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Forum General W3C - Some news on Inter planetary space stations and markets

W3C - Some news on Inter planetary space stations and markets

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Tom Willard

All worlds
25 Sep 2009 23:56Link
We are developing space travel features that will allow players to use shuttles for flights between their countries and space stations carrying products, weapons, ammunition to and from markets that will be placed on these space stations.

Although the first version will have space stations that are all owned by the game master, players will be able to setup their own space stations, setup markets on these space stations and store products.

It will be possible to sell storage space on the space stations to others, and allow them to store their own products, strategic reserves and trade on these markets or elsewhere.

Trading will be immediate, like the current direct trading of game money and gold coins and pricing will be quoted in gold coins.

Products that are traded on these space stations must be stored there before they are offered on the market and must be moved to a cargo shuttle once the trade is completed.
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Solomon Grundy (Fearless Blue)

All worlds
26 Sep 2009 02:18Link
I can shoot down shuttles that are transporting goods and troops? Eventually build/destroy stations?


Build your armies on LU where it's fast speed and unleash them on a slower world? I hope this isn't going to suck. LU produces twice as fast.

You're starting a "Space Scare" in my country, our sim citizens are worried you're going to get them invaded by aliens from another(faster) planet. They're demanding I acquire weapons! How about a new class of 'space' weapons so we can pop those illegal aliens before they get here and take all our jawbs?! lol
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Inanna (Little Upsilon)

All worlds
26 Sep 2009 05:07Link
Couldn't help yourself could you? Oh Solomon, where art thou?
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Solomon Grundy

All worlds
26 Sep 2009 05:48Link
Fearless Blue, it says right there on my name... :)

How can you NOT get a kick outta that LOL no, I probably won't be able to help myself for a while, I'm having too much fun!
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Solomon Grundy (Fearless Blue)

All worlds
26 Sep 2009 15:44Link
<!-Quote-!>Quote:

"Welcome to the no spin zone.
Most people from Fearless Blue are willing to help those less fortunate people from Little Upsilon who obviously need it, okay? but there are others saying these space lanes should be closed." <!-/Quote-!>



The Government of Fearless Blue has replied to our letter:

<!-Quote-!>Quote:

"Dear Intolerant Redneck Grundy,

We sympathize with you all losing your jobs however we feel your solution of nuking everyone who crosses to Fearless Blue is inhumane."<!-/Quote-!>

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Tom Willard

All worlds
26 Sep 2009 16:25Link
We intend to add space weapons and indeed, there are all kinds of questions raising, concerning pricing, production, and the defense of shuttles and space stations.

step by step, we will introduce all these features.

The differences between markets/planets will introduce more opportunities than problems.
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Inanna (Little Upsilon)

All worlds
26 Sep 2009 16:58Link
I like this idea Tom. Thx for doing it. I am stronger on LU. I would like a means to send goods to other planets to rebuild my GR empire and support some FB expansion. This should be good.
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Solomon Grundy (Fearless Blue)

All worlds
26 Sep 2009 17:05Link
It's tongue in cheek, I'm looking forward to it :)
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Claws (Golden Rainbow)

All worlds
27 Sep 2009 16:05Link
wish this had started a year ago...
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nix001 (Little Upsilon)

All worlds
02 Oct 2009 01:03Link
When I click on a space station then click on mine there is an inventory of stuff.
Is that my stuff? And if so why?
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chrysostom (White Giant)

All worlds
04 Oct 2009 07:22Link
Tom - Will all countries be on the same clock to start this. LU moves at twice the speed of WG -- so if an LU player attacked a WG player, that player would have twice as many turns worth of spending avalible, production avalible, etc for the attack.

I'd like to request that either:

1. The game clocks be equalized OR
2. The production capacity all worlds be adjusted based on their cycle. This would mean that:

A- all the worlds that have 4 cycles in a RL day would have no changes

B- WG, with a 3 cycle day would produce 1/3 more a month than the 4 cycle countries (and thus would have the same production capacity as the 4 cycle worlds

C- LU would produce 1/3 less a month (and thus would have the same production capacity as the 4 cycle worlds.

Thus, all would have the same strength. WG countries would have fewer turns in a day, but would have increased population growth, production capaci
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Inanna (Little Upsilon)

All worlds
05 Oct 2009 04:04Link
I can't sign off on that last paragraph but A/B/C and 1/2 sound good.