1. Aircraft carriers, helicopter carriers, and fleet commands are all examples of command ships. The command ship itself doesn't do anything (it's similar to a garrison or Long Range Division). It's the weapons that you put IN the command ships that do the attacking. The command ships just hold the weapons. As such, having 100 command ships would be unwieldly and probably useless. For each command ship you own, you can activate up to 20,000 naval weapons (similar to the military base/weapon rules). Fleets are separated based on command ships.
If a command ship is destroyed and there is a nearby command ship that can hold the weapons, your weapons will auto transfer to that command ship. If there isn't a nearby command ship, the weapons will be lost. Your last command ship of each type cannot be destroyed, only 99% damaged. As such, many people just buy 1 of each command ship. With just these 3 command ships,
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CraftyCockney
All worlds
Though some of the info may be a bit out of date :p
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Daelin (Little Upsilon)
All worlds
It would be nice if they updated the game documentation to account for all the recent (lol!) game changes. However, it is still a valuable treasure trove of information, inaccuracies and all.
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HORDO (Little Upsilon)
All worlds
Thats interesting - I experimented the other day on a C3 & began using Land based cruise on the cities & it took 1 shot per city. But when I attacked with 400 Navy planes assisted by Cruise Missle ships, (and guided missle friggets) I lost all the missle ships on the 1st attack & did no damage to the cities. Only the Navy jets were effective using 3 attacks each.
That guide would be helpful -
HORDO
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Daelin (Little Upsilon)
All worlds
You can use up to 1000 Land Based Cruise missile batteries to attack, while you can only use up to 400 Cruise Missile Ships.
However, it should only take approximately 100 Cruise Missile Ships to destroy a city, and it should take approximately 125 Land Based Cruise batteries to destroy a city (which is well under either maximum).
Both are vulnerable to helicopter counter-attacks, so you need to eliminate the air defense before attacking using either Navy Fighter Planes or Fighter Planes.
Navy Fighter Planes and Fighter Planes are both very inefficient for attacking structures such as factories/cities/capitals.
I suspect in your second example, you hadn't eliminated all the air defense. Interceptors will respond to air attacks (such as Navy Fighter Planes, etc). Helicopters will respond to land attacks (i.e. Land Based Cruise batteries, Cruise Missile Ships, land units, etc). It's impor
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Madison7 (Little Upsilon)
All worlds
Cool stuff - If Any ship can be a fleet command - then why even have a fleet command? perhaps just to assemble the supply ships?
That guide is helpful
again thanks
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Daelin (Little Upsilon)
All worlds
No, there are only 3 command ships: the fleet command, the aircraft carrier, and the helicopter carrier. The final command ship of each type you have cannot be destroyed, only 99% damaged (which still prevents you from attacking but does not destroy the naval weapons themselves). By purchasing one of each, it allows you to have up to 60k in naval weaponry.
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Jack Jones (Golden Rainbow)
All worlds
Great info. I haven't messed much with the naval portion of the game. The information here will definitely help.
My questions: How do the defensive ships fit into the equation? ie What are destroyers used for? What about supply ships?
thanks
Defensive ships react much as land def weapons do. They only react when they are attacked. Supply ship operate the same way land supply units do. They do their jobs automatically, you dont actually 'control' them.
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Berand (Little Upsilon)
All worlds
Excuse the thickness here but,...
Do you need a Helicopter Carrier, and Navy Helicopters to Defend your fleet from retaliatory attacks on your attacks? It seems these Heli's are for attack and not defense?
In other words, how do you protect your ship based cruise missle batteries from counter attacks from Defensive helicopters/Missle batteries?
- Will NFP attacks on Air Def and Land Def bases eliminate this threat effectively, so if you destroy the AD/LD before launching navy cruise-based missles, you won't have to worry about this?
- Do Navy Def Batteries fit on all carriers, and are they evenly distributed on your carriers if you simply buy them and the ammo?
- The docs say Navy Def Batteries only attack the defensive batteries that fire against your naval attack, and not the missles themselves. How you you protect against the first wave of missles or subsequent attacks if you don't destroy all
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Daelin (Little Upsilon)
All worlds
Navy helicopters are for attacking, not defending.
To protect your Ship Based Cruise Batteries from counterattack, you need to first destroy the air defense (in order to eliminate all the helicopters) with NFPs.
Once the helicopters are gone, it's usually wiser to destroy the defenses of the land target with NFPs, before destroying the target with Cruise Batteries.
Navy Missile Batteries and Navy Missile Interceptor Batteries are usually evenly distributed across your carriers when you buy them. It's your job to reorganize them from the War -> Navy -> Organize Fleets screen. They only defend the carrier that they're on, so if all your aircraft and ships are on the aircraft carrier, put your defensive naval weapons on that carrier as well.
Navy Missiles are the sea analog of Defensive Missiles. They attack the source of the missiles attacking you. Navy Missile Interceptors are the sea analo