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GC losing value? (Kebir Blue)

Topics: General: GC losing value? (Kebir Blue)

Jason Graves (Kebir Blue)

Sunday, March 13, 2011 - 03:35 am Click here to edit this post
I remember when 1 Gold Coin could get you 315B!!!!

Dr_Anthrax (Little Upsilon)

Sunday, March 13, 2011 - 04:03 am Click here to edit this post
I remember paying 415B$..i wasn't aware gold coins lost value unless people are just selling at lower prices.

Maestro2000 (Fearless Blue)

Sunday, March 13, 2011 - 04:31 am Click here to edit this post
The GC exchange rate was 1 coin = 460B from September 2009 thru August 2010. Then a slow steady slid was institued by the gamemaster.

I started playing in September 2009. Perhaps a more senior player can give the exchange rate before that time.

SuperSoldierRCP (Little Upsilon)

Sunday, March 13, 2011 - 08:33 am Click here to edit this post
36USD = 360GC

1Year ago
360GC = 166T SC$

Currently
360GC = 111T SC$

Game master either give use more Gold Coins for our cash or make are cash worth more

SuperSoldierRCP (Little Upsilon)

Sunday, March 13, 2011 - 08:46 am Click here to edit this post
Side note Almost all corps need High Tech workers now...What happened to corps that used no high tech workers i used them to balance workers

Sand
14K HTeng
2800 HTseniors
65 HTexc

REALLY to put sand in wheel barrels???

Game Master fix these nonsense please

Blueserpent (Golden Rainbow)

Sunday, March 13, 2011 - 01:16 pm Click here to edit this post
The value of gc's is as it should be

Psycho_Honey (Little Upsilon)

Sunday, March 13, 2011 - 05:27 pm Click here to edit this post
They changed it because Maestro in his infinite wisdom thought it would be best for his non-warring self to to gain a further advantage in the game by continually begging for cheaper war protection.

Be careful what you wish for. Maestro, your wish is W3c's command.

Parsifal (Kebir Blue)

Sunday, March 13, 2011 - 05:45 pm Click here to edit this post
i like it. it's wheather you're buying or selling.

Laguna

Sunday, March 13, 2011 - 06:38 pm Click here to edit this post
Gold Coins lose value, game cash gains value.

Jason Graves (Kebir Blue)

Sunday, March 13, 2011 - 11:49 pm Click here to edit this post
so is this steady loss of SC per GC eventually going to climb back up?

Parsifal (Kebir Blue)

Sunday, March 13, 2011 - 11:55 pm Click here to edit this post
depends on the market. right now more people are wanting cash for coins.

Open Sesame (Little Upsilon)

Monday, March 14, 2011 - 01:15 am Click here to edit this post
The purchase price for free countries has gone up accordingly from 100GC to 180.

SuperSoldierRCP (Little Upsilon)

Monday, March 14, 2011 - 03:58 am Click here to edit this post
180GC @ 310SC$ = 56T

it should be less at least 50GC

50GC @ 310SC$ = 16T

which is more relistic

180GC for a C3 i can get a better deal on a 50M pop country for less

Psycho_Honey (Little Upsilon)

Monday, March 14, 2011 - 04:14 am Click here to edit this post
Yes Super, but you have to realize that you are getting a deal.

Maestro2000 (White Giant)

Monday, March 14, 2011 - 04:25 am Click here to edit this post
WOW 180gc to buy a c3 country. My guess is the game is trying to encourage players to take these countries by force.

...and make a few bucks from the suckers.

Blueserpent

Monday, March 14, 2011 - 01:36 pm Click here to edit this post
Jeez. It was always far easier and CHEAPER to take it in the first place,than pay coins.
Do some of you ever learn anything, playing sc?

If ppl worked out how to make cash in empires, there wouldnt be this, give me this, give me that to make up for their lack of game knowledge.

Maestro2000 (Kebir Blue)

Monday, March 14, 2011 - 03:34 pm Click here to edit this post
Is that the real Yoda speaking?...from the tone, I think so.

Blueserpent

Monday, March 14, 2011 - 03:57 pm Click here to edit this post
:)

Psycho_Honey (Little Upsilon)

Monday, March 14, 2011 - 04:05 pm Click here to edit this post
Agreed Blue. We just had a similar conversation in chat yesterday.

The docs don't need to be updated, they need to be replaced.

A simple outline consisting of what is already the main part of the docs, including weapons and war, explanation of war levels, game levels, economic basics, how and why things are calculated like salaries/costs/and so on, and a frequently asked questions section should suffice. I don't know how busy tommi is but I figured since he knows all of these things and isn't available to answer these questions daily, he could in his spare time prepare such documentation and explanation of the game mechanics so that people won't be stuck in a loop or forced to trust what may be faulty assumptions about the game.

This alone would go a very long way in helping newbie and veteran player alike and grant clarity on some game issues otherwise left secret.

New Docs could one of the greatest single improvements in the game and it seems easier to accomplish than most of these additions intended to help new players... and hopefully keep them.

Gc values manipulation, added frivolous bonuses and the like only enable a desire to not learn the game. I will add that the complexity of the game itself(while not inherently a bad thing but a reason most people like it) and lack of simple explanation procedures, calculations, and processes go a long way in promoting that attitude. People wanna enjoy the game not break their heads with unanswerable questions. The knowledge of how to grow and maintain a decent economy will have many times the worth and retaining power than any bonuses. This should be basic documentation and it shouldn't be up to the players to repeatedly pass this information along. It would be nice, but it gets tiring.

Jason Graves (Kebir Blue)

Monday, March 14, 2011 - 05:07 pm Click here to edit this post
I'll preface my statement by saying how much I do love playing simcountry. It does provide a challenging complexity that I adore. Im just trying to figure out if this game is based upon someones economic theory and it's our job to try to subscribe to that theory to succeed in this game or is it versatile enough to experiment with certain aspects to also succeed. Basically is there just one formula for success in this game?

I don't mind the GC losing value because as we all know the value of gold does fluctuate, my only concern was if this was done in that regard and does it plan to rise in value again.
As far as the documentation from a newbies perspective I did find it a bit overwhelming and unorganized. I think a simple outline as Honey suggested would be proper and benefit newbies more. Also, more concise tutorials would be helpful.

As far as retaining players I am at the threshold of letting my account expire permanently. I think this game needs a balance to all that scientific stuff with some creative additions to the game. I used to play farmville ( I know!!) and was attracted to it mainly because of the interaction with my crop development. I would like to see a more creative constructive hands on approach to schools, hospitals, etc. Like urban planning, the ability to pick the structure and architecture of a building. I think this would appeal to a broader spectrum of players and relief the bordem that can occur from just building up indexes.

Anyways, that just my 2 cents of SC.

Blueserpent (White Giant)

Monday, March 14, 2011 - 05:16 pm Click here to edit this post
Making profit can be done a multitude of ways.Actually making the maximum is driven by doing things a certain way.
The information is virtually all out there in the forums.


Wendy, i have just been having a chat with Tommi. Updating the docs is being done but i guess it just takes time.The war section has had an overhaul upto now.

The complexity of the game isnt that hard to break down if ppl read what info has been provided in the forums and are prepared to watch and learn what happens in their empires.But yes, i agree a basic understand is needed from the documentation provided so ppl stay. The more indepth things can be learnt later.

Dont suppose he will mind me posting, its not like it was top secret:)




(3:06:22 PM) supersoldierrcp: is that tommi from W3C?
(3:06:45 PM) tommi: yes. trying to test if we can usethe chat for the Jozichat
(3:07:13 PM) supersoldierrcp: ooooooo cool i just messaged laguna about a chat to lol
(3:07:29 PM) supersoldierrcp: Q how do w suggest ideas to W3C
(3:07:39 PM) supersoldierrcp: how do we*
(3:10:43 PM) supersoldierrcp: beside the jozi chat anyways
(3:12:31 PM) tommi: you bring them to a vote.
(3:13:03 PM) supersoldierrcp: ok thanks
(3:13:29 PM) tommi: we always read all the voted itms and give a response. we also read mails to the gamemaster but voted issues are taken very seriously.
(3:15:32 PM) supersoldierrcp: i vote a vote almost every 3weeks
(3:15:40 PM) supersoldierrcp: do you guys check the suggest fourm often?
(3:17:52 PM) tommi entered the room.
(3:18:18 PM) lordniai: ohh, hey blue
(3:18:24 PM) Blueserpent: hey
(3:18:50 PM) Blueserpent: super, your ideas and votes take the game away from anything its supposed to resemble
(3:18:53 PM) tommi: yes we do. These days we have a person doing so 4 to 5 times a week and we get all the problems and suggestions in a mail to the gamemaster.
(3:19:51 PM) Blueserpent: tommi, has the adjustments being made to pension funds been completed?
(3:20:44 PM) tommi: No. we read everything. we make the choice of what to add to the game and it is what we thing it should be. However, there were many very good ideas from players and they translated to many features in the game. none against our own jugement.
(3:22:02 PM) Blueserpent: all the additions, while attractive to some players, detract from the existing things that need fixing
(3:23:18 PM) Blueserpent: players who understand the game adapt
(3:23:28 PM) Blueserpent: new players havent a clue
(3:23:58 PM) tommi: Yes, some do. some don't and there are many opinions on this. we have discussed this on the forum, on multiple chats and we are investing our time on a mix of new features and improvements and fixing of existing ones.
(3:24:05 PM) Blueserpent: a basic update of documention is or should be paramount to ppl stayin in simcountry
(3:24:49 PM) Blueserpent: lack of understanding of documentation or inaccuracies cause ppl to leave
(3:25:12 PM) lordniai: i concur, a correct documentation is essential
(3:26:34 PM) dtox entered the room.
(3:27:09 PM) sirmarkus entered the room.
(3:27:16 PM) sirmarkus: hi
(3:27:23 PM) Blueserpent: hi
(3:27:30 PM) lordniai: hey
(3:27:52 PM) supersoldierrcp: we need updated game docs desperately
(3:39:31 PM) tommi: there was a recent update of the docs. look at the war documentation and more is underway. we agree that it is a very high priority. we did not put it in the game news because it is a first step but you will see many new docs and improvement on existing ones.
(3:42:11 PM) Blueserpent: tommi, yes i have seen them. My concern over docs is more to do with new ppl having a basic understanding of econ

Psycho_Honey (Little Upsilon)

Monday, March 14, 2011 - 06:39 pm Click here to edit this post
Well, there is progress.

Laguna

Thursday, March 17, 2011 - 02:31 am Click here to edit this post
So, today I took a little micro approach look-around at the game and... I'll bet GCs will continue to devalue down to 120B per coin. My best bet is 180B per coin, which is still 100B less than what Willard is selling for.

Parsifal (Kebir Blue)

Thursday, March 17, 2011 - 03:01 am Click here to edit this post
i can't wait. i guess i should hold my cash for a while.

Psycho_Honey (Little Upsilon)

Thursday, March 17, 2011 - 03:31 am Click here to edit this post
If I only did lol.


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