Simcountry
Forum General Summary, 10/01/10

Summary, 10/01/10

L
Laguna

All worlds
10 Jan 2010 20:20Link
1. Coming attractions:
1. Quality on the army
2. Space trading and travel
3. Alternative power sources
4. Resources
5. Small stuff

2. This is a NO TRAINS website.

3. Easy, practicable and simple intra-empire worker and goods exchange might be on the way.

4. New layout
The new layout for Simcountry will continue to be implemented and complete gradually, but your feedback is necessary. If you find any odd combination of colors, see something missing, send an email to the GM or concentrate all information on a forum topic.

5. Quality will be a parameter added to auto ordering.


To read the full log and what other points discuessed, follow the link:
https://www.simcountry.com/cgi-bin/discus/board-auth.cgi?file=/1/14424.html&lm=1263148559
S
spartacus303 (Little Upsilon)

All worlds
11 Jan 2010 20:17Link
Come on Laguna,

Jozi did expand on his idea of logistics and how it will be implemented after space travel.
There is always hope.

Also, you make no mention of the welfare index discussion which very entertaining.
L
Laguna

All worlds
12 Jan 2010 16:55Link
/me goes to read the welfare index excerpt

I can't say it isn't true.

Logistics is mumbojumbo that will not alter anyone's playing style. Knowing it is coming or not (it isn't) makes as much of a difference as does its impact. The only reason anyone would want to know about logistics, is to know what exactly they should aim batteries at, when the servers begin to freeze and slow down.
J
Jo Jo the Hun (Fearless Blue)

All worlds
13 Jan 2010 03:29Link
An alternative point of view:

We're spoiled by the super-accessible markets in this game. Ready supplies of everything almost all the time, no need to stockpile except for W3C's convenience. No need to concern ourselves with how all those products appear in the storehouses. No need to find customers for our corps' products. No transaction costs along the way.

And no need to specialize in any economic area. Anyone can open an oil company one day, and a milk company the next.

The common market is useless because it should be an important step along the way to freely accessible markets, but we already have those markets.

A lot of the aspects of moving from local economies to global economies could be very interesting. Negotiating trade agreements. Building shipping, railways, and other transportation. Pipelines. Foreign investments. The game would have more of a story to it if you started out with a
S
spartacus303 (Little Upsilon)

All worlds
14 Jan 2010 04:37Link
I am with JoJo on this one.
H
Hank Rearden (Golden Rainbow)

All worlds
16 Jan 2010 01:10Link
Jojo's comments got me wet.
W
whiteboy (Little Upsilon)

All worlds
16 Jan 2010 08:11Link
Wow Jojo...you stud ;)
L
Laguna

All worlds
22 Jan 2013 13:09Link
Look at that. Three years later, how cute.