My conclusion is that the structure of Simcountry has created players like Wendy and John L. If you want to play this game by building a strong economy, with health care , education, public services you have to endure a lot of tedium. The developers have done little to reduce this tedium, merely pursued projects with "pizazz" such a space stations and "solid fuel".
Inevitably some persons will choose other means to enjoy this game such as being destroyers (Wendy) and Meglomaniacs (John L). I believe these kinds of activities are destructive to the game itself, as they drive away players who just want to log on and have fun. It's admirable that players like Zeba take actions to try and save the game, but this effort will be ineffective unless the developers take a hard look at what they want this game to be, in consultation with the security council.