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GM! STOP THE OVER-CONTRACTING! (Little Upsilon)

Topics: General: GM! STOP THE OVER-CONTRACTING! (Little Upsilon)

Søren (Little Upsilon)

Tuesday, November 30, 2010 - 10:05 pm Click here to edit this post
I'm sick and tired of being unable to offer the correct amounts on contract in my common market!

It's a freakin' crap-shoot when I try to alter offered amounts as to whether the game actually does what I want or adds the "adjusted" level to the previous level!

And there are OTHER times, when I want to offer only a few corps, hit "submit" and EVERY corp offers MORE production, so corps end up offering 200% of what they produce.

This isn't rocket science!

Tom, Jozi, somebody - FIX THE CM PRODUCT OFFERING SO IT WORKS CORRECTLY AND CONSISTENTLY

CorporatePartner (Little Upsilon)

Wednesday, December 1, 2010 - 03:18 am Click here to edit this post
Yes, but it's a bit more complex.

First of all, you can offer % of all corporations --based on their current production level-- up to 100% for the local/common market.

Supplies, also will contract up to 100% --of current supplies used-- similar to offered %.

If corporation production changes, then the 100% to offer changes, and usually the 100% supplies needed changes as well. If this --decreases--, the amount for production remains, and may over-contract, while for supplies it will auto-decrease to match the useage.

There are a few ways to 'manage' this: have all corporations at 100% hiring when doing offers and acceptances, and plan for your corporation to grow, so, add more supplies than necessary at high quality. Of course, you could manually go back and re-offer, and re-accept, too -- have fun with a big enterprise, though.

Also, you could just do manual contract for important contracts (not Services, etc.) and set these up individually...more work initially, but, those contracts won't auto-adjust, and screw up your supply needs.

Another way, is to combine manual sales to local corporations with contracts, so that you have some contracts made, they change around however they do, but you periodically dump 60 months worth of key supplies into your corporations. Then, sometime later, when you 'have time', you can slowly go back and re-offer, re-accept to get back to the contract % you want.

Finally, if you offer % to the common market as "local and common market", it will be independent of "local only" or "common only" offers, so you could keep offering past 100%. Sometimes, when offering again to the same market, it will cancel existing %s, if lower, and re-adjust to the higher amount, or decrease to the lower amount. But, it seems that sometimes, it does --not-- replace existing offers, but just adds to them -- that seems to be a bug/glitch. In that case, you can ignore it for a while, or go through and cancel the overages, or there is one trick; offer 100% from "local only", which will add to the total offered %, then re-offer local and common at the minimum % -- the offered amount for local and common should auto-decrease at that point, leaving you with 100% local and some small % local and common; then, re-offer to local and common again at your desired %, and the local may drop out, too...sometimes it doesn't, so either ignore it (if using common anyways, not local) or reoffer local at 0 to auto-retract all local offers. The basic idea is, use one to "hold" the total %, while canceling the other, because the common market system likes having the offered % stay, once it is offered, ie. it is hard to directly retract. For supplies, you can just cancel all contract for all, or indicidual, corporations, and just re-do the accept contracts.

Søren (Little Upsilon)

Wednesday, December 1, 2010 - 04:06 am Click here to edit this post
CP, I know all this. It's not what I'm talking about. I'm talking about the bug/glitch.

Solomon Grundy (Little Upsilon)

Wednesday, December 1, 2010 - 05:53 pm Click here to edit this post
Oh, I think I know what's going on.

Your common market settings for percentage amount offered is higher than you are trying to adjust and your corps are automatically offering what you agreed to when you joined that common market. I think you may want to lower that.

I think this might be your problem, just a guess at this point though. 200% is odd, maybe something else is going on here.

Think this might be your gremlin?

Psycho_Honey (Little Upsilon)

Wednesday, December 1, 2010 - 06:24 pm Click here to edit this post
You have to cancel ALL contracts then re offer to common market. When you try to adjust corps that don't offer the agreed amount to the cm, you end up adding more contracts for higher amounts to corps that are offering to correct amount.

So if you have %25 on your good corps, and 10% on others, when you try to adjust them by selecting all corps form on the bottom, you add another 25% to existing contract amounts. I think that is what he meant. It drove me crazy for a long time too. Offering too much of your production to the CM will kill the heck out of your profits.

Just cancel all contracts manually, then when you offer 0% for all your corps, re offer the correct amount you want contracted. You can't do it using the form for all corps on the cm page either. The game doesn't allow it and gives a message about the minimum you should offer if you try to reset the corps back to 0% from the cm page. You have to go to corps, and then cancel all contracts. You will see all supply and consumption contracts, and check boxes to cancel each contract for each supply in every corp you have. Then you will know you are on the right page. Be aware though, you may not be able to cancel 1 or more of these contracts manually either. It was some glitch that was reported some time ago. Not sure if it got fixed, I just stopped doing cm crap altogether.

If you try selecting all contracts and 1 contract cannot be canceled, it will stop the cancellation of all of the contracts. To make it worse it will only tell you what cannot be canceled 1 contract at a time to add to the frustration. What you will have to do is continue selecting at the bottom "cancel selected contracts" then deselect the contract that cannot be canceled while leaving all the others selected, then try hitting the button again, "cancel all selected contracts" deselect each contract that shows up as not able to cancel. Once you have eliminated the contracts that cannot be deleted, the game will cancel the ones that can be canceled. When I had this problem, I was limited to about 5 or so contracts out of 800+ that couldn't be canceled. So you have fun figuring out how to delete those few, but this will help you delete almost all of them, then you can go and re-offer the correct amount of product to the cm. Be sure to keep your hiring at 100% though because the contracts may change again and you will have to do this again.

Søren (Little Upsilon)

Wednesday, December 1, 2010 - 11:31 pm Click here to edit this post
Solomon: No. My CM minimum is set as THE minimum

Psycho: I'm talking about adjusting on the CM page, where occasionally it will re-offer what you already have inputted on top of new offers. The page should be ready by the game -ALWAYS- as an adjustment, never addition or subtraction. And it should be capped at 100% of base production. So, you know what I'm saying (I think), but canceling should be unnecessary.

The Silverhilltrader (Kebir Blue)

Thursday, December 2, 2010 - 01:43 pm Click here to edit this post
To me this sounds like a bug that is long overdue for a fix.


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