Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Solution to War problem (White Giant)

Topics: General: Solution to War problem (White Giant)

chrysostom (White Giant)

Friday, January 7, 2011 - 04:41 pm Click here to edit this post
I have a simple solution to all the war problems. If you defeat another empire in a war (and the empire can also surrender prior to the war or at any time), rather than gaining land, you gain a tribute.

When you win a war against another empire, the empire you defeat owes you 10% of their gross income every game month. This goes on until one of the following takes place:

-At any time you can elect to stop taking the 10% of their income.
-If the defeated empire declares war on you and defeats you, it no longer must pay the 10%
-If you are defeated in battle, all the countries paying you 10% are freed from your rule and no longer are required to pay you.
-Any empire paying 10% in tribute due to loss in war cannot be attacked.

Thus, if you want to avoid war, you simply can surrender when attacked and pay 10% tribute and are safe while paying tribute.

This provides an incentive to attack others (you get money), and provides a reasonable option to econ only players (pay for protection).

Maestro2000 (Kebir Blue)

Friday, January 7, 2011 - 04:49 pm Click here to edit this post
Put this up for a vote

KissOfDeath

Friday, January 7, 2011 - 04:49 pm Click here to edit this post
Can I borrow your Visa Card???? lol

Psycho_Honey (Little Upsilon)

Friday, January 7, 2011 - 05:02 pm Click here to edit this post
Phail of the week.

Psycho_Honey (Little Upsilon)

Friday, January 7, 2011 - 06:31 pm Click here to edit this post
I think there are rules against extortion. Not sure if it is written down, but I am positive it is at least implied. Basically that is about all that will result from this setup. This or something similar was discussed in the past. It wasn't adopted.

Maestro votes are useful in displaying how more or less a majority thinks in sim. But if the majority doesn't line up with what w3c wants it usually isn't worth wasting the time to load the vote screen.

Take a statistic of how many votes actually passed and how many of the suggestions or changes were actually adopted, and then implemented into the game. I would venture to say less than 5-10% Max.

Psycho_Honey (Little Upsilon)

Friday, January 7, 2011 - 06:42 pm Click here to edit this post
I'm also going to say that there is no war problem. There is a people problem.

You pay to join the game. You see what it is. Then you want to change it. But your ideal simcountry isn't going to be everyone's ideal simcountry. But everyone paid to play what was already in place. So there is nothing really wrong with the game. If there were, people wouldn't be here in the first place.

Isn't that a problem? I would also say that unless you have a proven track record for consulting on failing games or a successful gaming model of your own, that you(you in general, not you in particular btw) should not be advocating change in a game you have no stake in.

And let us get this straight, Change is not necessarily improvement and improvements don't necessarily require change.

Improvements and suggestions for improvements should always be welcomed and discussed. Changes to fundamental parts of the game should not be discussed. Unless you've proven yourself worthy to take part in such conversations which will ultimately have a large effect on the game moving forward.

Improvements are in terms of functionality, changes to gameplay can have a very negative or positive effect. This is why this should not be done in a huge way or in high frequency. The more and more it happens the more and more people get upset, or become displeased, becuase all of a sudden, that which they paid to play is no more and fundamentally changed.

The bottom line is play the game you payed to play. Not a single person here has any 'simple solution' to anything here. Becuase we have not put anything into this game. You don't understand why so many different people play this game. So most likely what you will do by changing so much is offend paying players.

Keto

Friday, January 7, 2011 - 10:35 pm Click here to edit this post
I agree with Wendy. Play the game you joined to play. Don't try to change things all the time.

When you play other games online or on ps3, etc., you cant change the rules but you play anyways.Play SC the way it was originally developed.

"and provides a reasonable option to econ only players (pay for protection). " sounds like buying WP doesn't it?

Blueserpent

Saturday, January 8, 2011 - 01:10 am Click here to edit this post
restoring it to what is was is what i paid to play....not this graveyard

CaoYi (Fearless Blue)

Saturday, January 8, 2011 - 01:19 am Click here to edit this post
LOL Blueserpent. GM won't let you put your hands in his pockets:)

Jojo T. Hun (Fearless Blue)

Saturday, January 8, 2011 - 02:33 am Click here to edit this post
Nothing is permanent but change. --Heraclitis

La plus ca change, plus c'est la meme chose. --some French guy

It's the most unhappy people who fear change. --Mignon McLaughlin

Things alter for the worse spontaneously, if they be not altered for the better designedly. --Francis Bacon

He who rejects change is the architect of decay. --Harold Wilson

Because we cannot accept the truth of transience, we suffer. --Shunryu Suzuki


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