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W3C - Space trading and inflated pricing (Fearless Blue)

Topics: General: W3C - Space trading and inflated pricing (Fearless Blue)

Tom Willard (Fearless Blue)

Friday, May 27, 2011 - 12:26 pm Click here to edit this post
Please make sure you check the price requested for products on space stations.

we have seen a tactical nuclear weapons offered for 2 gold coins per unit.

The production price is between 10B and 30B for a top quality unit.

2 gold coins is currently 540B. This is 17 times the max price. more like 40 times the average price.

GM will start offering some products at a reasonable price to create a roof and prevent cheating of unsuspecting players.

Laguna

Friday, May 27, 2011 - 01:22 pm Click here to edit this post
Oh OMG, Laguna is doing stuff again!


540/(10,6 * 3) ~ 17

The game only starts pumping goods into the market when the demand is 20 times more than supply. By your own standards, it is within the limits. Plus, I have to pay for those space boosters and amortize the space shuttle and the space dock that costs 200GCs.

I have to sell 100 bombs at 2GCs just to make even on the dock! How exactly do you expect someone to get his money back on Space?

Those weapons of mine will only be sold if a player so values it. If one doesn't agree with the price, he will make a counter offer as a request to buy, as some already have.

Your action is premature, because you still haven't seen what the price will there will be some actual trading in Space.

Bottom line: Leave it alone. Your intervention in the Direct Market is already a smashing success and you clearly have no idea of what implicit costs are.

Laguna

Friday, May 27, 2011 - 02:23 pm Click here to edit this post
I remember why I increased it to 2 now. There's this thing called laziness and price stickiness... I'm not going to bother to update my prices everytime GC value changes. And since I already know it will continue down, down and down, the current price of nukes already reflects with the future value of GCs, which makes perfect sense given the slow rate at which nukes are sold.

I'm having a hard time seeing an inflated price here taking everything into account.

Lou Cyphre (Little Upsilon)

Friday, May 27, 2011 - 02:59 pm Click here to edit this post
Well it is a free market, why don't you start making your own nukes Tom? =)

if the market says 2G it is 2G.

Tom Willard

Friday, May 27, 2011 - 06:16 pm Click here to edit this post
Free market it is but some players are not used to this math.

it reminds me of the time you could offer less than 1 million in population and people offered them at one gold coin less but it was for 100.000.
and some players just did not look and paid it.

products on space stations must be more expensive but a factor of 17 to 40 is way too high.

but true, free market.

as I said, we will at least at the start, introduce products at a price we think is about OK, on the high side and others will have to offer just a little bit under it which will create a ceiling.

Laguna

Friday, May 27, 2011 - 09:42 pm Click here to edit this post

Quote:

Free market it is but some players are not used to this math.



Like GMs too? You don't say...

Price * GC/SC$ - Product Cost*Quality - 20 * Shuttle boosters price - Shuttle cost/(#of product per shuttle*#missions)1 - Dock cost2/(#of products per dock*# of times I rotate stock)3 - #products/The Value of My Time Because Transaction Costs Exist4

1 This is the cost a product must support to amortize the shuttle
2 Everything is in SC$, expect the Space Dock. Naturally, it must be changed to SC$, however, goods transactioned at time t, use the exchange rate at time t. You get around this by changing all the values to GC instead of SC$.
3 This is the contribution of the dock to my costs per product
4 Obviously, it is zero :-)

Substituting,

2 * 265 - 10,6*3 - 20 * 0,016 - 96/(10*1000) - 64000/(100*10) = 530 - 31,8 - 0,32 - 0,0096 - 64 = 433,8704

433,8704/31,8 ~ 13,6

Now, since I already know Gold Coins will drop down to somewhere 180SC$/GC, the ratio will be ~ 8,29. Also, I'm making this with the assumption I'll just break even on Shuttles, which is... not good, plus I'm not including my precious time which could be used to profiteer on other stuff.

These numbers, 13,6 and 8,29, are my profit ratio - Income/Profit. To compare with other ventures on Simcountry, I picked one of my Electric Power corps at random, at it's profit ratio is 11. Pick another at random.

So congratulations, Silly Willy, you fail at math!5

5 In reality, Business.


How about you stop spreading nonsense on everything related to economics, and I stop spreading wage nonsense?

Lou Cyphre (Little Upsilon)

Friday, May 27, 2011 - 10:48 pm Click here to edit this post
Thats scamming, I don't really see why you or I would have the right to stop people from doing what they love. Just read the text and don't get scammed. Eve is a popular game and they don't have any rules against it. They can make it harder but complaining about it, is useless.

If the prices are high its because they are worth 500 billion each or its to hard to do trading in space and there are really no market yet. The solution lies in improving the trading system instead of wasting time on auto seeding of nukes algorithms.

Tom Willard

Friday, May 27, 2011 - 11:19 pm Click here to edit this post
As I said before:

is remains a free market but from our point of view, we should alert people to look at what is offered and make sure they don't pay 17 times too much.


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