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Tom Willard (Little Upsilon)
All worlds
30 Aug 2010 10:41Link
1. Starting wars
When starting a war, the time between war declaration and the start of the war is now increased to 48 hours on all worlds. The time was 32 hours max on some worlds and it was much shorter on LU.
It is done to allow defenders to have more preparation time before war starts.
This change has taken place today.
2. Reducing the max number of attackers in war
The maximum number of countries that can declare war on a single country will be reduced to 10. The number was 15 on most worlds. The numbers on FB are higher. Even 10 countries is quite a high number and we may reduce it even further if needed. This change is one of the results of a recent discussion on the forum, aimed at a more balanced war game. We may revisit this item once other improvements in the war game are completed.
3. The War Game
A recent discussion on the forum, that was constructive and in our view very productiv
When starting a war, the time between war declaration and the start of the war is now increased to 48 hours on all worlds. The time was 32 hours max on some worlds and it was much shorter on LU.
It is done to allow defenders to have more preparation time before war starts.
This change has taken place today.
2. Reducing the max number of attackers in war
The maximum number of countries that can declare war on a single country will be reduced to 10. The number was 15 on most worlds. The numbers on FB are higher. Even 10 countries is quite a high number and we may reduce it even further if needed. This change is one of the results of a recent discussion on the forum, aimed at a more balanced war game. We may revisit this item once other improvements in the war game are completed.
3. The War Game
A recent discussion on the forum, that was constructive and in our view very productiv
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Psycho_Honey (Little Upsilon)
All worlds
30 Aug 2010 12:21Link
TOM, I thought the updates wouldn't affect wars already declared?
I am fighting a group of wars against an inactive president and now they have all restarted, and I am waiting til I guess tommorow now, my decs were already active, like shots being fired, can you allow them to go back active?
I am fighting a group of wars against an inactive president and now they have all restarted, and I am waiting til I guess tommorow now, my decs were already active, like shots being fired, can you allow them to go back active?
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Tom Willard (Little Upsilon)
All worlds
30 Aug 2010 13:03Link
This was not discussed but I too assumed that started wars will not be affected.
we will now find out.
we will now find out.
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SuperSoldierRCP (Little Upsilon)
All worlds
30 Aug 2010 13:26Link
---PLEASE READ THE CONVO FIRST DISCUSSION BELOW---
the econ levels are the same BECUASE THERE SO REALISTIC!!!
[5:03:21 AM] lmao
[5:03:32 AM] BECUASE AT THE CURRENT LEVEL ITS POSSIABLE TO BE LEVEL 10 ECON
[5:03:37 AM] well, he just tweeted that war protection is too high
[5:03:41 AM] AND MAINTAIN IT!!!!!!!!!!!!!!!!!!!
[5:03:45 AM] and he is going to lower it
[5:04:11 AM] even so i still have to have 125T
[5:04:20 AM] IN SOLID CASH OR LOANS
[5:04:23 AM] lol
[5:04:28 AM] 125?
[5:04:32 AM] its going to be hard when buying WP
[5:04:34 AM] a bit much...
[5:05:07 AM] ya at level 10 an econ player must have 5countries
[5:05:11 AM] here
[5:05:20 AM] Requirements for Game Level 10 (Peaceful Game)
Required number of Countries: 5
Required number of Enterprises: 2 <
the econ levels are the same BECUASE THERE SO REALISTIC!!!
[5:03:21 AM] lmao
[5:03:32 AM] BECUASE AT THE CURRENT LEVEL ITS POSSIABLE TO BE LEVEL 10 ECON
[5:03:37 AM] well, he just tweeted that war protection is too high
[5:03:41 AM] AND MAINTAIN IT!!!!!!!!!!!!!!!!!!!
[5:03:45 AM] and he is going to lower it
[5:04:11 AM] even so i still have to have 125T
[5:04:20 AM] IN SOLID CASH OR LOANS
[5:04:23 AM] lol
[5:04:28 AM] 125?
[5:04:32 AM] its going to be hard when buying WP
[5:04:34 AM] a bit much...
[5:05:07 AM] ya at level 10 an econ player must have 5countries
[5:05:11 AM] here
[5:05:20 AM] Requirements for Game Level 10 (Peaceful Game)
Required number of Countries: 5
Required number of Enterprises: 2 <
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SuperSoldierRCP (Little Upsilon)
All worlds
30 Aug 2010 13:53Link
and some food for though......
Pretend your an econ player working for level ten how long would it take?
So your main country makes 300B a month it would take 417GAME months or 70real days(based on LU) 140(based on the rest of the worlds) to make the 125T. Not including spending on anything it needs like roads, schools, ECT. Plus with 5countries you have to factor they need WP at the current rate of 115per month and the cost of CEOS. SO...
so off the bat just for defenses your slaves you need WP which costs 115 per month per slave meaning you need 460B per game month to cover your empire
A Full CEO slave at 30M pop taxing 10% makes 60B a month...4slaves*60B=240B...So 4slaves would make 240B per game month on top of the 300 your main makes is 540 now minus the 460 per month and you at 80B a month which would now take you 1563Game months or 260Real days(LU) 520Real Days (the rest of the game
Pretend your an econ player working for level ten how long would it take?
So your main country makes 300B a month it would take 417GAME months or 70real days(based on LU) 140(based on the rest of the worlds) to make the 125T. Not including spending on anything it needs like roads, schools, ECT. Plus with 5countries you have to factor they need WP at the current rate of 115per month and the cost of CEOS. SO...
so off the bat just for defenses your slaves you need WP which costs 115 per month per slave meaning you need 460B per game month to cover your empire
A Full CEO slave at 30M pop taxing 10% makes 60B a month...4slaves*60B=240B...So 4slaves would make 240B per game month on top of the 300 your main makes is 540 now minus the 460 per month and you at 80B a month which would now take you 1563Game months or 260Real days(LU) 520Real Days (the rest of the game
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Psycho_Honey (Little Upsilon)
All worlds
30 Aug 2010 14:16Link
Thx for looking into that Tom.
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Laguna
All worlds
30 Aug 2010 15:07Link
The game new's web feed has a problem. It is replicating older news.
Besides today's news, I received three feeds for twitter, the icons and the RSS feed again. I'm using Google Reader. Speaking of which, why isn't the web feed icon showing up on my url bar?
Besides today's news, I received three feeds for twitter, the icons and the RSS feed again. I'm using Google Reader. Speaking of which, why isn't the web feed icon showing up on my url bar?
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Psycho_Honey (Little Upsilon)
All worlds
30 Aug 2010 16:00Link
I don't know LG, but my twitter reported that the country I conquered took control in my country lol
Had me nervous becuase I walked away from the comp, and when I got back ....WTFizzle the guy was 'active' oh....noes.... but it was a glitch.
Had me nervous becuase I walked away from the comp, and when I got back ....WTFizzle the guy was 'active' oh....noes.... but it was a glitch.
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Jo Salkilld (White Giant)
All worlds
30 Aug 2010 16:02Link
Tom, thank you for all your hard work in responding to and working with the players on this. Please can you clarify a couple of things:
With the new 'war level', presumably the number of wars fought by a player will form the index which will then contribute to level requirements.
1. Will wars that you have lost or which reach no final conclusion count? If not, then players will be encouraged to wage wars only on countries that they are sure to win against, which will result in the larger players targeting the smaller ones.
2. Will wars against C3s count? If not, then there will be a rise in the number of player wars, with those aiming for higher levels targeting anyone and everyone. If you make it easier for players to avoid war if they wish to, then it may become very difficult for players to get up to the higher levels, just because there are too few other players (against whom they could win) to fig
With the new 'war level', presumably the number of wars fought by a player will form the index which will then contribute to level requirements.
1. Will wars that you have lost or which reach no final conclusion count? If not, then players will be encouraged to wage wars only on countries that they are sure to win against, which will result in the larger players targeting the smaller ones.
2. Will wars against C3s count? If not, then there will be a rise in the number of player wars, with those aiming for higher levels targeting anyone and everyone. If you make it easier for players to avoid war if they wish to, then it may become very difficult for players to get up to the higher levels, just because there are too few other players (against whom they could win) to fig
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Crafty (Kebir Blue)
All worlds
30 Aug 2010 17:45Link
Jo, I think the idea I put forward regarding 'war levels' was understood to set levels at which two players could war, so a lower war level player (new or econ) cant be bashed by a high war level experienced war player. So no starting wars that you can be SURE of winning.
You have to prove the ability to war, not just buy weapons, to achieve the levels in the full game mode.
Re: counting C3s wars, I personally would have the first couple of levels include C3s taken then make the 'war level' more reliant on active player wars, but I guess that needs kicking around at W3C.
Personally, I can see a LOT, or most, of new players wanting the bragging rights of gaining higher war levels and so fighting each other and learning the war game (the whole idea of the changes as I see it). I can picture chat now...
"Woot! got level 3 war today, beat that MOB n00b on FB..." ;)
"Cool, one more leve
You have to prove the ability to war, not just buy weapons, to achieve the levels in the full game mode.
Re: counting C3s wars, I personally would have the first couple of levels include C3s taken then make the 'war level' more reliant on active player wars, but I guess that needs kicking around at W3C.
Personally, I can see a LOT, or most, of new players wanting the bragging rights of gaining higher war levels and so fighting each other and learning the war game (the whole idea of the changes as I see it). I can picture chat now...
"Woot! got level 3 war today, beat that MOB n00b on FB..." ;)
"Cool, one more leve
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Psycho_Honey (Little Upsilon)
All worlds
30 Aug 2010 18:07Link
m0b n00b...Lmao
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whiteboy (Little Upsilon)
All worlds
30 Aug 2010 18:42Link
Damn Crafty...had to pick Mob
But I get your point, that actually would be pretty cool to hear players discussing such things and I think it might just work. That was one of the ultimate goals of my leveling c3 idea, create some sort of achievement system with war, we'll see how this one pans out, I think the idea is a good start.
But I get your point, that actually would be pretty cool to hear players discussing such things and I think it might just work. That was one of the ultimate goals of my leveling c3 idea, create some sort of achievement system with war, we'll see how this one pans out, I think the idea is a good start.
J
Jo Salkilld (White Giant)
All worlds
30 Aug 2010 19:21Link
If that is the intention, Crafty, then it would be a good development. Also agreed that lower levels should include C3s.
What I don't want to see is players losing their countries for the sake of someone else's level, so balance is essential, but hopefully W3C will be on top of that.
Hugs and respect
Jo
What I don't want to see is players losing their countries for the sake of someone else's level, so balance is essential, but hopefully W3C will be on top of that.
Hugs and respect
Jo
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Crafty (Kebir Blue)
All worlds
30 Aug 2010 20:02Link
Lol! Sorry Whiteboy, I guess I could have used a better example.
Crafty.
Crafty.
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Orbiter (Golden Rainbow)
All worlds
30 Aug 2010 20:17Link
its a really cool concept. and i'm anxious to get more details about it. i mean, the idea of fighting for the top warlord spot, is really cool. and in theory it would encourage warlords to fight warlords... but as Jo pointed out, with out careful checks to it, it could create the opposite of the desired result. and allot of that is going to be really tuff...
i've played allot of pk muds in my life. i find the challenge to be amazing. and the thrill of success... well the thrill of pvp can not be replicated. but their is often an inherent problem with them...
i used to play allot of god wars. you'd gain status by killing another player, and they'd lose status... and status would make your character stronger... so stronger players would pick on weaker players, to gain status to move up the later, and of course they'd get picked on by stronger players, get knocked, and go looking for the last easy person to kill.
i've played allot of pk muds in my life. i find the challenge to be amazing. and the thrill of success... well the thrill of pvp can not be replicated. but their is often an inherent problem with them...
i used to play allot of god wars. you'd gain status by killing another player, and they'd lose status... and status would make your character stronger... so stronger players would pick on weaker players, to gain status to move up the later, and of course they'd get picked on by stronger players, get knocked, and go looking for the last easy person to kill.
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Psycho_Honey (Little Upsilon)
All worlds
30 Aug 2010 20:49Link
LoL, Tommy, now all my wars ended for no reason.
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Psycho_Honey (Little Upsilon)
All worlds
30 Aug 2010 22:47Link
Tom, my wars have now ended completely whats up with that?
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Psycho_Honey (Little Upsilon)
All worlds
01 Sep 2010 05:15Link
48 hrs is completely way too long for war to start on LU.
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EC (Fearless Blue)
All worlds
24 Nov 2011 20:28Link
bump
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EC (Fearless Blue)
All worlds
24 Nov 2011 20:28Link
Here is where the 48 hour rule was created Andy
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WitchyPoo (Little Upsilon)
All worlds
25 Nov 2011 01:39Link
This confirms it, Andy is NOT tommi.
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SuperSoldierRCP (Little Upsilon)
All worlds
25 Nov 2011 02:28Link
not like you can click his name(Tommi) and it messages a player called Andy that kinda detective work is unallowed...
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Tom Morgan (Kebir Blue)
All worlds
25 Nov 2011 11:48Link
well sorry mr 60 minutes...