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Suggestion: Get rid of superfluous corporation types. (Fearless Blue)

Topics: General: Suggestion: Get rid of superfluous corporation types. (Fearless Blue)

Luonnotar (Fearless Blue)

Sunday, January 17, 2010 - 10:26 pm Click here to edit this post
I've been thinking about it for a while, and there are some corporation types that I think should be eliminated because they do not produce profit and are not viable types of industries.

For example, look at roads. Roads last forever, once you build a section of road it remains there until the end of time. Sometimes, when a player is expanding their road system heavily, demand for roads will spike. But, after the project subsides, demand will fall and roads will once again be a lackluster corporation type.
Along with roads, look at road maintenance. Road maintenance is not profitable. On most worlds it does poorly even as a state corp that does not pay CRU fees.
My solution would be to simply combine these industries. Have existing roads consume more roads instead of road maintenance. Think of the additional roads consumed as being used to repair the worn-out sections. By combining two stinkers, we might be able to make one good, solid corporation type and reduce needless economic complexity a bit.
The same would apply to train tracks/track maintenance and water facilities/water maintenance.

I would also get rid of airports, schools, military bases, and hospitals. Airports and schools and bases are not profitable and hospitals are usually pretty poor too. They also do not make sense: in real life, when a new hospital or school is built, I see a construction company there building it on the spot. Never once have I seen a pre-fabricated school built in a factory somewhere brought in by trucks and set down.

Instead of having these exist as corporation types, simply have them consume the equivalent amount of materials when they are built. For example, an elementary school corp consumes 400,000 units of building materials per month and produces 20 schools. So every elementary school you order will simply consume 20,000 units of building materials, and so on with the other required supplies.

The idea behind all this is to reduce complexity and also reduce the number of crappy corporation types in the game. These crappy corporations are never built by the experienced player and serve mainly as traps for noobs who don't know any better. I don't know that any of this is high priority, but I think it's something that would be good to implement eventually.

What do you think? Good idea? Bad idea? Would you do it differently?

Inanna (Golden Rainbow)

Monday, January 18, 2010 - 01:41 am Click here to edit this post
Good idea, but schools are largely becoming exactly what you think they aren't, Prefabbed modular units delivered on those super sized 18 wheelers with the 'wide load' escort. All in all though, sounds good for the water/roads/train tracks...

Jo Jo the Hun (Fearless Blue)

Monday, January 18, 2010 - 05:13 pm Click here to edit this post
Good idea, the large number of corp types does complicate things, needlessly and to no benefit.

It's horribly specialized. Milk and cheese and butter AND milk products?! How does having those as separate corp types affect anyone's game play, except make it take a little longer to find something on the product list?

More corp types makes thinner markets in each product. W3C feels they have to intervene in thin markets, making product out of thin air. I think the less W3C intervention, the more player control of all aspects of production and the more interesting and authentic the game is.

Laguna

Monday, January 18, 2010 - 05:44 pm Click here to edit this post
/me facepalms

No.

It didn't cross anyone's minds that the more inefficient the system, the easier it is to make a profit?

spartacus303 (Little Upsilon)

Monday, January 18, 2010 - 07:03 pm Click here to edit this post
Milk
Milk Products
Cheese
Butter

could easily be regrouped as "dairy products".

W3C mentioned multi-products corporations as being in the works.

I mean how is it that Simcountry has no Beer, or ice cream.

Can you imagine a world without beer ?

CraftyCockney

Monday, January 18, 2010 - 10:44 pm Click here to edit this post
Alcohol is the brew of the devil heathen.

meow69

Tuesday, January 19, 2010 - 05:49 am Click here to edit this post
then how come jesus drank wine. I mean his blood is wine so he must have been wasted all day every day right. Just kidding for all those that can't take a joke

CraftyCockney (Golden Rainbow)

Wednesday, January 20, 2010 - 06:23 pm Click here to edit this post
And I hope no one has any ideas of getting rid of soybeans...

There would be all out revolution.

Crafty

spartacus303 (Little Upsilon)

Wednesday, January 20, 2010 - 07:05 pm Click here to edit this post
Soybeans are a real-life commodity sold by bushels.


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