Simcountry
Forum General Anybody play FarmVille? (Kebir Blue)

Anybody play FarmVille? (Kebir Blue)

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Parsifal (Kebir Blue)

All worlds
26 Nov 2010 00:19Link
I've been reading about the tremendous success of FarmVille with about 55million players. It sounds like a kiddie version of SC but i know of grown ups who play. The elements sound similar. What's its appeal and could SC take some hints to make our game better?
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Kitsune

All worlds
26 Nov 2010 00:55Link
FarmVille is a click game.

There's no real thinking involved, you just log in and click on stuff to get money and make your farm look nice. I'd prefer that most games did not aspire to become FarmVille.

It was an ingenious idea for making money though. You get rewards for inviting your friends to the game, so it grows exponentially...
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Parsifal (Kebir Blue)

All worlds
26 Nov 2010 01:48Link
so why can't SC have the same exponential growth?
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Psycho_Honey (Little Upsilon)

All worlds
26 Nov 2010 02:19Link
Because of the increasing complexity and non intuitive game-play. When I came into sim the most common sense things you could do often led to the most undesirable consequences. Like contracts, common markets, etc.

To add to the confusion, bad docs that never get fully updated and confusion about separate functions in the game.... to name a few.
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Psycho_Honey (Little Upsilon)

All worlds
26 Nov 2010 02:20Link
Oh, and most of all, lack of immediate gratification. I don't mind taking my time to build something, but most don't.
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Solomon Grundy

All worlds
26 Nov 2010 04:18Link
So what is it then?

The feeling of accomplishment as their farms are looking nice? Yeah, it's probablly the feeling of success being provoked, which is a positive emotion and feels good.

I think there is an element of escapism. I also think that escapism is the biggest factor in selling these kinds of games. There is something about the game that allows us to feel better about ourselves, more in control, more powerful etc. They harness the imagination and as we play our lives suck a little less. Not that our lives are all that 'sucky' only that it can always be better. Being Ceasar and leading your legions to victory is much better than going to work Monday morning.

I believe the best selling games are the ones that harness this the best. I believe that the more we are able to allow our players to escape into a world where they are much more than they can be in real life is the key. This is my basis on posts t
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Serpent

All worlds
26 Nov 2010 04:21Link
All of the 6th graders at school beat me up, so I play SC and try to beat others up... it makes me feel good!
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Solomon Grundy

All worlds
26 Nov 2010 04:36Link
That's pretty 'sucky' Serpent because you're a 10th grader!


haha!
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Serpent (Fearless Blue)

All worlds
26 Nov 2010 04:56Link
All because Im 15 dont mean I gotta be in 10th grade! I mean c'mon, Im not a genius!
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Barren (Fearless Blue)

All worlds
26 Nov 2010 06:45Link
Now dont go harssing 10th graders now, Im a tenth grader. And im 15! -.-

No i dont play farmville, My Grama and my mom do, And my sisters, And there frineds to! And i know some people who play it to, They keep trying to get me to play and im like "NO!"
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Serpent (Little Upsilon)

All worlds
26 Nov 2010 06:49Link
Way to stand up and fight 'THE MAN' Barren! SAY NO!!
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Barren (Fearless Blue)

All worlds
26 Nov 2010 06:51Link
YUP, Fight The farmer and his dumb farm
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Aaron (White Giant)

All worlds
26 Nov 2010 08:59Link
SC can't have the same exponential growth because unlike farmville, here the longer you play the less money you make and the more frustrating it becomes to keep on top of changes and the less and less you're able to lay a good smackdown on noobs.
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Psycho_Honey (Little Upsilon)

All worlds
26 Nov 2010 12:31Link
LoL
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Parsifal (Kebir Blue)

All worlds
26 Nov 2010 14:08Link
i think a lot of you are onto things that make it popular. particularly Barren's observation that all the female members of his family play (not that SC doesn't offer something for female players too [whew, missed the bullet]. it sounds quite social. but others have said that it's got a short shelf life (keeping people's interest). does anyone know how it interfaces with Facebook? we seem to have some kind of interface with Facebook, but i can't figure out how to use that feature. any one use it?
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Border C (Little Upsilon)

All worlds
26 Nov 2010 14:53Link
What is 'Facebook'?
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Parsifal (Kebir Blue)

All worlds
26 Nov 2010 15:06Link
it's a porno site. just conjure up the possibilities for a site called Facebook.
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Solomon Grundy

All worlds
26 Nov 2010 15:51Link
<!-Quote-!>Quote:

SC can't have the same exponential growth because unlike farmville, here the longer you play the less money you make and the more frustrating it becomes to keep on top of changes and the less and less you're able to lay a good smackdown on noobs.<!-/Quote-!>




The Gamemaster needs to take special note of Aaron's post. If he finds it to be true can we all agree that it needs to be repaired?
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Solomon Grundy

All worlds
26 Nov 2010 16:15Link
There are many of us that won't use Facebook or it's look-alikes. They're a govt intel projects. Heck SimCountry probably is too but I don't mind because the Dutch and the whole wooden shoe thing just isn't as scary to me. lol

Actually goose stepping in wooden shoes would be a lot of fun to watch.
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Parsifal (Kebir Blue)

All worlds
26 Nov 2010 16:17Link
i agree with Arron too. but i note that in the past month or so, the number of players on Farmville has dropped about 10%. (6million) people continually need to be stimulated.
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Aaron (White Giant)

All worlds
27 Nov 2010 00:53Link
maybe if you could buy matches from farmer joe to burn farmer bobs farm down to help sell your cows at a higher price it would hold more peoples interest, until they sold fire protection for barns at 30 cents a day and made all silos fireproof.....and then made it so you could only burn down farms that were within + or - 5% of the acerage of your own farm......maybe it might be stimulating
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Solomon Grundy (Little Upsilon)

All worlds
27 Nov 2010 10:27Link
See though? If they limited the farm burning to +/- 5% their size then they will never experience(lets call it) the 'co-op' where a bunch of smaller farmers get together to gang the big farmer. a player developed strategy that could make the game more fun. That now can never develop because, in this case no problem was fixed only an anticipated problem was thought to be avoided.

To limit it to 5% over an anticipated problem is counter productive. There should have been a real problem to fix to restrict it like that, not just out of fear of one.

I'm convinced that many anticipated problems and anticipated problems that become reality are self correcting, meaning that the players themselves through play correct the imbalance.

I would like the see SimCountry allow time for self correction in many cases.
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Aaron

All worlds
27 Nov 2010 19:36Link
So what you're saying is that making an interactive game less interactive is counter productive and sometimes fewer GM interventions are needed because the game will most often times balance itself given some time?
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Orbiter (Little Upsilon)

All worlds
27 Nov 2010 20:59Link
the 5% +/- isn't fair, it should only be allowed if you have the exact same acrage. and then only if the other guy gives you permission