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Border C (Little Upsilon)
All worlds
06 Jul 2010 16:15Link
I'm making this thread because it seems that W3C is trying to make improvements to this game but a lot of their time and investment is useless or adds nothing to the game (city maps, changing the layout), or doesn't come close to meeting expectations (space trade, and likely space wars). I'd like to start some constructive dialogue with the developers, because I'm sure they mean well. After all, they've made SOMETHING here that draws people and keeps many. So, I'm curious to hear from other players what it is you like about SC or what you think they do best and what should they concentrate on to improve it?
Personally, I've always liked the interaction in the game. Unfortunately, it's pretty limited to feds, forums, and chat. Feds have some serious flaws that have been pointed out by many here, forums can be dangerous if you (knowingly or not) say the wrong things, and chat is often full of a
Personally, I've always liked the interaction in the game. Unfortunately, it's pretty limited to feds, forums, and chat. Feds have some serious flaws that have been pointed out by many here, forums can be dangerous if you (knowingly or not) say the wrong things, and chat is often full of a
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Maestro2000 (Golden Rainbow)
All worlds
07 Jul 2010 01:43Link
I'd like to see the 75% tax countries done away with. (Voluntary basis)
It's antisocial. Discourages ceo's from investing.
How to accomplish this?
Make corporations less profitable when tax rates go over a certain level.
It's antisocial. Discourages ceo's from investing.
How to accomplish this?
Make corporations less profitable when tax rates go over a certain level.
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Zentrino Lives (Little Upsilon)
All worlds
07 Jul 2010 01:49Link
I agree that I enjoy the interactions. I enjoy trying to make the country as profitable as possible. I enjoy building the armies and controlling the costs of it.
I do like the 75% tax rate. It has its own benefits, but I use 0 tax for most of my empire.
I don't care at all about the graphics or the maps or whatever. I hide my country map on most of my countries. If i was here for graphics, I would have left long ago for something better.
I do like the 75% tax rate. It has its own benefits, but I use 0 tax for most of my empire.
I don't care at all about the graphics or the maps or whatever. I hide my country map on most of my countries. If i was here for graphics, I would have left long ago for something better.
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White Darkness (Golden Rainbow)
All worlds
07 Jul 2010 02:08Link
Tax is tax. Funny how the discussion immediately heads for an economic basis right off the bat.
What's there to say, we've got a disparate grouping of people who thrive on the numerical aspects of the economic portion of the game, and then there's the people who thrive on the numerical aspects of the military portion.
Now what changes I wouldn't mind seeing is refining some of that information, since somethings haven't changed in years that are still as useless as when they first launched.
I still don't get why the contract amounts for anything Common Market related are in dollars and not the units of material...
What's there to say, we've got a disparate grouping of people who thrive on the numerical aspects of the economic portion of the game, and then there's the people who thrive on the numerical aspects of the military portion.
Now what changes I wouldn't mind seeing is refining some of that information, since somethings haven't changed in years that are still as useless as when they first launched.
I still don't get why the contract amounts for anything Common Market related are in dollars and not the units of material...
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Psycho_Honey (Little Upsilon)
All worlds
07 Jul 2010 05:53Link
Maestro2000 (Golden Rainbow)
Wednesday, July 7, 2010 - 01:43 am Click here to edit this post I'd like to see the 75% tax countries done away with. (Voluntary basis)
It's antisocial. Discourages ceo's from investing.
How to accomplish this?
Make corporations less profitable when tax rates go over a certain level.
-----------------------------------
Nonsensical at best, Maestro.
It would be less profitable to run a corp at 75% rather than at 0% That would be a basic assumption. Certain economies in the game run best at 75% when run properly. Would You rather w3c take choices and options from players who are rulers of a nation? I don't get it.
I like the game, interaction.
I wish the game would allow for sale outside of the game server of game assets. Like Ebay of Empires, Game Cash, Gold Coins, Accounts in general
Wednesday, July 7, 2010 - 01:43 am Click here to edit this post I'd like to see the 75% tax countries done away with. (Voluntary basis)
It's antisocial. Discourages ceo's from investing.
How to accomplish this?
Make corporations less profitable when tax rates go over a certain level.
-----------------------------------
Nonsensical at best, Maestro.
It would be less profitable to run a corp at 75% rather than at 0% That would be a basic assumption. Certain economies in the game run best at 75% when run properly. Would You rather w3c take choices and options from players who are rulers of a nation? I don't get it.
I like the game, interaction.
I wish the game would allow for sale outside of the game server of game assets. Like Ebay of Empires, Game Cash, Gold Coins, Accounts in general
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Border C (Little Upsilon)
All worlds
07 Jul 2010 16:16Link
Tax isn't my biggest concern as far as CEO building. I'm looking for people that are going to be around for a while. I don't mind paying 30%, but I'll take 0%
Graphics are DEFINITELY not their strong suit, and I don't think that's much of a problem. It may turn some people off, but judging from the recent updates (city maps and space) I don't expect changes. Maybe the Dutch aren't big on aesthetics.
I wouldn't mind seeing them do something with the government types sometime soon. It would be interesting, and seems like it wouldn't be too difficult. I'd like to see a tweak in the fed systems and like Wendy said, MOST of the military units. In fact, I'd personally like to see a complete overhall of the war engine.
Another recommendation would be that countries are turned into territories that are add
Graphics are DEFINITELY not their strong suit, and I don't think that's much of a problem. It may turn some people off, but judging from the recent updates (city maps and space) I don't expect changes. Maybe the Dutch aren't big on aesthetics.
I wouldn't mind seeing them do something with the government types sometime soon. It would be interesting, and seems like it wouldn't be too difficult. I'd like to see a tweak in the fed systems and like Wendy said, MOST of the military units. In fact, I'd personally like to see a complete overhall of the war engine.
Another recommendation would be that countries are turned into territories that are add
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Laguna
All worlds
07 Jul 2010 16:27Link
The game is a decision game. A typical strategy game asks the player to take a series of decisions that lead to a decisive and clear Victory. Here, you can win the battle, but you cannot win the war. There is no manner of decisive and clear Victory at the end. As such, the rational long term outcome is coexistence, peaceful of preference and design. In a sense, this is the only Victory possible, marked by the fact that it is collective - social -, and not individual.
Irremediably, this would be the fate of other strategy games on the internet, with all things remaining equal. But assuming all things equal is ignoring reality. A common and powerful driving force of change in our world is young people, new blood, tomorrow's future. As in anywhere, when a new member joins his decisions will largely be unsynchronized with the more seasoned members. The resulting actions - rebelling or altering the state of things - will not change the outcome, but
Irremediably, this would be the fate of other strategy games on the internet, with all things remaining equal. But assuming all things equal is ignoring reality. A common and powerful driving force of change in our world is young people, new blood, tomorrow's future. As in anywhere, when a new member joins his decisions will largely be unsynchronized with the more seasoned members. The resulting actions - rebelling or altering the state of things - will not change the outcome, but
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Psycho_Honey (Golden Rainbow)
All worlds
07 Jul 2010 17:16Link
LoooL, yeah, those evil stinky numbers.
'Save the Clicks' <---- Priority #1
'Save the Clicks' <---- Priority #1
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Border C (Little Upsilon)
All worlds
07 Jul 2010 17:51Link
I like the idea of having some line of sight to clear goals. I think we should have a reason to log in other than to extend WP, or scan for players to raid.
I think players like dub and Scarlet have done good jobs in creating websites to expand the social aspects of the game. Unfortunately, I don't believe that SC is really exciting enough to get most people to care. Most of us go through phases. We get the bug, expand, conquer, whatever, get bored and then go quiet for a while.
I think players like dub and Scarlet have done good jobs in creating websites to expand the social aspects of the game. Unfortunately, I don't believe that SC is really exciting enough to get most people to care. Most of us go through phases. We get the bug, expand, conquer, whatever, get bored and then go quiet for a while.
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Crafty (Little Upsilon)
All worlds
07 Jul 2010 17:59Link
SimCountry encourages you think, experiment, learn. Thats what it does best. You get to enjoy the fruits of your dedication by achieving ranks, positions, winning wars, accumulating assets, whatever interests you most.
Introducing more automation, taking away the decision making process and feeding the resultant pap to new players will degrade the game to the level of many other rubbish MMORPGs.
This is what is unique about SC, without trying to sound elitist: it takes a certain level of intelligence to get on here.
Basically, I should have just copy/pasted Lagunas comments.
As for the interaction, maybe it is a little sad at the moment, but it beats anywhere else online I've tried to date.
Introducing more automation, taking away the decision making process and feeding the resultant pap to new players will degrade the game to the level of many other rubbish MMORPGs.
This is what is unique about SC, without trying to sound elitist: it takes a certain level of intelligence to get on here.
Basically, I should have just copy/pasted Lagunas comments.
As for the interaction, maybe it is a little sad at the moment, but it beats anywhere else online I've tried to date.
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Parsifal (Kebir Blue)
All worlds
07 Jul 2010 23:41Link
i agree with several of you about needing to be able to think to play this game. when i first started i told people that you almost needed an MBA to play the game and that it would be a great game for high school and college students to have as a course. the social aspects are important too. i like it when we have an occasional nOOb asshat that livens things up. otherwise it gets real dull. and maybe along the way the nOOb asshat picks up some social graces and learns a little that'll help him/her in the real world. i'd like for the GM to periodically insert an aspect to the game where if you're smart enough you can make a pot full of money over a couple of real months. and then let them shut it down and insert another feature. we need something like insider trading or something to liven things up a bit. and if we get caught, put us in jail for a while. all the loopholes have pretty much been closed.
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Lolosaurus (Kebir Blue)
All worlds
08 Jul 2010 02:30Link
I agree with Parsifal. We need more crazy asshats to liven things up. 100 free nukes to every new player!
(That suggestion is only semi-serious.)
What does SC do best? Well, it's a complex (or at least complicated) simulation game. It appeals to people who like the idea of running countries. It is (or should be) a game that requires some intelligence to play.
I agree with others that SimCountry is interesting and unique in the opportunities for interaction that it presents. The problem is, there isn't much interaction. I think federations would be more relevant if war was more common.
I have some other gripes/thoughts:
Less clicking please. What's war in this game? An orgy of clicks. What's the economy? An orgy of clicks.
Fix the war engine. More strategic/tactical decisions, less clicks to achieve the result. Don't make individual units duel each other. If war becomes more f
(That suggestion is only semi-serious.)
What does SC do best? Well, it's a complex (or at least complicated) simulation game. It appeals to people who like the idea of running countries. It is (or should be) a game that requires some intelligence to play.
I agree with others that SimCountry is interesting and unique in the opportunities for interaction that it presents. The problem is, there isn't much interaction. I think federations would be more relevant if war was more common.
I have some other gripes/thoughts:
Less clicking please. What's war in this game? An orgy of clicks. What's the economy? An orgy of clicks.
Fix the war engine. More strategic/tactical decisions, less clicks to achieve the result. Don't make individual units duel each other. If war becomes more f
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Orbiter (White Giant)
All worlds
08 Jul 2010 04:12Link
i like that their is no clear winner... you can be a military power, economic power, or a diplomatic power. or any combination between. in fact, i would define a "vet" is some one that plays a mix of all those things, with a degree of competency...
and the higher the the average mastery of those things, indicates the level of player, i wish that the score system could reflect that. not just add up various indexes...
i would like to see certain aspects of buying and selling corps improved, like allow the owner of a corp to remove the bidding fee, and maybe even have a market that they could put their corp up for sale on.
to the players, their really should me more true public corps, where the owner has 24% of the shares, allowing other CEOs to buy and sell shares with the IFs.
also, i think that a crime aspect should be added. you would build police stations, jails, and national security centers (anti-
and the higher the the average mastery of those things, indicates the level of player, i wish that the score system could reflect that. not just add up various indexes...
i would like to see certain aspects of buying and selling corps improved, like allow the owner of a corp to remove the bidding fee, and maybe even have a market that they could put their corp up for sale on.
to the players, their really should me more true public corps, where the owner has 24% of the shares, allowing other CEOs to buy and sell shares with the IFs.
also, i think that a crime aspect should be added. you would build police stations, jails, and national security centers (anti-
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opensesame11 The Conqueror (Little Upsilon)
All worlds
08 Jul 2010 16:00Link
I, too like the development of a game without a clear winner and only a vague measure of success. I think it makes the game much more diverse and complex. For me, games which promote ultimate cooperation among players are truly fun.
As a little bit of a history buff, I like how Simcountry is one of the first online games to introduce historical strategies into its war engine. Things like Phyrric victory, schorched Earth, sanctions, terrorism and nuclear fallout are always present in Simcountry and for me that makes up for the exhaustive clicking required for war. What really made the war aspect attractive to me was Secured Mode. Every other country sim that i know of requires a constant defense, and precludes the idea of a peaceful nation, but Simcountry finally allows you to abstain from watching random blinking lights for 60 hours straight.
Also a big plus is the price. I played runescape and world of warcraft and evony and ibory, but
As a little bit of a history buff, I like how Simcountry is one of the first online games to introduce historical strategies into its war engine. Things like Phyrric victory, schorched Earth, sanctions, terrorism and nuclear fallout are always present in Simcountry and for me that makes up for the exhaustive clicking required for war. What really made the war aspect attractive to me was Secured Mode. Every other country sim that i know of requires a constant defense, and precludes the idea of a peaceful nation, but Simcountry finally allows you to abstain from watching random blinking lights for 60 hours straight.
Also a big plus is the price. I played runescape and world of warcraft and evony and ibory, but
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Border C
All worlds
08 Jul 2010 17:12Link
Lolosaurus - "I have some other gripes/thoughts:
Less clicking please. What's war in this game? An orgy of clicks. What's the economy? An orgy of clicks."
Amen!
Less clicking please. What's war in this game? An orgy of clicks. What's the economy? An orgy of clicks."
Amen!
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Parsifal (Kebir Blue)
All worlds
08 Jul 2010 18:05Link
one other thing. the country portfolio of stocks is useless unless i've been unaware of it's potential, but something could be done to improve it and make it a profit center. btw, i got rid of my ceo's because even though i had been #1 several times, they began to make so little money it didn't carry itself for the monthly 30gcs. that's a shame since it got me to looking at other countries and helped build relationships with othe players.
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Dave (White Giant)
All worlds
08 Jul 2010 19:12Link
I think that it is an excerise in supply and demand(at least the econmy part) Haven't gotten much into the war game hope to one day though. The investment fund is a good idea could use some work though. We should able to adjust tax of the people. Space we be more usefull of you could buy things and but it directly on the shuttle without paying .4 coins to rent the docking part for a day. But still not a bad idea.
And since we are dealing we partial goild cois the ability to but and sell partial gold coins could be added.
But the overal compelxity of the game make it entertaining as a whole
And since we are dealing we partial goild cois the ability to but and sell partial gold coins could be added.
But the overal compelxity of the game make it entertaining as a whole
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Maestro2000 (Little Upsilon)
All worlds
08 Jul 2010 19:43Link
Orbiter
"i would like to see certain aspects of buying and selling corps improved, like allow the owner of a corp to remove the bidding fee, and maybe even have a market that they could put their corp up for sale on."
I second this idea.
Great idea.
Where this would be a great help is in strip countries. Instead of the strip artist closing down quality corporations, allow these corps to be auctioned off on the direct market with no penalty commission... And no movement penalty for these corps.
"i would like to see certain aspects of buying and selling corps improved, like allow the owner of a corp to remove the bidding fee, and maybe even have a market that they could put their corp up for sale on."
I second this idea.
Great idea.
Where this would be a great help is in strip countries. Instead of the strip artist closing down quality corporations, allow these corps to be auctioned off on the direct market with no penalty commission... And no movement penalty for these corps.
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Orbiter (Little Upsilon)
All worlds
08 Jul 2010 20:27Link
Maestro, i think i read something similar to that in some ones else's post... so i'm not sure i can take credit for the idea. but its a good one, non-the-less
i think a person could "farm corporations" for profit, build one, wait for its value to reach 80-100B and then sell it, i think their is a profit potential their... as well as you said strippers offering good deals. you could even build the type of corps you want in your country, then offer those state corps for sale, at an extremely low rate... i think their are ways to make money both buying and selling corps, depending on your favorite flavor, (another great thing about this game,)
Parsifal, their is a lot of money that can be made via stocks. IF funds can build up your pop's income like raising wages, with out the higher costs of ed, health, ssi, ect... but it takes allot of time, and care to build it up to a significant level. i agree, that thi
i think a person could "farm corporations" for profit, build one, wait for its value to reach 80-100B and then sell it, i think their is a profit potential their... as well as you said strippers offering good deals. you could even build the type of corps you want in your country, then offer those state corps for sale, at an extremely low rate... i think their are ways to make money both buying and selling corps, depending on your favorite flavor, (another great thing about this game,)
Parsifal, their is a lot of money that can be made via stocks. IF funds can build up your pop's income like raising wages, with out the higher costs of ed, health, ssi, ect... but it takes allot of time, and care to build it up to a significant level. i agree, that thi
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Border C (Little Upsilon)
All worlds
08 Jul 2010 22:47Link
As for the economy, I'd like to see more strategy in the corporations. As it is, everything is ASQ. Let's see some cost-leadership opportunities where you can try to be the low cost alternative and sell on volume. That would require several tweaks, since they all produce and sell roughly the same amounts. Maybe there could be marketing strategies involved, endorsements, etc. Some things to add complexity to the CEO game. As it is, CEOs are mainly used to support your empire.
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Serpent (Little Upsilon)
All worlds
09 Jul 2010 02:40Link
What happened to the idea about certain countries/regions having resources that other do not have? Maybe certain areas can be better at producing oil, gold, uranium, raw material for food, etc.... I thought this idea was kicked around one time, maybe not I'm not sure.
As for what I like about SC, well many things. It is a strategy game that demands patience, which funny thing is... in real life I don't have alot of LOL. But if you stick with it and invest alot of time the first few months, you can build a rather nice empire for people to rai..... errr enjoy looking at. It does have both the economics and military aspects that are not perfect of course, but still can be enjoyable if used correctly. And of course all my 'online friends'. Somebody needs to organize a SC convention, I think it be neat to meet alot of you guys... anyway, enuf rambling! Later
As for what I like about SC, well many things. It is a strategy game that demands patience, which funny thing is... in real life I don't have alot of LOL. But if you stick with it and invest alot of time the first few months, you can build a rather nice empire for people to rai..... errr enjoy looking at. It does have both the economics and military aspects that are not perfect of course, but still can be enjoyable if used correctly. And of course all my 'online friends'. Somebody needs to organize a SC convention, I think it be neat to meet alot of you guys... anyway, enuf rambling! Later
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Maestro2000 (Fearless Blue)
All worlds
09 Jul 2010 08:27Link
Wendy
You are missing the point.
My point on the 75% tax rate is to encourage outside ceo's to invest in other players countries.
When tax rates go over a certain rate, productivity should suffer on a sliding scale.
Hey, I could flip my WG empire into a 75% tax pool but choose not to.
This game needs more interaction between players. Give ceo's more advantages when investing in other peoples countries such as:
*10% Added quantity advantage for production
*10% Reduced Tax rate for startup business
(Valid for the first 5 years)
*5% reduced monthly FMU usuage factor
* Health care credits
* Educaton credits
Whatever the added incentive may be, the goal is to get players to work together.
You are missing the point.
My point on the 75% tax rate is to encourage outside ceo's to invest in other players countries.
When tax rates go over a certain rate, productivity should suffer on a sliding scale.
Hey, I could flip my WG empire into a 75% tax pool but choose not to.
This game needs more interaction between players. Give ceo's more advantages when investing in other peoples countries such as:
*10% Added quantity advantage for production
*10% Reduced Tax rate for startup business
(Valid for the first 5 years)
*5% reduced monthly FMU usuage factor
* Health care credits
* Educaton credits
Whatever the added incentive may be, the goal is to get players to work together.
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BlueSerpent (Golden Rainbow)
All worlds
09 Jul 2010 10:47Link
@maestro. what if i dont want outside investment, why should i be told what i have to do with the countries I pay for?
As for interaction with other players, i do just fine, ingame,in chat and on msn.even with raised taxes across my empires.
@serpent. I remember this idea being mentioned, i liked the concept of it.
Im still for the idea of breaking down ceo or even countries corp list into section where you can adjust salary,quality etc, by group. ie publics, ecpc etc thus taking some of the mass clicking out of a ceo.
As for interaction with other players, i do just fine, ingame,in chat and on msn.even with raised taxes across my empires.
@serpent. I remember this idea being mentioned, i liked the concept of it.
Im still for the idea of breaking down ceo or even countries corp list into section where you can adjust salary,quality etc, by group. ie publics, ecpc etc thus taking some of the mass clicking out of a ceo.
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MissileUpU (Little Upsilon)
All worlds
11 Jul 2010 05:09Link
1. I like Serpents idea of specialized industry - live in a region where cattle are king & cattle/food etc. can actually make a profit selling to regions that are desert & may have oil etc. It would guarantee economic dependency or require conquest to get necessary goods. 2. game has ships already - lets make fishing industry? 3. Orbiter's idea of crime is good, & DTA wrote about a spy game that would open a new game spect - navy seals or homelands kill spies - spies rob industry, or technology, I think they proposed spying as powerul as war game 4. W3C is great because they dont get in eveyones hair 5. I give loans & see the new players who quit easily & go broke like I did, some games I play have "Online helpers/mentors" at bottom of screen you can communicate with. Would help them to know what quality to buy at, or where the 'special clinics' are set lol - I send notes to new players with debt but most quit
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EO (White Giant)
All worlds
11 Jul 2010 05:19Link
Lol 26 mill get eaten by Mob.
The last raid Mob had on LU was February, unless you count when DTA attacked us.
What does W3C do well? They created a game that changes just enough periodically to keep players interested and playing. Although their tweaks often eliminate useful loopholes etc., it does keep everyone learning and testing.
I do like MissileUpU's comment about helpers/mentors. I have been concerned at the lack of federations these days. When I started, federations fought over recruiting new players. I learned much from players who recruited me, and open dialog between players is a great way to learn. I'm not sure how W3C could improve this though - unless federations are strengthened somehow.
The last raid Mob had on LU was February, unless you count when DTA attacked us.
What does W3C do well? They created a game that changes just enough periodically to keep players interested and playing. Although their tweaks often eliminate useful loopholes etc., it does keep everyone learning and testing.
I do like MissileUpU's comment about helpers/mentors. I have been concerned at the lack of federations these days. When I started, federations fought over recruiting new players. I learned much from players who recruited me, and open dialog between players is a great way to learn. I'm not sure how W3C could improve this though - unless federations are strengthened somehow.