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W3C - Game News, May 4, 2011

Topics: General: W3C - Game News, May 4, 2011

Jonni Gil

Thursday, May 5, 2011 - 10:05 am Click here to edit this post
1. Shuttle Automation

Shuttle automation is now implemented in Simcountry. As of today, it is possible to specify transport missions, with origin, destination, product name and quantity. The transport will start as soon as one or more shuttles are available and will continue until the entire mission is fulfilled.

If multiple cargo shuttles are available, they will be used to speed up the transport. It is also possible to specify multiple missions and they will be taken care of in parallel.

All shuttle movements and actions are logged and details of the execution are available.

2. Space Trading

Some products are already trading on space stations and their number will increase. With easier transport and much reduced manual management of the cargo shuttles, space trading can become an important function in the trading of products between the worlds. All nuclear weapons and materials, and in time more products will be traded on space stations only.

3. World Specific Products

Some products will become world specific. This means that they will be produced on a single world or two worlds and not on all worlds. The world specific products will include current existing products and some new ones that will be introduced into Simcountry.

4. Nationalizing Corporations

Countries can decide to nationalize private corporations. We have recently seen that sometimes several such nationalizations are requested by the same country while it has no cash to pay for them. This can lead to large cash shortages.

We have now added a procedure that will check if the country is able to pay for the nationalization. If not, the nationalization request will not be carried out.

NiAi (Little Upsilon)

Thursday, May 5, 2011 - 10:21 am Click here to edit this post
Jonni, regarding 1)

Does goods only taken from the actual space centre and delivered to the other space-centre (no touching national stockpiles)? I have experienced some goods disappearing while moving em thru this automation system.

Scarlet (Fearless Blue)

Thursday, May 5, 2011 - 11:12 am Click here to edit this post
Okay. There is a bug.

Product Name image Quantity Origin (From) Target (To) Loaded / Delivered Status
Precision Bombers Precision Bombers 10,000 image SGR 001 on GR image Blue Moon on FB 1,050 / 750
Transport Aborted

This page listed me as having dropped of 750 Precision Bombers. However, I checked the space center and there was only 75. The products have disappeared entirely from the shuttles.
Note: SGR 001 is located in Fire Bayonet on GR and Blue Moon is located in Liliths Shadow on FB.

Product Name Space Center Stock Country Stock
Close
image Precision Bombers 75 2,063
image Strategic Bombs 60 0

As of this point in the message, I'm waiting for the other 4 shuttles to land. I inspected the shuttles and they are confirmed to load 75 bombers each so this appears normal.

Oh dear. The abort was reversed. There is another bug. If I click abort, the transport should be aborted. Those four shuttles "unloaded," but nothing was delivered. However, this would seem to indicate that the error in the bug may be that it only unloads the first shuttle and every shuttle thereafter in the automated transport is bugged in that they unload, but the products disappear.

EDIT: Okay, I aborted the automated move and aborted each shuttles mission individually. Hopefully it stays aborted this time.

EDIT2: You GMs owe me 975 Bombers @ 166 Q.

EDIT3: I'm going to leave my shuttles floating in space right now until I hear back. They better not try circumventing my abort order again.

Jonni Gil

Thursday, May 5, 2011 - 11:40 am Click here to edit this post
@NiAi
Goods only move from space center to space center. The national stockpile is not touched.
This can also be found in the new Space documentation!

@Scarlet
An engineer is looking into this problem now. Thanks for the quick find, we are trying to solve it asap.

Jonni
W3C

NiAi (Little Upsilon)

Thursday, May 5, 2011 - 11:51 am Click here to edit this post
Thx Jonni for looking into this. Its been irritating to see much of the transported goods disappear.

Scarlet (Little Upsilon)

Thursday, May 5, 2011 - 11:53 am Click here to edit this post
Okay, I'm only jesting about being angry . . . I figured there would be bugs after it was just released.

RoboCop

Thursday, May 5, 2011 - 12:22 pm Click here to edit this post
@Scarlet
Problem fixed. Added 975 bombers to Blue Moon Space Center. 750 bombers are still in your shuttles.
Thanks for reporting!

RoboCop

Thursday, May 5, 2011 - 12:33 pm Click here to edit this post
@NiAi
Problem fixed. Added 121,000 missiles and 3,000 bombs to your Space Center.
Thanks for reporting!

Josias (Kebir Blue)

Thursday, May 5, 2011 - 04:02 pm Click here to edit this post
must say tht my initial reaction, is that this is great!! better than i expected, and smoother. i really like how shuttles kinda act like supply units now.

this has added an interesting twist to the game... thats very, very cool. thanks allot

Scarlet (Fearless Blue)

Thursday, May 5, 2011 - 04:25 pm Click here to edit this post
I'm very happy about this as well. Very quick on the bug fix.

Tom Willard

Thursday, May 5, 2011 - 05:27 pm Click here to edit this post
Although the most urgent problems are now fixed, there are some more issues:

1. Too many shuttles are being sent to participate. Some remain empty. This will be optimized in the coming days. we are not aging shuttles yet until their use is optimized. This is very urgent.

2. Too many shuttles are painted, parked on the 5 worlds. You do not see the worlds any more. we will change this and paint only your shuttles and the ones that are on a mission. it will also make painting the screen faster.

3. we will test with more frequent repainting so that movements will be more frequent and steps smaller.

4. buying and selling of shuttles and managing the space centers will be easier to find and accessible from the space program menu.

5. The space center page will be improved to always show what is in the space center and the number of units per product plus totals.

6. shuttles will fly following each other instead of moving all together in a cloud.

Currently, most flights are between worlds and obviously, redistributing products between empires. we assume that price differences for products between worlds may start to kick in as a reason for transports.

as product trading will start moving for some products into space stations, there will be also more travel between the worlds and space stations.

SuperSoldierRCP (Little Upsilon)

Thursday, May 5, 2011 - 07:20 pm Click here to edit this post
im missing so much shit.

28M trucks, and so much more. where is everything

SuperSoldierRCP (Little Upsilon)

Thursday, May 5, 2011 - 07:27 pm Click here to edit this post
400M units of Aircraft fuel
26152 attack drones
800M units of military supplies
4000 units of plutonim

Rounded numbers

1.1M shuttle boosters
730K shuttle components
60K shuttle maintenance units
and 30M trucks

Can i have my stuff please?

Crafty (Kebir Blue)

Thursday, May 5, 2011 - 08:56 pm Click here to edit this post
LMAO...

All thought you were going to make a killing, didnt you...
get in there quick while it lasts said SSRCP...

again, LMFAO :)

SuperSoldierRCP (Little Upsilon)

Thursday, May 5, 2011 - 09:45 pm Click here to edit this post
Product Name image Quantity Origin (From) Target (To) Loaded / Delivered Status
Trucks Aircraft Fuel 100,000,000 image Monardo on LU image Eagles Nest on LU 100,000,000 / 100,000,000

Transport Finished
Trucks Aircraft Fuel 300,000,000 image Aurora on LU image Eagles Nest on LU 300,000,000 / 300,000,000

Transport Finished
Trucks Attack Drones 26,152 image Eagles Nest on LU image Victor on FB 26,152 / 26,152

Transport Finished
Trucks Military Supplies 800,000,000 image Aurora on LU image Eagles Nest on LU 800,000,000 / 800,000,000

Transport Finished
Trucks Oil 4,564,095,377 image Monardo on LU image Eagles Nest on LU 0 / 0

Transport Aborted
Trucks Oil 4,564,095,377 image Sarangani on LU image Eagles Nest on LU 0 / 0

Transport Aborted
Trucks Oil 4,564,095,377 image Zinndorf on LU image Eagles Nest on LU 0 / 0

Transport Aborted
Trucks Oil 4,564,095,377 image Aurora on LU image Eagles Nest on LU 0 / 0

Transport Aborted
Trucks Oil 4,564,095,377 image Huamu on LU image Eagles Nest on LU 0 / 0

Transport Aborted
Trucks Plutonium 2,000 image Aurora on LU image Eagles Nest on LU 2,000 / 2,000

Transport Finished
Trucks Plutonium 2,000 image Monardo on LU image Eagles Nest on LU 2,000 / 2,000

Transport Finished
Trucks Shuttle Boosters 364,854 image Zinndorf on LU image Eagles Nest on LU 364,854 / 364,854

Transport Finished
Trucks Shuttle Boosters 767,410 image Huamu on LU image Eagles Nest on LU 767,410 / 767,410

Transport Finished
Trucks Shuttle Components 731,616 image Zinndorf on LU image Eagles Nest on LU 731,616 / 731,616

Transport Finished
Trucks Shuttle Maintenance Units 20,819 image Aurora on LU image Eagles Nest on LU 20,819 / 20,819

Transport Finished
Trucks Shuttle Maintenance Units 42,906 image Sarangani on LU image Eagles Nest on LU 42,906 / 42,906

Transport Finished
Trucks Trucks 400,000 image Aurora on LU image Eagles Nest on LU 400,000 / 400,000

Transport Finished
Trucks Trucks 28,611,763 image Victor on FB image Eagles Nest on LU 28,611,763 / 28,611,763


can i has my stuff

Lorelei (Fearless Blue)

Friday, May 6, 2011 - 07:09 am Click here to edit this post
Uggggggggggggggh space! Prefers to be grounded than up in da clouds. :S

Josias (White Giant)

Friday, May 6, 2011 - 07:46 am Click here to edit this post
had #2 been done, it would have made space trade allot easier while we waited for automted shuttles.

still, this is a great improvement, as i've almost finished moving 400M ammo upgrades off where they were stuck on KB. i love this. what a great feature!!

Tom Willard

Friday, May 6, 2011 - 10:47 am Click here to edit this post
We will check any possible losses made yesterday and fix them.

you do not need to tell us what was lost as we can see all the details of wrong deliveries made yesterday.

we do not have any such problems any more.

Scarlet (Kebir Blue)

Saturday, May 7, 2011 - 05:07 am Click here to edit this post
Maybe add an option to "cleanup" finished or aborted transports from that pop-up that lists transports (like for relief resources). Unless they disappear automatically after some time has passed.

Josias (White Giant)

Sunday, May 8, 2011 - 06:28 am Click here to edit this post
hey, how about some sort of teaser about space war, tell us something about what its going to be like? how its going to work, what kind of weapons and armor? are we going to get? something !?!

Scarlet (Fearless Blue)

Sunday, May 8, 2011 - 10:52 am Click here to edit this post
Oh, they disappear automatically.

SuperSoldierRCP (Little Upsilon)

Sunday, May 8, 2011 - 08:01 pm Click here to edit this post
Tommi

How long will it take to get all goods i didn't receive?
I havent gotten them yet and i miss my goods

Scarlet (Little Upsilon)

Monday, May 9, 2011 - 04:54 am Click here to edit this post
Also, how about a "priority" mechanism like with relief resources?

Josias (White Giant)

Monday, May 9, 2011 - 07:23 am Click here to edit this post
yeah, a priority system would be really cool

Synicus (White Giant)

Monday, May 9, 2011 - 08:17 am Click here to edit this post
Space system curently lags then freezes for me.
Can't even launch.

RoboCop

Monday, May 9, 2011 - 12:11 pm Click here to edit this post
@SuperSoldierRCP: Fixed. I have added the missing products to your Space Center.

SuperSoldierRCP (Fearless Blue)

Wednesday, May 11, 2011 - 06:22 am Click here to edit this post
Tommi

Can you fix a Glitch thats been around forever. For some reason attacking a bordering C3 is 2-3times harder for some reason for example.

Your attack has been launched. The unit Gunzburg of The United Kingdom of Bandora lost 87 interceptors. Gunzburg lost 1 or more trucks, gasoline and military supplies. The United Kingdom of Bandora lost 75 soldiers and 269 were wounded. The unit Jaspar of Firebase Phoenix lost 488 fighter planes and 1000 attack drones. The attack may have been reduced or eliminated by Anti Missile Missiles and the unit did not receive any ground support. Jaspar lost 1 or more trucks, gasoline and military supplies. Firebase Phoenix lost 2077 soldiers and 6561 were wounded. The United Kingdom of Bandora defense was assisted by the Rockton unit.

Your attack has been launched. The unit Vigar of The United Kingdom of Bandora lost 266 interceptors. Vigar lost 1 or more trucks, gasoline and military supplies. The United Kingdom of Bandora lost 284 soldiers and 819 were wounded. The unit Tarpon of Firebase Phoenix lost 341 precision bombers. The attack may have been reduced or eliminated by Anti Missile Missiles and the unit did not receive any ground support. Tarpon lost 1 or more trucks, gasoline and military supplies. Firebase Phoenix lost 1179 soldiers and 3423 were wounded. The United Kingdom of Bandora defense was assisted by the Hesston unit.
Your attack has been launched. The unit Encia of La Republica del Bandora lost 394 interceptors. Encia lost 1 or more trucks, gasoline and military supplies. La Republica del Bandora lost 465 soldiers and 1112 were wounded. The unit Docking of Firebase Phoenix lost 311 fighter planes and 1000 attack drones. The attack may have been reduced or eliminated by Anti Missile Missiles. Docking lost 1 or more trucks, gasoline and military supplies. Firebase Phoenix lost 1725 soldiers and 3872 were wounded. La Republica del Bandora defense was assisted by the Akrat unit.

Maloya is completely destroyed. The unit Maloya of La Republica del Bandora lost 720 interceptors. Maloya lost 1 or more trucks, gasoline and military supplies. La Republica del Bandora lost 842 soldiers and 2093 were wounded. The unit Odell of Firebase Phoenix lost 144 precision bombers. The attack may have been reduced or eliminated by Anti Missile Missiles. Odell lost 1 or more trucks, gasoline and military supplies. Firebase Phoenix lost 515 soldiers and 1249 were wounded. La Republica del Bandora defense was assisted by the Mancha unit.

The enemy was a lvl 6 inter wing @ 200Q in both cases... Mine was 249Q in both cases...

Think we can lower this glitch?

Crafty

Wednesday, May 11, 2011 - 06:15 pm Click here to edit this post
What are you saying SS?

Surely even you arent noobish enough to not realise that you need ground support for neighbour countries. The only 'glitch' is you.


Quote:

Can you fix a Glitch thats been around forever.




Errr... how would you know, you only just got here yourself...

Stop shouting so much SS until you have found out what you are talking about.

Regards, Crafty.

Scarlet

Friday, May 13, 2011 - 11:13 am Click here to edit this post

Quote:

The attack may have been reduced or eliminated by Anti Missile Missiles and the unit did not receive any ground support.


Not a glitch. EDIT: Oh, wasn't the first one.


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