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W3C - Game News, May 11, 2011

Topics: General: W3C - Game News, May 11, 2011

Jonni Gil

Wednesday, May 11, 2011 - 12:14 pm Click here to edit this post
1. Shuttle Missions Optimized

The number of cargo shuttles that are sent on a mission is now optimized. Depending on the quantity of product that should be transported, the capacity of the cargo shuttles and the space on available docking stations, the number of shuttles that are sent to execute the mission is now minimized.

Previously, all available shuttles where used and in many cases, some went empty.

2. Trading cargo Shuttles

The sorting of offers and requests for the trading of cargo shuttles on the direct market is now improved. The best deal arrow is now pointing to the best deal.

3. Maintenance of weapons stored in a space center

The maintenance cost of weapons that are stored in a space center was only partially counting as defense cost for the country. As of now, a larger portion of the cost is taken into account.

Several more changes will take place in the coming weeks until the maintenance cost is fully computed and becomes part of the maintenance cost of the army.

Storing weapons in a space center became a way to avoid maintenance cost. This error is being phased out.

4. Space centers

Many countries now have a space center where they can store products for transport and where cargo shuttles start and finish their missions. Players can move products from the country storage to the space center and back and are free to do so without any limits.

Space centers have an unlimited capacity to store products. Products can be moved instantly to and from the space center.

We advise players to build one space center only. With the unlimited storage capacity in such space centers, there is no need for more than one. Space centers represent a high cost when they are built and maintaining them is also costly for the country. Keeping one space center only will reduce cost and is sufficient for all countries.

5. Enterprise base Value

As a result of an error, enterprises had a base value comparable to countries. This is now fixed and resulted in a one-time decline in the value of enterprises. The value of enterprises is derived from the value of all their assets.

6. The capacity of cargo Shuttles and docking stations

The capacity of docking stations is currently 200.000 units and will be increased next week to 1.000.000 units. Cargo shuttle capacity will be reduced to 100.000. These changes will improve the usability of space assets and reduce complexity.

In addition, the number of space units for many products will be reduced to compensate for the smaller storage space per cargo shuttle.

The increase in size of the docking stations will make it possible to perform most future tasks on a specific space station market by use of a single docking station. The rent structure for docking stations will also be changed for a monthly rent of 5 gold coins for 1.000.000 units of space. This change represents a significant reduction in cost.

This feature will be part of the next game update on May 17 or May 18.

7. Cargo Shuttle Mission Logs

A mission log showing the details of each mission as it was executed will be added in the next game update next week, May 17 or May 18. Currently, only a log per shuttle is available and it is more difficult to find out what exactly happened during the execution of a mission.

8. World Specific Products

As already announced before, we will start the introduction of products that are not produced on all worlds. The first such product is strategic Bombers that will be produced on Fearless Blue only.

Starting with the next upgrade on May 17 or May 18, strategic Bomber producing corporations can be built on the FB world only. It will not be possible to build such factories on any of the other worlds.

All existing factories that produce Strategic bombers will remain functioning on all worlds. No such corporations will be closed as a result of this change.

Maestro2000 (Little Upsilon)

Wednesday, May 11, 2011 - 05:29 pm Click here to edit this post
5. Enterprise base Value

As a result of an error, enterprises had a base value comparable to countries. This is now fixed and resulted in a one-time decline in the value of enterprises. The value of enterprises is derived from the value of all their assets.

Is inventory value included in the CEO valuation?

SuperSoldierRCP (Little Upsilon)

Wednesday, May 11, 2011 - 06:57 pm Click here to edit this post
Tommi

Please tell me your fixing the Numbers of items to be less to. 100K for shuttles how do you expect them to be profitable? That's only 2 strategic bombs. That will take FOREVER if you trying to move nukes to space and back

Maestro2000 (Golden Rainbow)

Wednesday, May 11, 2011 - 11:44 pm Click here to edit this post
Here is a dream idea:

How about eliminating the shuttles and replace with "Space Market"

When your country or ceo buys/sells goods the game gives you the option of buying/selling on the world market or the space market. The catch is the space market takes longer to deliver and there is an extra delivery charge to both parties. Part of the delivery charge goes to the gamemaster and part goes to that worlds security council.


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