What I truly enjoy, Tom, is the people who play SC.
That would include you folks at W3C. You provide some of the best entertainment.
What continually gets my goat, however, is your, W3C, reactions to player issues.
Of course mistakes are going to happen. Mistakes are not, nor ever have been, the issue.
What is the issue is your, W3C, apparent tendency, at times, to obuscate and not simply make your intentions clear to players when you are tinkering with game mechanics.
My first post was inspired by memories of the fiasco created by the 296 quality cap.
However, let us examine this latest situation arising from your, W3C, tinkering with the Enterprise Tax.
To begin, you, W3C, have made it abundantly clear over the years that levels of money and military are unrealistically high in relation to population, and that you would be gradually reducing them both by assorted means for the forsee
T
Tom Willard (Golden Rainbow)
All worlds
Thanks for your views on our communications.
Tax issues, financial services, corporate size and profitability are all part of the central economic mechanism in Simcountry which is being tuned and re-tuned with the evolution of the game.
Enterprise profitability, country income from enterprises, new players economies etc. are under review from time to time and we may decide to tune the model.
The formulas are very complex and sometimes hard to see if an error was made because the visible effects of the change are in most cases gradual.
when an error is made, we fix it immediately when it is understood. Sometimes it is not obvious.
in the process, it might seem like we are hiding something and the initial reaction on the forum might be wrong.
for example: The recent change in pensions as it is clear now, DID have an influence on the tax income, it took me some digging into our sources to find out.