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Population cap limits removed?? (Little Upsilon)

Topics: General: Population cap limits removed?? (Little Upsilon)

Martock (Little Upsilon)

Wednesday, February 18, 2009 - 12:34 am Click here to edit this post
Not a complaint here but a sudden observation, my main's population, The Union of Lucarnia, had been 117m about a day or two ago. I log in today and find it jumped up to 132m! Were restrictions to pop removed (if so GREAT!)? Was a new cap put into place? Granted this has massively helped my worker situation in my main out and I am going to check out the pop situations in my other countries. I can only hope that there is a logical reason for this and not a error of some kind.

John R

Wednesday, February 18, 2009 - 12:41 am Click here to edit this post
Population and cash have been.. unstable for the past twelve hours. They have been added and/or removed for no reason. It's a bug.

Martock (Little Upsilon)

Wednesday, February 18, 2009 - 12:43 am Click here to edit this post
CRAP!! So I should be seeing a MASSIVE reduction of population shortly?! Great...just what I need more worker shortages across the empire. Thanks for peeing on my parade there Laguna.

John R

Wednesday, February 18, 2009 - 12:54 am Click here to edit this post
Reduction, increase... it appears to be random. I cannot say.

Kevin Henry (Little Upsilon)

Wednesday, February 18, 2009 - 12:55 am Click here to edit this post
WHAT! Martock got my pop! Santonio Holmes just dropped 6 million!

:(

Martock (Little Upsilon)

Wednesday, February 18, 2009 - 01:07 am Click here to edit this post
Kevin, I'll start packing them into buses and send them on their way home. Granted they'll have all be waving flags of my empire, swimming in beer, and have bad hair cuts, but hey, they had a great time in my lands.

Kevin Henry (Little Upsilon)

Wednesday, February 18, 2009 - 02:45 am Click here to edit this post
NO NO NO...Santonio Holmes is down 10 million now!

I blame Martock and his beer!

Martock

Wednesday, February 18, 2009 - 02:55 am Click here to edit this post
Free Preztels!! Free Lederhosen costumes!! Free Beer!! All yours if, after the reset, you stay within our empire!!

Jack Frost (Little Upsilon)

Wednesday, February 18, 2009 - 02:57 am Click here to edit this post
can we just place blame universally on the furries?

Beast (Fearless Blue)

Wednesday, February 18, 2009 - 03:03 am Click here to edit this post
Haha I'd rather keep my new 104 million, previously c3 country.

Milliardo Peacecraft (Kebir Blue)

Wednesday, February 18, 2009 - 07:34 am Click here to edit this post
Help!! After I purchased 1 million population from the GameMaster with 5 gold coins, my population suddenly increases in a totally unreasonable speed, which also affected my country negatively!! Please help me deal with this kind of bug as soon as possible!!

Milliardo Peacecraft (Kebir Blue)

Wednesday, February 18, 2009 - 07:36 am Click here to edit this post
Now I'm experiencing a MASSIVE BOOM of population! I need immediate help to solve this bug!!! :'(

Jo Jo Hun (Fearless Blue)

Wednesday, February 18, 2009 - 08:06 am Click here to edit this post
I purchased cash with my gold coins, and now they're stuffing my accounts with a trillion SC$ every other minute.

Keith Allaire (Little Upsilon)

Wednesday, February 18, 2009 - 08:06 am Click here to edit this post
must...resist...urge...to...buguse...

urge...rising...

:)

Milliardo Peacecraft (Kebir Blue)

Wednesday, February 18, 2009 - 09:05 am Click here to edit this post
Jo Jo, you are not kidding me are you...?

Kevin Henry (Little Upsilon)

Wednesday, February 18, 2009 - 11:42 am Click here to edit this post
Jo Jo - I sold 1 million of pop on the cash market. So far my country is down 30 million... :(. It's not in good shape...

John R

Wednesday, February 18, 2009 - 01:51 pm Click here to edit this post
Are you getting the GCs in return? Because it just keeps on repeating the same action over and over... Odd that I'm not getting affected by this, though.

Jo Jo Hun (Fearless Blue)

Wednesday, February 18, 2009 - 03:26 pm Click here to edit this post
It's gone :(


It didn't take additional GCs, just repeated the 5T payments to the same country, about 40 times.

Keto (Little Upsilon)

Wednesday, February 18, 2009 - 04:13 pm Click here to edit this post
Yesterday I added pop to 5 countries, which showed an increase. Over night I lost almost 50,000,000 people across those 5 countries. What the f@#$%!!!!

Jim (Golden Rainbow)

Wednesday, February 18, 2009 - 04:21 pm Click here to edit this post
John,

You are one of the very few, if not the only one. I bought SC$ for coins yesterday and the transaction repeats at least once per game month since then. No change in my GC balance however.

GM,

PLEASE POST SOMETHING OFFICIAL ON THE PORTAL SO PEOPLE KNOW WHAT IS GOING ON!!!!!!

coolwind (Golden Rainbow)

Wednesday, February 18, 2009 - 05:17 pm Click here to edit this post
I haven't been a victim because I haven't been using the cash market at all in the last 48 hours.

They should have put up an announcement before now. It's absolutely shocking business practice

Stuart Taylor (Little Upsilon)

Wednesday, February 18, 2009 - 05:28 pm Click here to edit this post
From game news;

February 18, 2009
Simcountry - Cash market problem
In the past 24 hours we had a major problem on the cash market. We think that more than 100 countries and enterprises are affected.

Transactions with gold coins and some transactions with population transfers were executed many times. The number of gold coins was not affected at all.

This caused major problems in countries that have recently made a cash market transaction.

We have now made corrections to reverse these errors.

All countries that have received huge amounts of cash will see cash levels return to the previous levels. All these countries have received a 5 Trillion bonus.

All countries that had a lot of cash subtracted, received all their cash back and they received an extra cash bonus of 5 Trillion to cover for any extra cost they may have incurred.

Some countries received large loans to cover for the cash that was transferred. These loans will be paid up automatically in the first simulation run that is being started right now.

Some countries have seen large population transfers in or out of the country. This depends on the cash market transaction. If they received population, they may have received it many times. If they have transferred population out, this too may have happened many times.

We have now corrected all population numbers and each affected country received an extra population bonus of 2.000.000.

The population in six countries have not been corrected yet and this will take place in the coming hour or so. There may be some problems with the numbers of workers or professionals in a small number of countries. We will make the necessary corrections in the coming hours.

It is possible that some countries population will not be compensated to the full or that you may have any questions whether you were compensated for the problem we have caused.

If your country was not corrected, we request you to mail us with the problem:

Mail us the account mail address and the name of the country where the problem is. Explain what the problem is. We will immediately take all needed measures to fix whatever is wrong. We know what the situation was before this happened and we can fix it.

We think that the measures we have taken will compensate any country that was affected by this error but we invite anyone who thinks that we have caused a problem and did not compensate her/him correctly to explain and we will swiftly solve the problem and compensate for any damage to any country.

We are very sorry that this happened.

The problem is a result of a change in the cash market that was intended to add some messages that will explain in better way what happens when a cash market transaction does not take place and gives the play the reason.

This change has unfortunately cased this error.

The problem happened yesterday during the last game update and many cash market transactions that took place after this change have gone wrong.


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