry about the money needed when starting new corporations or bidding for existing ones. If she is in need of cash, loans will be provided automatically. In the first period, the CEO will also receive some free bonuses, some of which are game money.

Build many corporations quickly and upgrade them to make them highly profitable. The profits you will make in these corporations will easily pay for the interest and make it possible to pay the loans back.

Acquiring companies

You can acquire corporations from countries and from other enterprises. In both cases you enter a bid while other CEOs can also enter their own bids that might be higher than yours. You can enter higher bids and even automate the bidding to increase your chances. The bidding period is 3 game months and the highest bidder will end up buying the corporation.

To place a bid on a corporation, click on the corporation's menu. You can search for a product and get a list of all corporations that produce a certain product. You can also search by country name.

You can have up to 3 bidding processes running simultaneously.

 

Playing a Country and an Enterprise

It makes a lot of sense to have both a country and an enterprise. This combines the strategic and political power you have as president with the economic power you have as a CEO.

Sometimes your country needs products but does not have the manpower for new corporations. You can either try to find the products you need on the market, or you can have your enterprise build a corporation and then sell the products on good conditions, to your own country.

 

Automation of game functions and parameter settings

There are several automation parameters, secrecy parameters etc. that can be set. Click on the settings option and find out about automation and setting of parameters.

 

Messages, Chatting and the Forum

You can send a message to a specific country or place you comments and questions on the forum. The forum link is on the left frame. The Chat function too. The chat functions will connect you to the Simcountry server on Discord.

 

Awards

W3Creative gives awards to good players. The awards are paid each month in $SOL crypto coins or in Gold Coins.

The number of awards and the amounts involved, depend on the number of players in each world.

 

Game Documentation

The documentation on Simcountry is available from the left frame on every page.

Important information is published frequently on the game news. We also publish news on the forum, on the Discord chat server and try to answer all questions.

 

Simcountry is paying game awards in Crypto Coins

 

You can choose to receive your game awards in $SOL.

To do so, you need a wallet address on an exchange (Examples: Coinbase, Binance, etc.)

To receive game awards in crypto coins you must be a Simcountry member. Either a free or a full member.

 

Enter the program

 

To enter the program, login (or create a Simcountry account) and enter your wallet address.

The wallet address will be encrypted and stored in your player account.

 

Virtual Worlds Strategy Game

Simcountry is a Virtual Worlds Strategy Game and a Massive Online Simulation Game offering unlimited free membership. There are five virtual worlds running with more than 23.000 virtual countries. Simcountry is a MMORPG where presidents run their own countries, build their economies and compete for power.

War can be part of the game and many large empires try to dominate regions and continents. Playing a peaceful president is an option and many play the economic strategic game and trade virtual assets.
Simcountry is a feature rich internet game and includes virtual share trading in many public corporations. There are large numbers of virtual corporations, run by the president that are producing hundreds of products. Simcountry has a space program, with space stations and active shuttle traffic.

Simcountry players can decide to play the War Game and build a large army that will allow them to attack and conquer neighboring countries or land forces in other parts of the world and build bridge heads for their empire.

You can decide to purchase weapons or to build military equipment corporations and produce weapons and ammunition for your army, trade in weapons on the market and build strategic stocks for future wars.

Simcountry is an online strategy game where you are the president of a country or the leader of an empire. Simcountry is one of the popular free games.

Simcountry is an online War game where you are the President and Commander in Chief of the Empire Army. Simcountry is an unlimited free game. Simcountry runs five virtual worlds with more than 23.000 countries. It is both a strategy war game and a financial strategy game. As a president and commander in chief, you are responsible for the army, its weapons and ammunition and for the quality of your Military Units.

Simcountry runs five Virtual Worlds with many countries and Empires. Each of the Virtual Worlds has several thousands virtual countries. Each player in Simcountry is a president and owns a country or an Empire. The president is also the chief of staff and is responsible for all aspects or running an empire from defense to Finance.

Playing Simcountry you are a president of a country or a leader of an empire. You play a free game online where every player is running his own country. Simcountry is a multiplayer internet game with thousands of players on line all the time. free games online

Playing Simcountry you rule a country or an empire. There are more than 23.000 virtual countries in Simcountry, divided between five worlds. Many players are Building a country and trade Virtual Assets. As the president of a country or a leader of a group of countries or empire, you are responsible for many aspects of the economy, the army (optional) from education to the setting up of military bases and army units.

There are many virtual empires in each world. Some are large and forceful but none can dominate a very large area. There is always room for new and even stronger online empires that will complete for power and influence. Join Simcountry and Build your own Empire. Empires are easy to build. You need to conquer several countries but there are many without a president and wars are initially easy. Large empires are tougher to build and maintain. With 10 developed countries you will become an influential emperor.

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