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Jonni Gil
All worlds
14 Jan 2011 14:47Link
1. War on Fearless Blue
Recent changes in the rules of war have done a lot to protect players who are not interested in war and players who are new to the game. The new rules were introduced on all the worlds.
We are now moving to relax the war rules for Fearless Blue and allow for easier and less limited war process. To keep protecting new players, we will limit the wars for low war level countries to wars against C3 countries.
All countries on Fearless Blue with war levels 0, 1 and 2 will be able to declare wars only on C3 countries and by doing so they will gain some war experience and if such wars are won, they will increase their war level. Attacking C3 countries at your own war level, allows for a slower move up the war levels and will give new players more experience before they enter the higher risk, president against president war scenario.
Players at War level 3 and higher, on the Fearless Blue world, will be a
Recent changes in the rules of war have done a lot to protect players who are not interested in war and players who are new to the game. The new rules were introduced on all the worlds.
We are now moving to relax the war rules for Fearless Blue and allow for easier and less limited war process. To keep protecting new players, we will limit the wars for low war level countries to wars against C3 countries.
All countries on Fearless Blue with war levels 0, 1 and 2 will be able to declare wars only on C3 countries and by doing so they will gain some war experience and if such wars are won, they will increase their war level. Attacking C3 countries at your own war level, allows for a slower move up the war levels and will give new players more experience before they enter the higher risk, president against president war scenario.
Players at War level 3 and higher, on the Fearless Blue world, will be a
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Scarlet (Golden Rainbow)
All worlds
14 Jan 2011 15:57Link
Interesting, but painful.
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NiAi (Little Upsilon)
All worlds
14 Jan 2011 16:00Link
Good change for FB. If it works out maybe other worlds warlevels restrictions can be relaxed somewhat to once again open up the field for player/player wars, but much of this that has already been hotly debated :P
Change about nuclear weapons is interesting, interstellar gun-running seems to be way of the future. But what will happen to todays nuclear weapons production on the other worlds? Phasing em out over the months to come?
Change about nuclear weapons is interesting, interstellar gun-running seems to be way of the future. But what will happen to todays nuclear weapons production on the other worlds? Phasing em out over the months to come?
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Homerdome (Golden Rainbow)
All worlds
15 Jan 2011 00:03Link
YAY.. sounds like a good start.. I like it
thank you !
thank you ! W
William (Little Upsilon)
All worlds
15 Jan 2011 00:10Link
We'll see how it gonna work guys. Don't
too early
too early H
Homerdome (Golden Rainbow)
All worlds
15 Jan 2011 03:00Link
True enough.. but its "seems" to be going in the right direction and at least its not game wide(other then nuke products) and limited to FB, where we can see how this pans out.
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Josias (Little Upsilon)
All worlds
15 Jan 2011 03:16Link
i'm just excited about them mentioning shuttle automation!!! yay!
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Jojo T. Hun (Fearless Blue)
All worlds
17 Jan 2011 02:19Link
Good.
Removing WP boosters on FB would be good, too.
Removing WP boosters on FB would be good, too.
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whiteboy (Little Upsilon)
All worlds
17 Jan 2011 21:31Link
Yes it would.
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Maestro2000 (Golden Rainbow)
All worlds
17 Jan 2011 21:37Link
People are not allowed to take a vacation or short break from the game?
WP must stay on every world, including FB.
The us of WP should be better regulated.
WP must stay on every world, including FB.
The us of WP should be better regulated.
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Psycho_Honey (Fearless Blue)
All worlds
17 Jan 2011 21:38Link
Tick tock Maestro.
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Jojo T. Hun
All worlds
18 Jan 2011 05:21Link
"People are not allowed to take a vacation or short break from the game?" lol, NO, they're not!
We're changing the Game Docs, section #7, More Game Features, War, paragraph 43, Temporary War Protection. It CURRENTLY says that "A last but very effective way to prevent war is the temporary war protection that can be used by any country. The temporary war protection can be turned on while you are on vacation or unavailable. Its duration is limited to several weeks per year.
Each country is cumulating [sic] a war protection period. The temporary war protection period increases each game month by 0.1 game months. The max period a country can accumulate is 60 game months (that is 20 real days).
However, since I'm advocating removing WP boosters, that logically means that I'm ALSO advocating eliminating accumulated temporary vacation WP, too. And therefore, that means that peo
We're changing the Game Docs, section #7, More Game Features, War, paragraph 43, Temporary War Protection. It CURRENTLY says that "A last but very effective way to prevent war is the temporary war protection that can be used by any country. The temporary war protection can be turned on while you are on vacation or unavailable. Its duration is limited to several weeks per year.
Each country is cumulating [sic] a war protection period. The temporary war protection period increases each game month by 0.1 game months. The max period a country can accumulate is 60 game months (that is 20 real days).
However, since I'm advocating removing WP boosters, that logically means that I'm ALSO advocating eliminating accumulated temporary vacation WP, too. And therefore, that means that peo
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whiteboy (Little Upsilon)
All worlds
18 Jan 2011 07:10Link
I'm fine with accumulated WP but no boosters, max out the accumulation to 30 days for extended breaks/vacations.
WP should be used only for what it was intended for, especially since the restrictions are being maintained for players at less than level 3, so econ players will maintain basically free protection.
The time is now, test it out on FB.
WP should be used only for what it was intended for, especially since the restrictions are being maintained for players at less than level 3, so econ players will maintain basically free protection.
The time is now, test it out on FB.
M
Maestro2000 (Little Upsilon)
All worlds
18 Jan 2011 07:24Link
Here's a question for the players that have a job and spouse.
Should the blackout period be extended for weekdays?
Here is a typical day of a married simcountry player:
Sleep
Breakfast
Commute to work
Work
Lunch Break
Work
Commute Home
Dinner
Shag Wife
Play Simcountry with the lights low
Rent a porn movie
Take the garbage out
Sleep
In this typical day how many hours are really available to play the game during the week?
Should the blackout period be extended for weekdays?
Here is a typical day of a married simcountry player:
Sleep
Breakfast
Commute to work
Work
Lunch Break
Work
Commute Home
Dinner
Shag Wife
Play Simcountry with the lights low
Rent a porn movie
Take the garbage out
Sleep
In this typical day how many hours are really available to play the game during the week?
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Blueserpent (Little Upsilon)
All worlds
18 Jan 2011 13:16Link
You cant be married. sex is the bait, once married it stops...forever....more time to play sc 

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NiAi (Little Upsilon)
All worlds
18 Jan 2011 13:54Link
BlueSerpent is looking on the bright side i see ;)
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whiteboy (Fearless Blue)
All worlds
18 Jan 2011 23:50Link
The issue with blackouts is that if they are increased it becomes increasingly likely that players can basically be blacked out from fighting. With the amount of time it takes to bring down a strong slave if you increase the blackouts even more (I believe they are at 8 hrs now) you can make it so that it will be impossible to take down a large country without gang banging it with a bunch of players. War against strong air D and garrisons takes a LONG time.