Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Developing a Country (Kebir Blue)

Topics: General: Developing a Country (Kebir Blue)

Jason Graves (Kebir Blue)

Monday, March 28, 2011 - 05:18 pm Click here to edit this post
I had a question regarding building up a country. I heard advice on immediately raising education levels to 100-200 points. Now my concern with that is this. The object of the game is to advance to the next level. If level 2 only requires a 80 index for education why would I want to have 100. From the economic side that is costing me unnecessary monthly maintenance.
140k Elementary
156,667 High schools
12.5M Universities

Does a high education index offset these monthly maintenance cost and make it worth it? If not why are people suggesting to shoot for immediately high education index?

Psycho_Honey (Little Upsilon)

Monday, March 28, 2011 - 05:21 pm Click here to edit this post
High Education means you can supply your high tech corps with the professionals needed in order to keep them at %100 hiring.

You can go lower, but a 200 education index isn't as expensive as you think it is. It will be the backbone of your economy.

Jo Salkilld (White Giant)

Monday, March 28, 2011 - 06:02 pm Click here to edit this post
The basis of all advancement is employment and a well balanced workforce. Understaffed corps or too many unemployed will unbalance everything - you won't be able to build hospitals, schools or higher-level corps, buy weapons or balance your countries finances without it.

Therefore, as Wendy says, being able to educate professionals to all levels allows you to determine the numbers you have by adjusting your education priorities. OTOH, not enough schools and universities and you will not be able to educate enough teachers to get out of the spiral, even if you set the priority very high.

Hugs and respect

Jo

Jason Graves

Monday, March 28, 2011 - 07:51 pm Click here to edit this post
@Psycho Honey: Im a little confused so please bare with me. I thought in order to supply my high tech corps I just needed to adjust my educational priorities. So your saying that a high EDU index allows me to generate employees as well.
@Jo: Thanks for the hug,

Serpent (Fearless Blue)

Monday, March 28, 2011 - 09:35 pm Click here to edit this post
Higher education indexes mean that when you adjust your priorities, you are able to generate various professionals faster.

True you only need 80 for lvl 2, but you will need those higher indexes sooner than later.

Jo Salkilld (White Giant)

Tuesday, March 29, 2011 - 12:48 am Click here to edit this post
Jason, it works like this. The more universities and schools you have, the more people you can educate. If you only have one university, only a small number of people can graduate each year. Those people are High techs, Executives, HLMs, Teachers, Doctors etc.

With lots of universities, and highschools, more higher-level workers can graduate. If you don't need them, you can tune down your education priorities or change your professionals into workers, but without many schools and universities there is no way those people will be educated in the first place, however high your ed priorities are.

A good education system gives you a broad range of all types of worker. A bad education system and the only thing you end up with is LLWs and LLMs and you can't staff your country with only those.

Hope that helps!

Hugs and respect

Jo

Jason Graves (Kebir Blue)

Tuesday, March 29, 2011 - 03:06 am Click here to edit this post
Jo that makes just too much sense!!! Duhh! (Shaking my head) I have those moments every now and then. Thanks


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