Simcountry
Forum General Why do default settings attempt to destroy new players?

Why do default settings attempt to destroy new players?

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Kitsuné

All worlds
20 Mar 2011 04:50Link
When a player starts the game, the default is for countries to order goods at "any quality" and their corporations to order supplies at "any quality."

Why is this so? "Any quality" is horrible. Between the automated hospital/school/road building functions, and the fact that these countries can be ordering goods at up to 3 times base cost for no benefit.
Furthermore, since new corporations order supplies at "any quality" they will overpay for materials and produce very little profit.

Because of these, new players are *destined* to bankrupt and fail. The only way to keep from failing is to come on to the forums or into chat and find out what to do.
HOWEVER, new players are barred from the forums for I believe 48 hours. Even after that, the fact of the matter is that this outdated forum style that lacks both stickies and a search function makes it hard to find good information.
Chat is an o
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SuperSoldierRCP

All worlds
20 Mar 2011 04:59Link
I AGREE

Buy any Q goods?
How about the game auto starting them with more states then they need.
The amount of pop they start with WORTHLESS!!!

So they find a teacher or someone to help them.
They run out of workers just by making schools and hospitals.

Plus they still got to pay for building there transportation.
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Psycho_Honey (Little Upsilon)

All worlds
20 Mar 2011 05:12Link
Signed.

Very good points Kitsune.
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NiAi (Little Upsilon)

All worlds
20 Mar 2011 09:08Link
I concur.

Lets make it easier for new players to get a nice feeling of the game, instead of (in lack of other players help) making em ruined their economy.

Also, peacefull setting (for game levels) ought be standard (and the one in force when a player start), since a early military buildup will in most cases destory the player.
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hymy1 (Kebir Blue)

All worlds
20 Mar 2011 21:21Link
It's a game, what'd be the point if the GM plays the game for them?
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Linebacker Six

All worlds
20 Mar 2011 22:43Link
Learning curves, hymy.

Most new register countries are a disaster, coupled with the fact they are on a default self-destruct setting.

Experienced players can straighten them out pretty quickly, but a new player has to separate out the 10% of real information from the 90% of irelevant fluff W3C throws at them, just to halt the damage.

All this without access to the forums for 48 hours and practically useless docs.

It's a wonder any new players stick around.

Better to hand them a functioning country with some extra pop and cash to play with than the current system.

I seriously doubt that half the new registers ever log in a second time.
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Synicus (White Giant)

All worlds
21 Mar 2011 01:10Link
I think they should be set up to fail to prevent minimum active accounts, give the player imediate goals and a sence of accomplishment.
There is a balance between too many noobs and the learning curve.

I agree that it's currenty extream. They should start off with a better health index and lower military spending limits (except FB).

Corperate health needs guidance thru game documentation rather than the forum.

Maybe make it more clear to noobs that a secured mode country that can't be attacked doesn't need 4T in defense. :)
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SuperSoldierRCP (Little Upsilon)

All worlds
21 Mar 2011 01:21Link
I agree Synicus

i told chiwoo and some others in the chat. The GM should put a block on New players for 1real week on buying weapons. Atleast then they have to come to the chat ask for help and they are bound to find someone. Also if a new player takes a single loan (no matter the amount) all weapons are locked. I know its harsh but 9 out of 10 failures i see from new players are because they spend more on military then basic econ
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Lorelei (Fearless Blue)

All worlds
21 Mar 2011 03:40Link
The trouble I am having as a new player is my country ordering automatically supplies for my corporations. I have daily shortages and having to do everything manually. I have upgraded manually, I believe I have my settings in a good place, at least according to the veteran players in this game that I have spoken to. Why is this???
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Synicus (White Giant)

All worlds
21 Mar 2011 09:08Link
Quality of requestested supplies is too high and or your time based buy strategy is too high/too long.

edit to add: automation features, uncheck beginners and general economic protection. This feature locks you out when on, you can make updates till your fingers bleed and nothing will change.
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Tom Willard (White Giant)

All worlds
21 Mar 2011 22:51Link
True.
It is an oversight. It should be set correctly.
These countries receive financial help at the start and their economies and corporations make a profit, nobody commented on this before.

I will make sure it is corrected ASAP.

This is mainly true for what the country is buying.

For corporations it is not as bad as it sounds. If they use high quality raw materials, their output has a much higher quality.

We did improve the profitability of quality 100 corporations, many in new players countries. We will check some examples to decide on the quality of raw materials for corporations in such countries.
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SuperSoldierRCP (Little Upsilon)

All worlds
22 Mar 2011 03:14Link
another bit of players fail due to loans i just say 6more 8T loans lots of neg cash.

I say ban them from warring this noob made a country TODAY started a war TODAY.

Cant the GM do something No weapons purchases when they getting booster income or neg cash flow? Make them Learn and maybe get a few new payin members
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Josias (White Giant)

All worlds
22 Mar 2011 04:58Link
allot of players come here wanting to war, and quit because they can't. perhaps, forcing players to play econ only for, how long? isn't the way to go.

i get the concept that players are quiting because they can't make their econ work. but don't cut off your nose, to spite your face, as the saying goes.

rather, their should be a clear guide that pops up every time they long into their account page. with several tabs. perhaps one for country basics, corp management, and c3 warring. That should clearly point out the need to take out air defense first. shrug, as a thought.

the air defense of C3s is not to strong, but most newbs fail their first attempt because they either don't know, or under estimate the air d strength.

a L1 c3 has what, 2 i wings, and 1 h wing. it wont actually cost much to take it over. and if we actually teach players how to use the war engine, they might be more inte
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SuperSoldierRCP

All worlds
22 Mar 2011 05:19Link
i agree Josias

I'm in NO way saying ban them from the war game but 9out10 new players with massive debt is cuz they tried to war to early. At least give them a time frame of a 1real week where you cant buy weapons/ammo. By then they should have read the docs, found a teacher, and starting making an econ.

The most common Questions im asked in the Chat

How do i buy weapons
Anyone wanna join my CM or Fed
-------AND--------
Will you sell me nukes?
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Josias (White Giant)

All worlds
22 Mar 2011 06:35Link
well, follow the thought process for a second. you sign up for a game, and now you have to take lessons for a week, before you can even start to buy weapons to shoot with? that'll turn off many people.

i do get what your saying, but i think that we should go the other way. if a player is interested in the war game. (and many, new players are,) then the basics should be dished up and served to them asap. giving them the basic info that will make them successful early, will mean that they will have more countries. and of course more interest.

no, back in the day i remember that new players got like 4T to start with? i'm not sure if they get that any more, but they should. Additionally, new players that are trying to raid C3s should receive SC money, to give them the ability to DO SOMETHING, with out terrible debt, at least at first. some worlds are open to this, others are not. i'm not sure why we can't
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Synicus (White Giant)

All worlds
22 Mar 2011 09:08Link
I agree,
Defensive force index requirements are also misleading. They should encourage the purchase of a basic offense to help the player win their first war.

Cash does't help in most cases and raiding a C3 can win ya a war level wich basicly ='s a game level that full members recieve coin awards for.
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Accordion_This (Little Upsilon)

All worlds
22 Mar 2011 10:17Link
The first time I ever came to SC, I dreamed of world domination. The only thing that stopped me becoming another quitter was that I read John Fire's Church docs about a week in and fixed myself up in time to save myself from debt.
Personally, I think there is far too much emphasis on introducing "cool new stuff" like space centres (which are really quite lame, sorry W3C) and neglecting the fundamentals of the game, like tutorials; easy to understand, up-to-date game documentation; and a smoother start-up and learning curve for newbs.

I've seen a lot come and go. Those weird "Tip" buttons, those tutorial videos, Game Levels, rewards for logging in... and in all that time, Game Levels and rewards for logging in have been the only decent things introduced to the game. Why? Because a newb likes rewards.

So here's the solution:

1) Make a goddamn tutorial. A newb should be able to understand
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Psycho_Honey (Little Upsilon)

All worlds
22 Mar 2011 17:06Link
I think you're the n00b.


None of these ideas are original and were offered before you ever made a return to the game.

There are tutorial videos, they could be improved on a LOT, but they are there. I doubt <5% of new players ever click on them even though they are presented on the portal page before you ever log into your country. And, I really like that lady's voice. Sounds exotic.

You aren't the 20th person to offer to correct the docs for free membership. Quit crabbing and pay your regs like everyone else.

Tom has already partially updated the docs and more are coming. This was just discussed again by the 1920 other players before you who had a brain and asked for updates. Check for the thread.


The forum IS NOT locked for new players.

They are locked from POSTING. Yes, there IS a difference, you don't even have to play simcountry at all to access any page of this fo
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SuperSoldierRCP (Little Upsilon)

All worlds
22 Mar 2011 18:12Link
Ive talked to people in the chat and i think there should be a test. A few simple pages something given players to help them and then a 10question test score a set % before they get there country *answers randomized so we don't have them picking answers at random* Simple Questions like.......

Secure mode countries need a Military
True/ False...Answer: False
Secure mode countries cant ever be attack so a military is not required

You could answer the basics
Secure mode
Nukes
Space
ect...

What you guys think
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Synicus (White Giant)

All worlds
22 Mar 2011 18:38Link
Uh,
1 and 3 sound good.
2, not so much.
4, what the Psycho ranted.
5, how is not an issue and why should they?
For a loyal player joining a Fed out of the gate is a mistake. Ya likely end up in a Fed full of new players and are no better off.

Accordion this, your wording is somewhat pretentious, ie 'So here's the solution:' ;)

Edit to add:
A test is an interesting idea, I think the timing might be bad though. Not many people want to learn so much, before playing. Maybe ask a test question to get your log in reward or something might be better?
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Tom Willard (Golden Rainbow)

All worlds
22 Mar 2011 18:46Link
Thanks for all these suggestions. we take them into account.

On beginners docs:

there is today much more than we had in the past and I agree than many just don't read and don't look into any of the videos.
There are many who ask by mail about options that are in the menu with the exact name of the function they look for. They just don't look into the menus.

We have just updated the beginners manual. please have a look.

There is a lot to improve and I would really love to see a better one.

Accordion This, if you are confident you can make one, contact the gamemaster.

On the documentation in general

we have already updated some docs and working on others. more will be added with the coming upgrades.

also here, we do need much more.

Cash for beginners

We give them cash presents when they log in and population too. I think it amounts to several Ts in the
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Josias (White Giant)

All worlds
22 Mar 2011 22:01Link
Thanks Tom, you have been all over the forum recently, very cool!!

This is the kinda thing i mean. about getting newbs the right info
*****
From: XXX
To: scary beyond all reason
Real Date: 22-03-2011 21:54:41
World Date: January 15 2802
Subject: Re: Re: Re: Re: Re: Re: full member
Message: oh that's why I am losing all my bombers..I thought that if a town is not defended I should just attack it directly and not attack the defense

From: XXX
To: Level UP
Real Date: 22-03-2011 01:47:58
World Date: November 03 2801
Subject: Re: Re: Money p2
Message: Ok thanks, by the way I failed in my attack on the huge offensive.... At the time I didnt realize how important air superiority is but no I have pulled my troops back and amassed a massive airforce and will try again but closer to home. Thanks so much for the help!
*****
these guys are newbs trying
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Tom Willard (Golden Rainbow)

All worlds
22 Mar 2011 23:54Link
Thanks for doing so.
this is what we hoped will happen on the beginners forum.

hand holding is essential in the first weeks.
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swann_88 (Golden Rainbow)

All worlds
24 Mar 2011 17:52Link
the one change that I think should be made for beginners
(recent game changes with war level etc may have changed this)
your first war against a c3 requires you to do less damage overall to win the war
however because new people don't know about air defense etc they often lose that war
so now you lost your first war and the next one is much more difficult so you lose again
ideally the damage requirement should only be increased after you win your first war
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Tom Willard

All worlds
24 Mar 2011 23:13Link
sounds good.
I will check what it takes technically to do so.