Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Game Levels Question. (Little Upsilon)

Topics: General: Game Levels Question. (Little Upsilon)

Stephanie Forrester (Little Upsilon)

Sunday, July 5, 2009 - 08:16 am Click here to edit this post
Is there any benefits about increasing game levels?I have read the game documentation about it but it only gives information about the gold coins as the player increases the game levels.

Adrian Perez (Little Upsilon)

Sunday, July 5, 2009 - 09:32 am Click here to edit this post
besides getting gold coins, I don't think there is an advantage besides, maybe bragging rights. And even then, you have to go level 6 or higher seeing as obtaining level 5 is (fairly) easy to do.

ModularGaming (Little Upsilon)

Sunday, July 5, 2009 - 03:09 pm Click here to edit this post
Apparently the higher levels give gold coins every real month as well. Though they hard to obtain? (Isn't the development index still not complete?)

Adrian Perez (Little Upsilon)

Sunday, July 5, 2009 - 06:11 pm Click here to edit this post
Yeah, after level 7 you can't get anymore.

The hard part about the higher levels is that you need to have a large enterprise and an empire

Here is a link to the SimCountry wiki, it has all the info here.

http://simcountry.wikia.com/wiki/Game_Levels

Hope this helps

Tendo Ryu (Golden Rainbow)

Sunday, July 5, 2009 - 07:02 pm Click here to edit this post
Having a higher game level will boost your score, making it easier to get higher in the ranks, but it can prove expensive as you have to maintain high index's, the health index is particularly expensive as when you have large countries with high health it will cost you a lot in social security payments.

With Level 7 you are awarded 10gc's a month, which doesnt even cover the 30gc monthly membership fee, the main benefit to higher levels is 'bragging rights' so to speak as adrian stated.

Stephanie Forrester (Little Upsilon)

Monday, July 6, 2009 - 07:49 am Click here to edit this post
So there is no need to go to level 7 right?Because Im sure the gamemaster havent implemented the developement indexes yet unless if we put in the vote for it.Also too,what is the best way to maintain hospitals because the higher the number of hospitals the country have the better the death rate will be.Im thinking around 200 may be 250 mark with special clinics at 100 and back to work schools at 100 aswell.But keep social security payments low.What do you think?

Stephanie Forrester (Little Upsilon)

Monday, July 6, 2009 - 08:08 am Click here to edit this post
Im sorry about my spelling.

Adrian Perez (Little Upsilon)

Monday, July 6, 2009 - 05:26 pm Click here to edit this post
Well you should only have 10 Special Clinics and 5 Back to work schools. I know it doesn't seem like much, but it will get you all of the workers you possibly can (it did me)

As for Health index; It isn't like the education index. Education, if you have twice the number of schools needed, then your index is 200, 1.5 more than needed 150 index, Etc.

Health on the other hand is not so. Actually, if one where to have the exact Number of Hospitals needed, then your index would only amount to about 94, if twice the number, around 160. Therefore, Health DOES NOT share a 1 to 1 relationship with its index.

Moral of the story? Maintaining a high Health Index is very demanding on a country's economy because of the primary expenditures of the actual Health System, and the secondary expenditures of the Social Security System.

an index of 200 to 250 is therefore unrealistic for most countries (unless you have tens of millions of people, maybe then it would be possible) Still, you are correct in stating the higher the index the better the death rate (and also the birth rate) so you get more population.

Blue Serpent (Golden Rainbow)

Monday, July 6, 2009 - 05:44 pm Click here to edit this post
A high Health index in a high pop country has the opposite effect.You end up with a lot of well looked after pensioners. The number of births ends up being less than the numbers of deaths.So your population declines

C.Rabs (Little Upsilon)

Monday, July 6, 2009 - 06:26 pm Click here to edit this post
the only reason to keep 100 back to work schools and special clinics is if you are planning on going for the higher levels sometime soon. then you can keep them there and let the private corps pay for them until needed.

Stephanie Forrester (Little Upsilon)

Wednesday, July 8, 2009 - 07:01 am Click here to edit this post
Ok,so there for may be around 50 special clinics and back to work schools and another thing is I am haveing trouble with maintaining them without loosing both schools and clinics,so how do I maintain them in the long term?And as far as the index is concern,health and education should be around 200 and what about transportation,Any idea?Thank you once again.You have helped me alot for me to understand.Attributes to you.

Blue Serpent (Golden Rainbow)

Wednesday, July 8, 2009 - 07:32 am Click here to edit this post
There isnt much need to have more than 10 clinics and 5 back to work schools.

Your hospitals are more than likely closing because you havent the workers to hire in them.
Building a high number of hospitals or schools, takes time.Build only as fast as your workers and cash allow.
Hospitals can take several days to show in your indexes.


Transport index at around 50 is sufficient, but if its score you would like, build to around 200


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