Simcountry
Forum General To W3C- game update (Fearless Blue)

To W3C- game update (Fearless Blue)

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The Goldern Khan (Fearless Blue)

All worlds
24 Jun 2009 22:21Link
The latest game update seems to have created a bug that prevented new military units from being created.
This has greatly handicapped some players, and in no small part has lead to some players losing countries in on going wars.
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WildEyes (Little Upsilon)

All worlds
24 Jun 2009 22:48Link
Yes, there are Java issues all over the place. With both Firefox and IE 7/8. It is not just limited to creating new units.
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Yankee (Fearless Blue)

All worlds
24 Jun 2009 23:34Link
Never mind :)
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Laguna

All worlds
25 Jun 2009 01:15Link
That's because you heathens believe in war.

I, on the other hand, believe in trains. Therefore, we have no trains.
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Steve M (Fearless Blue)

All worlds
25 Jun 2009 02:05Link
I've switched to google chrome to run the game - it seems to work better than Firefox - but it still seems to "hang" sometimes.
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WildEyes (Little Upsilon)

All worlds
25 Jun 2009 02:42Link
Chrome is good, except the chat is annoying with it. Is Chrome working ok to spawn units? I haven't downloaded it onto my new laptop yet.
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WildEyes (Little Upsilon)

All worlds
25 Jun 2009 02:47Link
I can answer that question myself. Just installed Chrome, and no. Chrome isn't working right either.

Simcountry really needs two things badly:

1. A client.

2. A "HTML only" option.
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Anthony King (Little Upsilon)

All worlds
25 Jun 2009 07:13Link
Another complaint about this latest update is that you can not move the objects on the big map or the small map.So there is a bug that the gamemaster will have to fix it sooner.This latest update did stuff up the objects to be moved around because not long a go before the new updates was updated the gamers were able to move the objects around the maps and all of a sudden we cant move them because of the bloody latest update.so I suggest the gamemaster bette5r read this complaint.If any other players are experiencing the same problem let us know too so the gamemaster can see where he went wrong or he might be able to fix the bug.Cheers.
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Ares (Fearless Blue)

All worlds
25 Jun 2009 08:18Link
lol vali. wouldnt the prevention of building new units PREVENT people from taking countries? lol
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The Goldern Khan (Fearless Blue)

All worlds
25 Jun 2009 09:15Link
One of our feds newer members has spent alot of gold coins buying weapons to fight a war, only to lose said war without firing a shot because he could not set up units.
I think he deserves a refund!
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Laguna

All worlds
25 Jun 2009 13:01Link
I know where he went wrong, but he didn't give the chance to email him first.

For now, I'm just going to say that your airport/base is being selected to a window that does not exist.

/me kicks Willard on the groins
I don't send another bug report, while the previous remains unanswered.
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Yankee (Fearless Blue)

All worlds
25 Jun 2009 14:44Link
"One of our feds newer members has spent alot of gold coins buying weapons to fight a war, only to lose said war without firing a shot because he could not set up units."

The obvious solution to that is to have units set up all the time. Seems the aggressor was working under the same set of problems.

W3C has already addressed multiple bugs I've reported with this update, and I've only informed them of the ones that effected me.

They have been slow answering several of my emails (slow enough that I sent at least one twice) but I would imagine they are busy at the moment and they did send a "I got it" email this morning indicating they will at least look into things when they can.

In all my years in this game I've always found if you:

1. Clearly state the problem, to the point they are able to see the problem.

2. Give them enough information to reproduce the problem.
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The Goldern Khan (Fearless Blue)

All worlds
25 Jun 2009 16:05Link
The obvious solution is having a game that works as it is supposed to.
It take a few seconds to set up units when the game works. In this case a new player was unable to set up units. Reguardless of gameplay results he has spent money on a game that did not work as it is supposed to. He has now lost this country so his spent money is now lost.
This is not a very good way of keeping new players in the game.
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Yankee (Fearless Blue)

All worlds
25 Jun 2009 16:24Link
Well you learn more by losing than winning. And I've ALWAYS captured more inactive hardware than I've ever destroyed in war.

I learned along time ago if its not active where it can be used, then it's not worth having.

If you want to trade off Defensive and Offensive capability for game profits .. that's a choice you make.

The obvious solution to me is if you don't want it drawing manpower or maint. costs in your country, keep it in your CEO's and drop it in at a moments notice.

Seems to me whoever took his country had the ACTIVE offensive capabilities to do it as they where under the same restrictions.

I seriously doubt the outcome would have been any different long term.

We could argue all day:

If he could have done this ...

Well if he had done that ...

The bottom line is, if a snake had a back pocket he'd pack a .38 to keep the snakes off his ass.
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The Goldern Khan (Fearless Blue)

All worlds
25 Jun 2009 16:31Link
Could of beens dont matter one bit.
Facts are all that matter. The game did not work as it should. The customer should have a refund.
Just because this is a game does not mean that the customer does not have the right to a functional product for which they have paid.
We are talking about a new player here. They have not acquired the resources to simply acquire a new country. They will have to pay for it. I believe they should have their gcs returned to them.
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Yankee (Fearless Blue)

All worlds
25 Jun 2009 16:41Link
Well lets see, my radar was "suppose" to give me look down, shoot down capability but there was a dust storm that day so I got smoked.

His opponet was under the exact same restrictions, seems to me the better long term strategy won.

This game already gives way to much to new players allowing them to follow the same old strategy.

I want to make tons of money so I'm not going to order this or do that. Seems to ME if he was a new player his FEDERATION failed him if it was not giving him advise.

He did after all make a conscience choice to join a federation where it was a better than average chance someone was going to get killed. Of course since he was a new player you could argue "he didn't know that".

Since his opponet was under the exact same restrictions seems the empire most ready for war won the day.
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The Goldern Khan (Fearless Blue)

All worlds
25 Jun 2009 17:13Link
You are all heart yankee. So used to the game being bugged you see it has a player fault rather than a game fault.
Stratergy, tactics who cares how you play as long as the game works. Which it didnt.
Why should people pay for a faulty product?
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Yankee (Fearless Blue)

All worlds
25 Jun 2009 17:28Link
No I simply look at it from my viewpoint. I made the choice to defend my countries, anyone rolling across my borders would have to deal with everything I have in country whether or not I could set up additional units.

Not only do I KNOW what my military is costing me, I can adequately provide for the manpower to have both guns AND butter. Anyplace I am short of Ammunition, fuel or whatever is immediately obvious.

Sure it costs my empire to do it, I don't make as much money, but I do make money even during a war and suffer no manpower shortages.

Why should I have sympathy for someone that neglected to protect what they built?

It's very obvious to anyone willing to see, one person was ready for war, one wasn't. I fail to see how the outcome would be any different.

You always want to attack an enemy when they are not ready, so if you don't want to lose be ready at all times.
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Da Templar Bobo (Fearless Blue)

All worlds
25 Jun 2009 18:15Link
Tit
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Yankee (Fearless Blue)

All worlds
25 Jun 2009 18:17Link
Yes I know .. oh I thought you where talking to me :)
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Ares (Fearless Blue)

All worlds
25 Jun 2009 18:31Link
vali. you guys are losing countries left and right. before, during, after the glitch. it did not matter. I encourage you to come out of wp and join your brothers in handing the keys over.
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The Goldern Khan

All worlds
25 Jun 2009 18:59Link
With 'experienced' players like you lot, its no wonder people dont hang around in this game.
We are talking about a new player here. He has not been playing months like ares or years like yankee and bobo. He is new, he made mistakes. But that is clearly not the point here. The point is the game he payed to play did not work. Where else in life to you not expect a refund if the thing you purchase does not work!
The fact that you lot are happy with a bugged game says alot about you. The maturity you guys show bringing game issues into a genuine complaint about bug in the game says stacks about you to. Some vets in this game have a lot of growing up to do.
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Ares (Fearless Blue)

All worlds
25 Jun 2009 19:08Link
... yes. stop whining. grow up. if you have noobs in your fed, do NOT send them against "experienced players" and then complain when they can't adapt as quickly.
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Blue Serpent (White Giant)

All worlds
25 Jun 2009 19:48Link
There is one piece of advice his federation failed to give him.

war is upon us, if you are new and/or not ready for war.


PUT UP WAR PROTECTION

That facility still worked,regardless of any bugs

Most of you guys know that already,because you have it enabled it.
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WildEyes (Little Upsilon)

All worlds
25 Jun 2009 20:06Link
Khan... should have had your player take down his wings, put up what he needed to attack, then put the defense wings back up. I'm assuming he couldn't select a base from the list in order to deploy air attack wings because of air defense. That's really the only problem that should have had an effect.