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Søren (Little Upsilon)
All worlds
23 Dec 2010 15:09Link
As I made my breakfast this morning, I thought a little about the current state of SC, and where the game has come from. These are my thoughts on what needs to happen as the game moves forwards.
1. First and foremost, STOP trying to balance the game. You, W3C, have opted to create a persistent game-world. This means it will always be unbalanced in favor of longer-term players. Therefore, the best you can hope for it to build a COMPETITIVE game model that allows new players to be competitive with the older ones - after a little bit of work and guidance/help.
This already exists. SC allows new players to be competitive with older ones after only about 3-6 months of gameplay. This is great considering how long the game has been running.
2. Moving directly off of point #1, for a competitive model to work, there needs to be incentive for older players to work with newer ones to give them guidance and help make them stronger. That means
1. First and foremost, STOP trying to balance the game. You, W3C, have opted to create a persistent game-world. This means it will always be unbalanced in favor of longer-term players. Therefore, the best you can hope for it to build a COMPETITIVE game model that allows new players to be competitive with the older ones - after a little bit of work and guidance/help.
This already exists. SC allows new players to be competitive with older ones after only about 3-6 months of gameplay. This is great considering how long the game has been running.
2. Moving directly off of point #1, for a competitive model to work, there needs to be incentive for older players to work with newer ones to give them guidance and help make them stronger. That means
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Søren (Little Upsilon)
All worlds
23 Dec 2010 15:16Link
Oh, and about feds... the fact that a handful of players can wipe out a world, killing one of the largest feds in the game (WGC) doesn't mean that the war game is imbalanced or needs to be changed. It means that everyone else sucks. Hard. Anything you can do, I can also do because we're both playing the same game.
It does, however, testify to the woeful inefficiency of feds. They're clunky and hard to organize. The branch system is fundamentally flawed.
While we're creating an internal message-board for federations, lets also change the personal messaging system to a bulletin-style setup (astroempires, Ogame, tribalwars, otherrandominternetgamethathasthissoitobviouslyisnttoodifficult anybody?).
It does, however, testify to the woeful inefficiency of feds. They're clunky and hard to organize. The branch system is fundamentally flawed.
While we're creating an internal message-board for federations, lets also change the personal messaging system to a bulletin-style setup (astroempires, Ogame, tribalwars, otherrandominternetgamethathasthissoitobviouslyisnttoodifficult anybody?).
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Søren (Little Upsilon)
All worlds
23 Dec 2010 15:23Link
edited: A point of clarification requested by CP -
corporatepartner: also, could you clarify this: "Once you pass war level three, you can toggle over to war mode and level up under the full-game level requirements. I think many players would opt for this. "
corporatepartner: this idea, among all is maybe the most important..
The idea for this part is pretty simple and goes like this:
Beneath War Level (WL) 3, you are considered a peaceful player, as you cannot be attacked and it is also assumed you do not have proficiency with the war engine.
Players under WL 3 play according to the peaceful-mode game requirements.
Once you reach WL 3, you are then able to toggle to the full-game mode and level according to those requirements.
Furthermore, after you reach WL3, you should get the option of which level you want to fight C3s at. You can fight them at your present level, or at any
corporatepartner: also, could you clarify this: "Once you pass war level three, you can toggle over to war mode and level up under the full-game level requirements. I think many players would opt for this. "
corporatepartner: this idea, among all is maybe the most important..
The idea for this part is pretty simple and goes like this:
Beneath War Level (WL) 3, you are considered a peaceful player, as you cannot be attacked and it is also assumed you do not have proficiency with the war engine.
Players under WL 3 play according to the peaceful-mode game requirements.
Once you reach WL 3, you are then able to toggle to the full-game mode and level according to those requirements.
Furthermore, after you reach WL3, you should get the option of which level you want to fight C3s at. You can fight them at your present level, or at any
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CorporatePartner (Golden Rainbow)
All worlds
23 Dec 2010 15:51Link
could you clarify this: "Once you pass war level three, you can toggle over to war mode and level up under the full-game level requirements. I think many players would opt for this. "
[7:54:56 AM] this idea, among all is maybe the most important..
[7:55:32 AM] marizzio has become available
[7:55:40 AM] marizzio has left
[7:56:11 AM] ptbrules has left
[7:56:21 AM] maybe, something like..."country index levels" are separate from "war (ability) levels"
[7:56:44 AM] toahan has become available
[7:56:44 AM] toahan has left
[7:56:53 AM] you could earn Gold Coins for each, or just one or the other..
[7:57:37 AM] ..that would eliminate the two 'modes'
[7:59:46 AM] maybe just have country leveling based on the current "war mode" levels, since most all countries use that anyways, and eliminat
[7:54:56 AM] this idea, among all is maybe the most important..
[7:55:32 AM] marizzio has become available
[7:55:40 AM] marizzio has left
[7:56:11 AM] ptbrules has left
[7:56:21 AM] maybe, something like..."country index levels" are separate from "war (ability) levels"
[7:56:44 AM] toahan has become available
[7:56:44 AM] toahan has left
[7:56:53 AM] you could earn Gold Coins for each, or just one or the other..
[7:57:37 AM] ..that would eliminate the two 'modes'
[7:59:46 AM] maybe just have country leveling based on the current "war mode" levels, since most all countries use that anyways, and eliminat
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Søren (Little Upsilon)
All worlds
23 Dec 2010 16:20Link
I actually wouldn't be opposed to adding rewards to the war levels; however, I just don't think the GMs would go for it as much. At any rate, I think there is a significant volume of material to be discussed here as it stands.
I do like the idea of an X-Y setup for game level - war level that you can view like we view people's game levels. It should be as easy as adding the row to the country pages, right? Just put it below the game level
I do like the idea of an X-Y setup for game level - war level that you can view like we view people's game levels. It should be as easy as adding the row to the country pages, right? Just put it below the game level

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Navamin (White Giant)
All worlds
23 Dec 2010 16:41Link
Hmm, interesting ideas. I do hope that federations are improved. I, as a peaceful player (at least for the next few months or so, maybe forever) would like something to do. Maximizing income, spending, and corporations is fun and all...but I'd like something that is not war and is not economics. Perhaps this is the wrong game for that, but it would be fun to have more international stuff.
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Scarlet (Little Upsilon)
All worlds
23 Dec 2010 18:20Link
+10 Soren
Seriously, check your LU messages.
EDIT:
I would also like to say that I think certain people should dispense with the notion that somehow PLAYING the damn game is bad for the game.
Seriously, check your LU messages.
EDIT:
I would also like to say that I think certain people should dispense with the notion that somehow PLAYING the damn game is bad for the game.
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Josias Jorvick (Kebir Blue)
All worlds
23 Dec 2010 20:53Link
thank you for that soren
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White Darkness (Kebir Blue)
All worlds
23 Dec 2010 21:46Link
I'd want to keep black outs, a man has to sleep sometime.
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Serpent (Little Upsilon)
All worlds
23 Dec 2010 22:15Link
You can sleep when you dead! LOL
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Søren (Little Upsilon)
All worlds
23 Dec 2010 22:47Link
There are way to ensure that your enemy will have a difficult-to-near impossible time winning before you go to bed so that you can grab some sleep.
If your country isn't in the state to be able to do that, then you've probably already lost or are about to lose anyways. And a blackout period shouldn't save you from that.
And a 48-hour warning means there is plenty of time to prepare your country so that it can last long enough for you to be able to get home from work/school/etc if decs go live when you can't be around.
If your country isn't in the state to be able to do that, then you've probably already lost or are about to lose anyways. And a blackout period shouldn't save you from that.
And a 48-hour warning means there is plenty of time to prepare your country so that it can last long enough for you to be able to get home from work/school/etc if decs go live when you can't be around.
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White Darkness (Little Upsilon)
All worlds
23 Dec 2010 22:52Link
Fair enough
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Crafty (Kebir Blue)
All worlds
24 Dec 2010 03:07Link
The way I see it is the last person remaining who hasn't got up and left the game, wins!
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Homerdome (Golden Rainbow)
All worlds
24 Dec 2010 04:38Link
I like the Idea Soren, somthing needs to be done with the war levels. Also in the current state that its in, you can amass a huge amount of weapons and ammo at lvl 1 and decide when it's good for YOU when to lvl up and strike your target. Questions.. anyone at say lvl 7 are they helpless to defend a fed mate if there attacked by someone who are in the lower levels? Has the war game become more difficult to wage war against a live president? Theres an inactive fed member, he's at lvl 0. His countries will turn to dust and no one can take them over before that happens. I myself see flaws in this setup. there has got to be a better way.
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SuperSoldierRCP (Little Upsilon)
All worlds
24 Dec 2010 04:41Link
i agree with homerdome plus freeplayers cant pass lvl 3 in the war game...WTF look at FB filling with new players ur telling me there dead weight?
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Jojo T. Hun (White Giant)
All worlds
24 Dec 2010 05:51Link
Good ideas about feds. Right, there should be more explicit incentives for vet feds to invite in newer members. Better internal communication is needed. Feds of players, rather than feds of countries, works better, and the game structures should reflect that.
I think blackout hours should be posted on a country's main page. Unless something has changed recently, even the best defended country can't withstand a strong attack for more than a few hours, and blackouts are useful for the defender.
I think blackout hours should be posted on a country's main page. Unless something has changed recently, even the best defended country can't withstand a strong attack for more than a few hours, and blackouts are useful for the defender.
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Psycho_Honey (Little Upsilon)
All worlds
24 Dec 2010 06:00Link
Nice Soren. Looks to be about unanimous consent on the forum as well, something not often achieved by the most influential players of the game. Not sure who you really are, but you have a lot of insight that should be taken very seriously for the 'good' of the game.
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Psycho_Honey (Little Upsilon)
All worlds
24 Dec 2010 06:01Link
If only this was brought up before war levels were introduced :s ...
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Psycho_Honey
All worlds
25 Dec 2010 06:24Link
bump.
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The Silverhilltrader (Kebir Blue)
All worlds
25 Dec 2010 13:35Link
"I actually wouldn't be opposed to adding rewards to the war levels."
Neither would I.
"Feds of players, rather than feds of countries, works better, and the game structures should reflect that."
Yes, I agree it would work better.
Neither would I.
"Feds of players, rather than feds of countries, works better, and the game structures should reflect that."
Yes, I agree it would work better.
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whiteboy (Little Upsilon)
All worlds
25 Dec 2010 23:06Link
Several good ideas here Soren, very well said.
It's time to release the war level restrictions, too many problems were trying to be addressed with a single solution (protecting good/war players from newer/econ players and eliminating the issue of c3 warfare in particular).
I like the level 3 cut off point, makes sense. I also like the rewards for war levels although they were already supposed to be being introduced. The original idea for the war levels was intended to serve 1 purpose, reward people for learning warfare so that the war game could come back and people wouldn't be so helpless in defending themselves. Attaching restrictions to the system completely eliminated the purpose it was supposed to serve...eliminate the restrictions as suggested and introduce high war levels with rewards and it would have the intended effect.
The war level 3 restriction will make it so that no one who is attacked will be ab
It's time to release the war level restrictions, too many problems were trying to be addressed with a single solution (protecting good/war players from newer/econ players and eliminating the issue of c3 warfare in particular).
I like the level 3 cut off point, makes sense. I also like the rewards for war levels although they were already supposed to be being introduced. The original idea for the war levels was intended to serve 1 purpose, reward people for learning warfare so that the war game could come back and people wouldn't be so helpless in defending themselves. Attaching restrictions to the system completely eliminated the purpose it was supposed to serve...eliminate the restrictions as suggested and introduce high war levels with rewards and it would have the intended effect.
The war level 3 restriction will make it so that no one who is attacked will be ab
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BaneslayerAngel (White Giant)
All worlds
27 Dec 2010 05:40Link
So i thing W3C in response to this forum post should follow these steps:
1. flash the war engine back to 1 year ago
2. insert these forum ideas
3. restart
4. Welcome to life on SC again
Muuuuah Soren! <3
1. flash the war engine back to 1 year ago
2. insert these forum ideas
3. restart
4. Welcome to life on SC again
Muuuuah Soren! <3