Simcountry
Forum General W3C - Game news September 9 2010 (Little Upsilon)

W3C - Game news September 9 2010 (Little Upsilon)

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Tom Willard (Little Upsilon)

All worlds
09 Sep 2010 18:08Link
1. Trading Plutonium

Plutonium trading is currently taking place outside the world markets. This has disadvantages for many players. On the other hand, we want to keep Plutonium outside the market and have some limitations on the type of player who can buy the product. We will now move most of the plutonium trading, in the coming two weeks to the Carina space station. Plutonium trading is currently already possible on that space station.

Plutonium trading through contracts and direct sale in the five worlds, will remain possible between countries, enterprises and corporations that belong to the same player. You can produce plutonium and sell it to your own countries and enterprises.

Starting September 22, selling plutonium outside your own corporations, countries, enterprises and empires will be possible on the Carina space station.

2. Direct Trading - correction

The direct trading menu is corrected and now show
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Psycho_Honey (Little Upsilon)

All worlds
09 Sep 2010 18:13Link
So, am I missing sumthing here Tom, I think this means Plutonium will be saleable to myself, but not third parties unless through a space station?
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whiteboy (Little Upsilon)

All worlds
09 Sep 2010 19:31Link
2 wing air support will destroy the war game only option will be massive amounts of nuclear weapons, this is a horrible decision, final nail in the coffin for the war game.
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Barrenregions (Fearless Blue)

All worlds
09 Sep 2010 21:18Link
I got a question, My navy weapons keep deactivating, It says i need more miliary bases to support it, But navy i thought you only need supply ships. And none of my other weapons are turning off, Why is this?
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Psycho_Honey (Little Upsilon)

All worlds
09 Sep 2010 21:33Link
You need more than 1 carrier barren. 25k weapons per carrier/fleet command. They act as bases for naval weapons.
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Crafty (Golden Rainbow)

All worlds
09 Sep 2010 22:21Link
Tom.
Ok, so now I have thousands of kilos of useless plutonium, seeing as how I have no wish to get involved the space trade game until it is tuned. Now, I could possibly make nuclear weapons with this pluto, but can you assure me that they too wont be tradeable only through space stations soon? Or is your intention to force space trading on us?

All of my countries with well established education systems that had plenty of excess workers are now suffering virtually unmanageable worker shortages, particularily Hi Tech seniors and Execs, can you do some sort of analysis of the effects of the changes to corporations you are making and maybe allow the first lot to settle in before you compound it with another round of corporation changes too soon? I'm sure it will all level out eventually but at the moment I have 100s of corps losing money due to less than 100% hiring which will add up to a very big hit after a RL month.

Thankyou,
K
Kitsune (Little Upsilon)

All worlds
09 Sep 2010 23:09Link
lol.... so war will now require large amounts of nuclear weapons AND you'll have to go into space to get plutonium~

Niiice...I couldn't have done it better myself!
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Jo Salkilld (White Giant)

All worlds
09 Sep 2010 23:16Link
I'll second that Crafty.

Tom, the players with more mature empires, high employment and fully upgraded corps are really suffering here. I have been closing corps like mad, have had HTE and HTS education priorities set at 20 since the change, and I am still short almost 200,000 HTEs and 20,000 HTSs in every country.

Can you find a temporary fix that allows us to radically alter the demographic, just until the game stabilises? Something like allowing us to change professions within other groups than just LLWs, MLWs and HLWs? If I could change Teachers or LLMs into HTEs and HTSs, it would go a little way towards solving the problem.

The prospect of it getting even worse, when we are still trying to cope with the last one, is horrendous!

Hugs and respect

Jo
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Scarlet (Little Upsilon)

All worlds
09 Sep 2010 23:30Link
<!-Quote-!>Quote:

Expected Next Week (September 15 or 16)

- In war, fed members will be able to participate in the defense with two air force units (up from one).<!-/Quote-!>



Tom, you dolt!

*snickers*
This moves the war advantage to multiple attackers. Air defense is like an eggshell once cracked, the gooey yolk of raided assets spills out. This is incentive to pirate multiple players at once with multiple players. Rather than single asset raids, we are justified in raiding multiple countries. I can't afford the 100K-120K Bombers it takes to crack 600 Defense Interceptor Wings, but I can afford 50K-60K and my friends can afford the other 50K-60K. We'll just take out 6 countries at once. Dismantle the godless empires of any econ player.

You know what the best part is. They won't be able to crack our defense because we will have spe
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SirSmokesAlot (Fearless Blue)

All worlds
10 Sep 2010 00:05Link
I agree with CC....If I where to say whats on my mind about worker shortages it wouldn't be nice. So I won't say anything at all.
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EC (White Giant)

All worlds
10 Sep 2010 00:35Link
SO with a two wing assisted response...this is a 1200 int or heli response?? That seems a bit drastic. I agree completely with Whiteboy...nukes nukes nukes.

This is only going to cost the attacker more in weapons and ammo...which means that they (I) will just have to attack more often to make up the difference. WB's also right...the nails gonna be in someones coffin when the decs only INCREASE from this change.
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Psycho_Honey

All worlds
10 Sep 2010 00:49Link
Well well now, I'm glad I got a buttload of nukes then huh.
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termite (Little Upsilon)

All worlds
10 Sep 2010 02:46Link
Scarlet. Can You teach me how to properly defend my country please?
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whiteboy (White Giant)

All worlds
10 Sep 2010 02:48Link
Yeah W, except that it won't matter. What this means is we should all just have our entire defense structured around air d and nuke defense and entire offense around nukes. Which means those tiny little holes which is the only thing you know how to find for sure won't be there, if people don't have to stock a bunch of offensive weapons and instead just a bunch of strat ammo and bombers, no holes from deacts. Speaking of which, when is it going to be time to fix the things that were supposed to be fixed and were of much bigger consequence than this silly change, i.e. c3 warfare and deact sequences AND equally as important, letting fed members who counter declare to defend fedmates begin their wars at the same time?

Scarlet and EC are exactly right as well, I've been telling you that the stronger you make defense, the less war you will see (which is maybe the intent) but the severity of the wars will grow and because there
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whiteboy (Little Upsilon)

All worlds
10 Sep 2010 02:50Link
Termite - Contact Scarlet at "Scarlet Zeppelin" on LU :)
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Tom Willard (Little Upsilon)

All worlds
10 Sep 2010 08:33Link
The pace of growth of corporations will be reduced to allow for easier accommodation to the new size.

In time, corporations will grow much bigger than they are now so you can either add population or close corporations. There is oversupply in some products and removing such corporations will cause little damage.

The total value of corporations in all countries and enterprises is increasing and will increase much further.

It is now already much higher than a month ago.
Even after the closing some corporations, the total value will remain much higher.

All the defense changes we are currently making were discussed recently on the forum and there was wide support for a stronger defense including the participation of multiple fed members. We have also discussed the possibility to make the number dependent on the numbers of attackers on the country.

In the past, all fed members could send interceptors to support t
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whiteboy (Little Upsilon)

All worlds
10 Sep 2010 09:05Link
You can't have high quality attack wings Tom, there is far too much risk in them being destroyed by your opponents to just leave them sitting there, even more so when upgraded. Plus, making that statement is silly when your opponent can then have 200 quality int wings, which, combined with 3 units participating in defense LITERALLY will make countries untakeable. As I said, only chance will be either blowing through nuke D ammo or finding a hole in nuke D...was that the intent of this? To increase the already excessive use of nuclear weapons in the game?

There was not widespread support for multiple wings, there was mild support and coming from people that do not necessarily understand the true implications. I, personally, can adjust as will many of my friends, the rest of Simcountry, not so much. By just increasing the strength of defense (multiple times now in the past few weeks although this was by far the most) you are making
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Psycho_Honey (Little Upsilon)

All worlds
10 Sep 2010 09:39Link
dum dum dum dum .........duuuum.
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Orbiter (White Giant)

All worlds
10 Sep 2010 09:54Link
...
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Maestro2000 (White Giant)

All worlds
10 Sep 2010 13:12Link
Plutonium

This update is a mistake

Plutonium trade should be allowed in world.
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Psycho_Honey (Little Upsilon)

All worlds
10 Sep 2010 13:45Link
Maestro, your membership was a mistake.

Terminated and revoked.
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Maestro2000

All worlds
10 Sep 2010 16:26Link
Wendy, are you having a slow day?

Sorry I couldn't make it to your birthday party. My flight was cancelled.
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Blueserpent (Little Upsilon)

All worlds
10 Sep 2010 16:46Link
As a strictly econ player,your need for nooks is none existant unless u aim to supply.

Restricting its open sale stops needless throwing of nooks by noobs. Using space, the newer players will have to have a lil gumption about them to get there.
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Maestro2000 (Little Upsilon)

All worlds
10 Sep 2010 17:08Link
Econ players do sell pluto

But making a rule to force the sale in space only...

I call that a restriction of trade.
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Blueserpent (Fearless Blue)

All worlds
10 Sep 2010 17:26Link
U can make it for ur own use only.

There arent enough products for u to trade in, in this game? LMAO