Simcountry
Forum General Space - How can it be profitable? (Little Upsilon)

Space - How can it be profitable? (Little Upsilon)

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Maestro2000 (Little Upsilon)

All worlds
03 May 2010 05:00Link
Will there be new products that will be unique to individual worlds?

Thinking out loud, how can I build cars on WG and sell them on FB and make a profit when the shipping cost is included in the equation?

Will simcountry divorce reality ...again.. and make the shipping cost a nominal amount in the equation. (It's not like we send 1,000 shuttles to the moon every day now.)

Right now all the worlds make and sell the same products. Add space shipping cost at a reality level and the price will skyrocket to an unsaleable level.

Or perhaps there should be some zero gravity space factories as an add-on

These are my thoughts

Feel free to add yours...

Maestro
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Aaron Doolavay (Little Upsilon)

All worlds
03 May 2010 06:38Link
I have too many retired people in my empire on wg and i would like to see a worker category called "wal-mart greeter" only on LU so I can ship all my old folks over there and save costs on wg. Old folks generally aren't real heavy anyways but imagine how many one could move in zero gravity.
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White Darkness (Little Upsilon)

All worlds
03 May 2010 17:12Link
Hmmm, I think I smell "Euthanasia Services" being offered.


*launches a cargo pod full of retirees at the sun*
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opensesame11

All worlds
04 May 2010 02:23Link
Or maybe just build an orbital Soylent Green factory.
T
tezza (White Giant)

All worlds
05 May 2010 01:17Link
I just love how one idea takes over the thread from the original.

Perhaps each world could produce exclusive luxuries like lobster or truffles which come into demand as countries rise in level.
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Aryan Voyager (Fearless Blue)

All worlds
11 May 2010 19:15Link
Soylent Green is yummie
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Daelin (Little Upsilon)

All worlds
11 May 2010 20:03Link
I think Tezza has a great idea.