Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Game News Dec 10, 2009 (Fearless Blue)

Topics: General: Game News Dec 10, 2009 (Fearless Blue)

whiteboy (Fearless Blue)

Thursday, December 10, 2009 - 06:14 pm Click here to edit this post
Thanks again for the updated game news, that's 6 straight weeks now with new information...good job :)

Question on the corp building by game level, I'm hoping that it's by max game level achieved and not current game level, can you clear that up? I know many like myself that have their stable empire at well above game level 5 but with transitioning c3's or country acquisitions the game level will dip below that because of employment or health indexes.

Warren Buffett (Little Upsilon)

Friday, December 11, 2009 - 12:59 am Click here to edit this post
That's the exact concern I had about the corporation game level.

Tranquility (Little Upsilon)

Friday, December 11, 2009 - 02:35 am Click here to edit this post
It'd also make expansion difficult, especially for newer players. Get your main country to level 5 or whatever, yay... take a second country, fall to level 1 and back in the stone age >_<

I'm also hoping they don't make it so that level 1s can only build horrible corporations like food and agriculture (let's be honest, with the occasional exception of Other Food Products depending on world, NONE of these are profitable). Otherwise, new players will be even more discouraged as the only possible corporations they can build are losers~

CraftyCockney

Friday, December 11, 2009 - 11:56 am Click here to edit this post
I think you should be level 12 at least to grow Soybeans. The responsibility of feeding the worlds population is enormous and should not be left in the hands of unstable newbs.

Crafty.

Warren Buffett (Little Upsilon)

Friday, December 11, 2009 - 05:46 pm Click here to edit this post
^ It's a good idea to have some types of food limited to high levels but level 12 might be too high. In LU right now I don't believe anyone is currently level 12.

Joe3811 (Golden Rainbow)

Friday, December 11, 2009 - 06:42 pm Click here to edit this post
I've read in several places (n the forum I think) that Game level has no effect on Corps. On the other hand I thought I read somewhere that game level does in some way effect corp profitability. I can't find anything on this in the documentation.

This thread seems to imply there is or will be an effect by game level on corp profits. Can someone clear this up?

Tranquility

Friday, December 11, 2009 - 07:56 pm Click here to edit this post
Read the game news, Joe. They're making it so that countries require a certain game level when building certain corporation types (enterprises are not affected). And no, game level doesn't affect corp profitability.

Adrian Perez (Little Upsilon)

Tuesday, December 15, 2009 - 11:14 pm Click here to edit this post
Even though you need a level to build a certain STATE corp, the same does not hold true for an Enterprise corp

Inanna (Golden Rainbow)

Wednesday, December 16, 2009 - 12:00 am Click here to edit this post
There will be lots of market surplus for products that dont do well as is, and shortages on High Tech products. The Shortages on HT products is going to make high tech corps, and corps in general that use such products even less profitable. Common Sensically, this could be the only realistic outcome from this. Who is going to buy all that food? I'll adjust anyway, but this is going to go south... in a hurry.

Just my take. I'm sure it will be addressed if all goes as I think it will.

White Darkness (Little Upsilon)

Wednesday, December 16, 2009 - 12:28 am Click here to edit this post
How much fun. Now I've got to get up to level 3 to build anything, irregardless of having achieved level 10 previously. Annoying for someone who mostly let's his country do the building and then transfers ownership to his enterprise.

Plus the fun of building up a c3. I'm essentially stuck on that and going to have to build what I want with my CEO and nationalize it to avoid the maximize until I can get the law of averages swung my way.

Plato (Little Upsilon)

Wednesday, December 16, 2009 - 02:10 am Click here to edit this post
I wonder if the C3's will be able to cheat and build corps beyond their level.

If not, I see some corps becoming much more profitable because the number of them will decline.

I would like to see the higher level corps become profitable enough that it encourages players to level up. But I am a level hound.

White Darkness (Little Upsilon)

Wednesday, December 16, 2009 - 02:49 am Click here to edit this post
I'm guessing the c3s will be cheating, otherwise, the general interdependence of things could cause it's own problems.

I consider levels an inconvenience at best. This is particularly fun since I'm trying to repair a recently acquired c3 and have just gutted my main of military staff (since weapons in a secured country seems like a waste of money). Oh well, eventually it'll sort out.

Tom Willard (White Giant)

Wednesday, December 16, 2009 - 05:23 pm Click here to edit this post
The feature depends on your current game level, not the max.

We are aware of the difficulty but we do not want to link it to the max reached some time in the past.

we plan to increase the level needed for some products to much higher game levels but we will not do this for now.

We will first introduce an average game level and link the required level to the average over the past 90 days.

conquering a C3 or any country, may reduce the average a little but if you make sure the added country is developed, you will be able to keep a high average.


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