Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Jozi Chat, 5th of December

Topics: General: Jozi Chat, 5th of December

Laguna

Sunday, November 28, 2010 - 03:30 pm Click here to edit this post
The fifth Jozi Chat of 2010 will happen on the 5th of December, a sunday, at 14:00/2PM UTC on TNN.

Jozi is the owner of Simcountry. He participates in these sessions to receive and comment on player input. So, if you would like to discuss and offer suggestions or report bugs in real time, this is the time to do so.

This meeting will take place at:
- New York: 10AM
- Los Angeles: 7AM
- London: 3PM
- Amsterdam: 4PM


This chat will happen on a IRC server and, as such, you will need an IRC client in order to be present. One of the clients you may use is mIRC or ChatZilla.

Once you have one of the client set-up, in the lower bar, type:
1. /server simnews.mine.nu
2. /join #jozichat

If you are having problems setting this up, you can use the webclient.

Countdown clock.
Time around world.

SuperSoldierRCP (Little Upsilon)

Sunday, November 28, 2010 - 07:02 pm Click here to edit this post
*puts thinking cap on*

i totally have questions for jozi

Solomon Grundy

Sunday, November 28, 2010 - 07:11 pm Click here to edit this post
Screw that...

I aint fallin' for this, they're going to have to pay me gold coins to pick MY brain in real time!

Barren (Fearless Blue)

Sunday, November 28, 2010 - 07:37 pm Click here to edit this post
TAKE THAT GODDAMN THINKING CAP OFF

Its mine.

*Put thinking cap on*

I gots a good idea.

Scarlet

Monday, November 29, 2010 - 01:31 am Click here to edit this post
Fools. I don't need a thinking cap, but unfortunately, I never wake up for these things.

SuperSoldierRCP (Little Upsilon)

Monday, November 29, 2010 - 06:35 am Click here to edit this post
Well scarlet post your ideas. I asked your last idea about the Investment funds for you.

Everyone if you have a question post it id be happy to ask Jozi for you. :)

Søren (Little Upsilon)

Thursday, December 2, 2010 - 07:56 pm Click here to edit this post
If I am unable to make it to the Jozi chat, I would like the moderator to present this idea in my stead:

A Proposal to revise the way country goods are bought and used (the country ordering of goods for country population). This could work in two ways:

1. Eliminate country purchasing of goods and let the population buy them directly.

-The population will buy the highest quality it can afford under the economic circumstances.

-These circumstances will be figured from a combination of the employment rate, salary level, demographic of workers (for example, a high tech economy would get bonus here), and the welfare index. All these will figure into where in the range of 100-250 quality a country's people will buy its goods. Obviously, people want the best quality they can afford... afford being the operative word.

-The purchasing of these goods is then taxed by the country as sales tax

PROs: adds importance to the welfare index, good employment, and rewards careful corp choices. It also cuts a cost and turns it into a stream of income

CONs: May be hard to implement/program

Neutrals: The cut costs and gained income will be partially offset by strengthening one's indexes. In order to get more out of this, you would have to spend more to raise your welfare, thus creating balance.


2. Keep country purchasing how it is, change the way it's sold to the population.

-The purchasing reminds the same; countries choose what goods their people get on the same quality scale of 100-250, and the countries buy it, then sell it to the people.

-From these sales, a sales tax is charged which then nets a profit from the country's sales to its population

-This sales tax is determined by the game based off of your welfare index

-If you have poor economic conditions (high unemployment, bad salaries) coupled with low welfare and you are buying high Q products for your people, sometimes the "sales tax" can go into the negatives, meaning your country is giving discounts to its poor citizens. This should only happen when the country is buying too high Q for the population to afford.

PROs: Probably easier to program, less of a change, still adds more importance to welfare and other indexes, still adds the potential to increase country income slightly, seems realistic

CONs: could confuse some players, but they could just keep buying at 100Q and not have to worry about it

Neutrals: Higher country costs of buying goods are offset by the sales tax - just make sure your indexes are good to reap the benefits. Also, costs of higher indexes should provide some balance.


The idea here isn't to add superfluous income or cost that will simply cancel each other out (and do nothing but provide more numbers to look at), but create a new way to potentially make or lose money as a reward for running their countries better.

I think that whenever you suggest proposing something that adds money, it is already inherently balanced when doing it WRONG will cause you to lose money.

Maestro2000 (White Giant)

Friday, December 3, 2010 - 08:17 am Click here to edit this post
I like both ideas.

Solomon Grundy

Friday, December 3, 2010 - 09:27 am Click here to edit this post
I like the ideas but what's on the GM's plate already that is broken and needs fixing rather than working and could be improved?

I wish the GM would post a list of things slated to be worked on including whatever the current project is.

Solomon Grundy (Little Upsilon)

Friday, December 3, 2010 - 10:25 pm Click here to edit this post
Quintalius Immortal (Little Upsilon)
Friday, December 3, 2010 - 10:21 pm
--------------------------------------------------------------------------------
i keep gettin gold coins and buying game money...WHEN I SEND THE MONEY TO MY COUNTRIES ....IT DOESNT APPEAR!!!1 WHERE IS MY FREAKIN MONEY!? I WAS TRYING TO PAY DEBT NOW I'VE WAISTED 17T ON NOTHING! IM GETTIN REALLY FRUSTRATED WITH THIS [beep] GAME!


Attn: GM(s)

Psycho_Honey (Little Upsilon)

Saturday, December 4, 2010 - 12:01 am Click here to edit this post
Yo, I want my money.

Tom Willard

Saturday, December 4, 2010 - 12:19 pm Click here to edit this post
The first incident of not receiving money for gold coins, or any failed transfer has yet to show up.

We do get some messages from time to time.
we answer all.
Then they find the account and check the cash graph etc...

Solomon Grundy

Saturday, December 4, 2010 - 05:05 pm Click here to edit this post
I like how they're on top of things :)

SuperSoldierRCP (Little Upsilon)

Saturday, December 4, 2010 - 07:26 pm Click here to edit this post
no there not lol... i took a C3 on the 28th with 6 people witnesses i decked a C3 with 11T cash at the start of the war come then end 30min later it has less then 1T and the GM is like ..... yup we see 1T whats the prob?

Tom Willard (Golden Rainbow)

Saturday, December 4, 2010 - 10:15 pm Click here to edit this post
We run a procedure, and it checks all C3s each game month, and removes cash if it is above 1.2T

you mailed me about it and I explained the same.
This is as old as the game.

But if you think it does happen, show me one.
it could not be the only one and the one you reffered to was 10 days ago.

C3 countries at each level get a cash injection as published here end of October.
it starts with less than 1T at the low war levels and it is 15T at war level 8.

The amount you can win is set immediately when war is declared, independent of the previous cash level (the previous level cannot increase as explained above).

It does not matter in fact how much cash a C3 country has. Winning a war against a C3 country will deliver a fixed amout, depending on the level and not on the cash level the country had before.


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