Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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The War Engine and Fighting Levels

Topics: General: The War Engine and Fighting Levels

Tom Willard

Monday, February 8, 2010 - 03:20 pm Click here to edit this post
As of today, military units can upgrade their fighting power and the war engine takes their quality into account.

The Simcountry war engine now uses the full power of military units and high quality units can change the results of each attack or defense action.

The current quality limits are between 80 and 120 while before, all units had a fighting quality of 100.
We will widen the range in the coming days and weeks.

John L (Golden Rainbow)

Monday, February 8, 2010 - 05:22 pm Click here to edit this post
Tom,
Can you give us some example of how much more effective a unit with a quality of 120 will be versus a unit with a quality of 80. That is will the unit have a greater killing power or a longer range and by what percentage? Is this a cost effective difference?

Tom Willard

Monday, February 8, 2010 - 05:50 pm Click here to edit this post
At quality 120, the destruction power will be 50% higher than at quality 80.

In addition, the destruction of a quality 120 weapon takes 20% more power or, if a certain hit can damage a weapon for 50% at quality 100, the damage will be 62.5% at quality 80 (0.5/0.8) and 0.416% at quality 120 (0.5/1.2).

increasing the quality of the defense is quite important.

a quality 120 defense, attacked by a quality 120 attack unit, will have the same effect as 100 versus 100.

Inanna (Little Upsilon)

Monday, February 8, 2010 - 06:10 pm Click here to edit this post
so when everyone upgrades, this will all be a frivolous expense?

Aaron Doolavay (White Giant)

Monday, February 8, 2010 - 07:58 pm Click here to edit this post
If you can't support the extra expense with your economy I suppose it'll force you to buy coins to support it. Its not frivolous in that sense I suppose. I'm still for it, otherwise why have different weapon qualities?

Inanna (Little Upsilon)

Monday, February 8, 2010 - 08:19 pm Click here to edit this post
no what I mean is that players who really fight, will obviously both upgrade and meet in the center, paying more money to achieve the same results.

So when a raider upgrades, this will certainly force all defenders to upgrade.

Luonnotar

Monday, February 8, 2010 - 09:15 pm Click here to edit this post
All military units are a frivolous expense. If raiders didn't have any, peaceful players wouldn't need them either.

Inanna (Little Upsilon)

Monday, February 8, 2010 - 09:33 pm Click here to edit this post
You missed the point of my comment entirely? Or you didn't?

Luonnotar (Kebir Blue)

Monday, February 8, 2010 - 10:22 pm Click here to edit this post
At a basic level, Player A only builds military in relation to player B. If player B doesn't have much military, then player A doesn't need as much to feel safe.

But if player B has a large army, then player A will build a large army, tying up more assets in defense.

Military quality upgrades are another facet of the Sim Arms Race. If no one buys them, then no one will need them. But if someone buys them, then everyone else will too. It is indeed a frivolous expense, as each player spends ever more to try and out-gun the next...but it's the nature of the system.

Parsifal (Kebir Blue)

Monday, February 8, 2010 - 11:29 pm Click here to edit this post
Tom,
if we have these upgrades in stock, how do we get them into the units. and do we have to have deployed units in order to get the upgrades? what about offensive weapons. do we need units there, or will the upgrades automatically go to the weapons and ammo?

Parsifal (Kebir Blue)

Monday, February 8, 2010 - 11:34 pm Click here to edit this post
i notice that some of the weapons and ammo are currently over the 120 level while others are at 100. why is that?

also, if we move weapons from one country to another will the upgrades go with them?

Straight Jacket II (Little Upsilon)

Tuesday, February 9, 2010 - 12:12 am Click here to edit this post
what happens when you fire high level ammo outa a low level cannon or vice versa :-) does my cannon blow up

nix001

Tuesday, February 9, 2010 - 12:52 am Click here to edit this post
LOL :)

Dr.Anthrax (Little Upsilon)

Tuesday, February 9, 2010 - 01:22 am Click here to edit this post
Just curious,but what is the default fighting level will c3 military units and garrisons be at..like will they be comparable to a 3rd world country and have poor quality weapons or will they just have the normal 100% fighting level?

Serpent (Little Upsilon)

Tuesday, February 9, 2010 - 05:09 am Click here to edit this post
C3's will have 120Q rocks to throw at you. They will be shooting them out of 80Q sling-shots tho. In which case the rubber band might break and the rock goes nowhere.

John L (Golden Rainbow)

Tuesday, February 9, 2010 - 05:58 am Click here to edit this post
Thanks for the insight Tom Willard.

King Xenu (Kebir Blue)

Tuesday, February 9, 2010 - 06:51 am Click here to edit this post
So does it make sense to set the levels for supply units at 80? I just checked and some of them are above 100.

Jeep Allures!

John L (Golden Rainbow)

Tuesday, February 9, 2010 - 03:25 pm Click here to edit this post
King, If the same applies to supply units the supply unit with a quality of 80 should transport less supplies than a quality 120 supply unit. Guess the quality 80 supply units use pickups to transport supplies and the 120 quality units uses 18 wheelers.

TuCulo EsMio

Wednesday, February 10, 2010 - 05:18 am Click here to edit this post
"All military units are a frivolous expense. If raiders didn't have any, peaceful players wouldn't need them either."

Peaceful players have secured mode and have no need of weapons.


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