Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Here's a thought (Fearless Blue)

Topics: General: Here's a thought (Fearless Blue)

Josias (Fearless Blue)

Monday, May 16, 2011 - 06:05 am Click here to edit this post
ok, so back when they fixed the airlift bug, the one about loosing weapons and ammo during the trip... at the time, i was trying to build up on FB, but i was loosing tons of weapons in the airlift. happening on other planets, but fb was REALLY bad. ok, so, after loosing all those weapons, to finally get w3c to fix the stupid thing. all my weapons and ammo in my units ends up at 80, go figure.

so after waiting for my irritation to die down, i start raiding on fb again, my 80q units, doing ok, they get resupplied, and one goes up to 85, the other stays at 80. i dismantle the units, and recreate it with my supplies. 170 q?

85q supplies, to 170q for a new unit? is something wrong here? or am i the only one?

Josias (Fearless Blue)

Monday, May 16, 2011 - 06:07 am Click here to edit this post
i'm fine for the concept of diminishing quality, but supplies putting out half the q effect that creating a new unit would? seriously?

Crafty (Little Upsilon)

Monday, May 16, 2011 - 08:55 pm Click here to edit this post
But you're just topping up low Q units with high stuff from your supplies, so the high Q supplies are very diluted. If you create new units you're going to be using your high Q stock for the entire unit so it will be a high fighting level.

Only thing is, if you dismantle a low Q unit the low Q weapons/ammo will very slightly dilute your stocks, but you probably have far larger stocks than a unit or two would make any difference.

Only my take on it, but seems it would make sense.

Josias (Fearless Blue)

Tuesday, May 17, 2011 - 12:33 am Click here to edit this post
"When receiving supplies, each movement of weapons and ammunition between the country stocks and any unit, including the supply units, causes a 50% reduction of quality when the weapons are moving into the supply unit and also, an averaging of quality between these weapons and the supply unit itself.

The averaging is again used when the weapons are moved from the supply unit to the military unit." Tom from the march 1 game news

so the way this works, if i have say 250q supply units, and 250q replacement weapons. what happens is the 250q resupply gets haved, averaged with the supply unit, usually more weapons and ammo are put into the supply unit that it has, its self. so the original weapon/ammo quality becomes 125-130, then when it is put into the target unit, it gets halved again to the minimum of 80q.

i'm good with the concept of it being expensive to maintain high fighting levels. but this seems a bit... well, upgrading is a huge money pit as it is. and like this, you end up loosing allot of military value, with out really pressing a button.

i mean their are 2 things to point out about this. any resupply, regardless of quality stock levels, will show up in the receiving unit, at the minimum fighting q. and max fighting q, when used in resupply, will loose 2/3 of its value.

Crafty (Little Upsilon)

Tuesday, May 17, 2011 - 12:48 am Click here to edit this post
I think the supply unit averaging problem was removed Josias.


Quote:

Planned changes:

The quality exchange between the weapons and ammunition that are bound to be transported to a military unit with the supply unit will be stopped. The quality of what the supply unit is loading for transport will remain unchanged when the weapons and ammunitions are delivered to the unit.




I cant be sure this is implemented yet but I thought it was, maybe someone else knows better.

Josias (Little Upsilon)

Tuesday, May 17, 2011 - 01:13 am Click here to edit this post
well, if you consider, say you have 100 units of 80q weapons, and you replace 10% of them via resupply with 170q. if the weapons q isn't altered, the q of the weapons will increase by 10q, to 90ish. (89)

in my case, the LRD that i'm referring to, well, i make my c3 raiding lrds all the same, 600 each ht/ha, and the rest mrmb, about 1m ammo each for the ht/ha, and 90k ish for the mrmb. i had used a considerable amount of mrmb, mrm, and hta/has in raiding. probably over half the original. if my resupply had not be altered in enroute, then i could have expected 110-130 final q. i can except a small amount of q degradation during the process, so i'd been happy with 90-100 final results. but instead, i ended up loosing money, for no benefit.

i guess thats the point i'm making here, i received ZERO benefit, from buying high q weapons/ammo. that is, when resuppling.

also, consider, that you can buy 250q weapons and ammo. when they are put into garrisons, the gars will start out at 80q, regardless of Q.

Pale Rider (Little Upsilon)

Tuesday, May 17, 2011 - 05:56 am Click here to edit this post
there is a major problem with the quality. i recently ordered tons of weapons and ammo at 250 quality on GR. when i went to set up units i was sick due to the major drop in quality level. not even 130 and if you do math on that, fighting level just made me even more happy.


Add a Message