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W3C - Space Functions and other future developments

Topics: General: W3C - Space Functions and other future developments

Tom Willard

Tuesday, May 31, 2011 - 05:03 pm Click here to edit this post
A new update today (Tuesday May 31) improved the painting of the Galaxy window and increased the updating frequency. Shuttles now move in smaller steps and more frequently. Internally, the processing is much faster and allows us to have larger volumes, a larger galaxy and more objects.

The galaxy window does not try to show all the cargo shuttles. There are currently close to 2000. Instead, it shows the shuttles that are now on a mission, the ones that just arrived in the past minutes and all your own shuttles. We will tweak the timing a little more to solve some minor issues but it seems smooth for now.

We have now seen that in nearly all cases, it does not make sense to use more than 20 cargo shuttles for a single mission. There is always a delay between shuttle launches of about 40 seconds and if 20 are used, they will launch within 800 seconds (13 minutes) and by then, the first ones might already be back.

If you have many more that 20 cargo shuttles, these could be used in multiple sessions. Running multiple sessions is possible even if you have a much smaller number of cargo shuttles but in such a case, they will be assigned according to priorities that depend on how many shuttle flights are needed for the completion of each mission.

Setting the max number to 20 will take place in the next update, next week.

We are currently completing several more space functions:

The galaxy will be extended by a factor of 4 and a new zoom level will be introduced that will show the entire galaxy with smaller pictures for all objects and smaller shuttle pictures. The worlds will be just a little further from each other.

Different pictures will be introduced for each zoom level and there will be space to add asteroids.

Trading cargo shuttles will become a little easier with a feature that will allow you to sell multiple shuttles with one offer on the direct trading market.

Future developments of the space game will include:

The addition of asteroids where players can land their cargo shuttles and mine for natural resources.
Details on the types of resources, quality levels and quantities that can be mined each time will be published later.

The addition of space war functions that will include weapons that can be used in space.
Both attack weapons, and defense weapons will be, including space fighters, defense shields and others. The idea here is to allow players to attack shuttles while in transport, to attack the defense spacecrafts defending the cargo shuttles, trying to block access to specific locations like asteroids, space stations etc.

By the time war functions are introduced, the galaxy will become much larger and include space forts and ships where space craft can be based, maintained and supplied.

Before we go that way, we will concentrate on improving the current functions and the trading in all our markets. As some players mailed us, we will need to understand the space trading, the pricing issues when moving products around and find out which products make sense in this new environment and which ones should just stay where they are.

There are strategic issues that have to do with availability of products when markets fail and these will go beyond pricing. If there are (new) severe consequences to lack of food in your country or shortages on the market you might decide to build strategic reserves in space. The same is true for ammunition, critical upgrading products etc.

We will wait for these aspects to materialize and will then continue with the introduction of new features.

The next update will also complete the ground work for the addition of products to the direct market.

Some products, mainly services and large objects, cannot be traded in space. This includes services of various types, but also ships of all types and military bases, hospitals etc.

These resources or products will be "moved" virtually to the players account and offered on the direct trading market.

When completed in June, direct trading, together with the space trading will offer and complete channel for trading of all products and services outside your own world.

The choice of products that are traded on space stations only will be made in a way that will not force any player to participate in the space game. Some products may remain out of reach but they will be able to run a successful economy.

Other planned developments

We are aware of the fact that many functions in Simcountry can be improved, made simpler, better documented and completed. There are many voted items that remain undone while some represent excellent ideas. We will spend more time doing so.

Our documentation is being improved and more results will show in the coming weeks and months.

A new tutorial will be developed to help new players.
We have introduced many measures in the past years to make Simcountry easier for beginners. Long time players know that the current beginners help is better than it was in the past but we are not happy with the results and are convinced that much more should be done.

Next to the previously mentioned plans, this tutorial will become a very high priority.

Josias (White Giant)

Tuesday, May 31, 2011 - 05:43 pm Click here to edit this post
thank you

white darkness (Little Upsilon)

Tuesday, May 31, 2011 - 06:07 pm Click here to edit this post
"There are strategic issues that have to do with availability of products when markets fail and these will go beyond pricing. If there are (new) severe consequences to lack of food in your country or shortages on the market you might decide to build strategic reserves in space. The same is true for ammunition, critical upgrading products etc."

And that right there potentially shuts me up on that other thread. Hopefully it'll be phased in gradually so people can adjust.

And you may groan when I ask this but two strange questions on this potential space war.

How fast in comparison to the speed of light are the space vehicles assumed to move? Are we talking 0.01C or closer to say 0.5C. With C of course being the speed of light at 299,792,458 metres per second.

The second one is the shielding, is this to be inferred as some form of physical shielding attached to the vehicle or more along the lines of a nebulous electromagnetic shield, produced by internal power generation from the engines?

The answers to both will actually determine any further commentary I might have.

Crafty (Kebir Blue)

Wednesday, June 1, 2011 - 08:36 pm Click here to edit this post
Well it would depend upon what medium the space ship would be travelling through as light travels at different speeds so that question would require a lot of computation of atmospheric densities etc.

Seems to me a good time to start considering another index, a technology index. Maybe reliant on education, age of empire, and finance. Then superior shielding could be developed by an R&D department as could better propulsion etc.

Come to think of it, this index could also allow for development of alternative power sources, nuclear, wind, solar, geo-thermic etc etc...

And Hey! How about mag-lev trains :)

white darkness (Little Upsilon)

Thursday, June 2, 2011 - 01:54 am Click here to edit this post
Well, I'm not so concerned about when a freighter or fighter is in motion within a planetary atmosphere. Since personally, if you're trying to push a shuttle with 100,000 tons of material up to a significant fraction of C in an atmosphere, you're probably looking to die in a fireball.

Therefore, we'll assume the almost empty glories of space.

But yes, I've got to have more trains!

Maestro2000 (White Giant)

Thursday, June 2, 2011 - 11:04 pm Click here to edit this post
Make the shuttle thing a little more interesting.

Make quality an issue when determining the life of the shuttle.

Higher quality = longer life

Billy_Bob_Joe_Bob_Steve (Kebir Blue)

Friday, June 3, 2011 - 12:15 am Click here to edit this post
1) How will space wars work? On a planet, you have country versus country. In space will it be shuttle versus shuttle, base versus base, what? And will there be, say, boarding forces? Fighters in space similar to atmospheric fighters, and boarding forces like planetary land forces?
2) Will war levels be present in space? And if they are, will it be the same as the country that the ship/base launched from/is owned by?
3) With the enlargement of the galaxy, will there be more planets added? And will it take longer to get from planet to planet, station to station, etc.?
3) Will there be something similar to the war protection in space?
4) Can space stations, asteroids, etc. be blockaded so that ships can't get to them? And if so, then players should be able to pay money or GC in order to get past them?
That's all I can think of for now, c ya later!

Josias (Little Upsilon)

Friday, June 3, 2011 - 03:49 am Click here to edit this post
very good questions bbjbs, although i think that #4 was answered in tom's post

"The addition of space war functions that will include weapons that can be used in space.
Both attack weapons, and defense weapons will be, including space fighters, defense shields and others. The idea here is to allow players to attack shuttles while in transport, to attack the defense spacecrafts defending the cargo shuttles, trying to block access to specific locations like asteroids, space stations etc. " -Tom, above

i'm eager to here to the answers to those questions. but its all still a long ways away

Tom Willard

Friday, June 3, 2011 - 09:51 am Click here to edit this post
Maestro, please read what we published before on the shuttles.
quality 200 will have a double life span. This should be there already but I will check.

Tom Willard

Friday, June 3, 2011 - 10:42 am Click here to edit this post
Good questions Billy..........

Wars will be player versus player and they will use resources in their countries in all worlds.

weapons will be fighters, missiles, lasers, defense shield...
we did not think of any war levels yet. we think that defense should be possible to a very strong level at a price. This could replace protection by war levels.

The space game is independent of any country or enterprise. You could purchase everything you need in space and play a trade game or a war game.

when the Galaxy becomes larger, we will add more objects but planets are worlds and we have now 5.
other objects will be asteroids, and space command centers which are similar to space stations but will have military supply and maintenance functions.

Distances between the worlds will change a little but other objects will be placed further away. Distance will become an important factor in the space war game. Localization will make it more interesting.

A blockade will be possible if you place a strong force at some location, and shoot at anything that tries to approach.

We are quite far in the design and implementation of some weapons and ammunition.
we have already looked into the war engine and how it can function in this environment.

The space war is not imminent but not very far away. when we have dates we will publish.

Maestro2000

Friday, June 3, 2011 - 03:43 pm Click here to edit this post
Thanks Tom...Missed that line

Billy_Bob_Joe_Bob_Steve (Kebir Blue)

Friday, June 3, 2011 - 10:52 pm Click here to edit this post
So you're essentially creating a new world, which can be reached by and reach to any of the existing worlds without having to launch a space shuttle and travel through space, but with an economy that depends completely on the planets.

Homerdome (Kebir Blue)

Saturday, June 4, 2011 - 05:24 am Click here to edit this post
I realy like your suggestion. A few problems. You want all these toys for space... realy making a big push for space.. great.. awsome even. But... I cant even build a space center, on immediate order for 3 real days now, in 2 different countries. Cant buy a space shuttle.. none for sale. Why? cause its so damned hard to make a shuttle due to shortages of parts and the time it takes to make them, and the shuttle your going to make.. well your gonna keep it.. why? cause they age and you need it.. so no more offers in direct trade. Realy like your goals for space.. but, if theres no centers to launch from or go to and no shuttles beacuse they're like 200 years old, rusting and falling apart then no more space. In one hand your saying.. go space go!! in the other your smashing it to bits.

Billy_Bob_Joe_Bob_Steve (Kebir Blue)

Monday, June 6, 2011 - 03:46 am Click here to edit this post
Yeah, I've been trying ever since I got membership to get a space shuttle.

alan watt (White Giant)

Monday, June 6, 2011 - 12:16 pm Click here to edit this post
What about satellites? Could there be a place in the game for them? Space faring countries could offer to launch them for others. More concerned about their implications on earth. Split them into military and commercial use.

Solaris (Kebir Blue)

Monday, June 6, 2011 - 08:56 pm Click here to edit this post
I wish I had known my shuttle would just sit there loaded up and ready to go for an hour without doing a thing before I bought it and before I rented a docking station.

Tom Willard

Monday, June 6, 2011 - 09:18 pm Click here to edit this post
There are shortages and there are complaints that we are adding products out of nowhere into the market.

here you are saying that there should be more product because you cannot get it. should we add products?

producing a space shuttle is difficult but you can make a lot of money doing so.

Space shuttles is a special case because there are suddenly more players who want them and the industry is not capable of produce them.

There is an upgrade tomorrow that will enable the offering of multiple cargo shuttles in one transaction and we will indeed, following the upgrade, offer some cargo shuttles on the market.

however, as with previous interventions, we will not add enough and will not turn a shortage into a surplus.

The shuttles industry has a great future.
Shuttles age when they are used and there will be a constant need for more. setting up corporations that produce them makes sense.

Tom (Golden Rainbow)

Tuesday, June 7, 2011 - 12:46 am Click here to edit this post
Make a lot of money? A gold coin trades for 265 Billion if you are lucky. A shuttle sells for 2.5 gold coins. Thats 662.5 Billion. If a shuttle is exactly quality 100 it sells for 493 Billion. The last one I bought from my enterprise, I have not been able to get a shuttle produced in a company in over two weeks. Cost me over 800 Billion. I don't see how it can be a money maker. Maybe I am missing something?

Tom (Golden Rainbow)

Tuesday, June 7, 2011 - 01:09 am Click here to edit this post
I own a docking station, but my ship won't fly to it. After going two weeks without being able to build a shuttle, company will not produce, closed it, new comapny will not produce. I deleted my extra planet countries. Why spend 30 gold coins a month, err 60, when the space program is broken and I can not get it to work? (or maybe I am the only player that it doesn't work for) So I am on one planet and have one docking station, but my ship won't fly from my space center to my docking station, I click and click and nothing happens?

Synicus (White Giant)

Tuesday, June 7, 2011 - 01:11 am Click here to edit this post
Personaly i'm all for high demand and no intervension with the exception of 'new-free' products aquired by C3 resets such as Defense weapons and ammo. Theese corps don't stand much chance of ever seeing demand.
I agree that we arn't quite ready for independance with shuttles.

edit: Shuttle prices will likely increase

warfreak (White Giant)

Tuesday, June 7, 2011 - 02:01 am Click here to edit this post
The whole gold coin argument is based off players. The amount a GC is worth is player determined, and if everyone wants to sell it for less, then it is worth less.

Kitsuné (Little Upsilon)

Tuesday, June 7, 2011 - 02:05 am Click here to edit this post
Get rid of the 2.5 GC price ceiling on shuttles.

Billy_Bob_Joe_Bob_Steve (Kebir Blue)

Tuesday, June 7, 2011 - 02:10 am Click here to edit this post
I've been looking to buy a docking station on Carina, but it doesn't offer to sell, and only on that one. The Gamemaster has plenty of stations, WTF?

Solaris (Kebir Blue)

Tuesday, June 7, 2011 - 03:10 am Click here to edit this post
Could you please make all journeys equate to one mission off the shuttle's life?

Certain journeys between worlds take one mission off a shuttle's life, while others take two. This favours WG players who are in the middle and is therefore unfair.

Homerdome

Tuesday, June 7, 2011 - 03:11 am Click here to edit this post
OMG Kitsume.. you read my mind.. definitly get rid of the 2.5 ceiling. Especialy if your producing high Q shuttles. If your willing to pay 2.5GC's for a low Q shuttle that can go what? 1000 trips? then your willing to pay 7 for one that can go 3000 trips, either way even 2,5 is way to low for all the hastle to set up and maintain the inventory.

Green (Little Upsilon)

Tuesday, June 7, 2011 - 06:50 am Click here to edit this post
The doc states:

"Each Cargo Shuttle includes one Shuttle Fuselage that is the main part of the shuttle and includes its control center. The main part of the shuttles is assembled out of 20 shuttle extensions that make the cargo shuttle into a giant space craft that can move large amounts of cargo, at high speed over large distances."

"The shuttle is powered by a set of 10 shuttle engines that allow for maneuvering the shuttle in space and maintain its speed for long distances. All travel between space stations and between space stations and land bases is powered by the shuttle engines"

I take this to mean you need 1 Fuselage, 20 extensions, and 10 shuttle engines to build one Shuttle, but when I look at existing Shuttle Corps players already have the supply requirement is one Fuselage PER MONTH, even though it takes many months to produce a shuttle.

First question: Does it take one Fuselage or many to build a shuttle?

Second Question: If the answer is many is this a glitch in the game? Should it really just take one?

Crafty (Kebir Blue)

Tuesday, June 7, 2011 - 02:43 pm Click here to edit this post
Ooo-err :/

Everyday the space dept. looks less and less attractive to me. I was just about giving in to the pressure to get involved, but to read that there are so many problems and now Greens highlighted that issue I'm back to waiting to see what happens.

Crafty 'strictly terrestial' Cockney

Tom Willard

Tuesday, June 7, 2011 - 02:56 pm Click here to edit this post
It should be one fuselage per cargo shuttle. I just corrected an error that made it to use a little more.
This will be in the next upgrade.

Tom Willard

Tuesday, June 7, 2011 - 03:00 pm Click here to edit this post
The upgrade is completed.

there are now cargo shuttles offered on the direct trading market. more will be added if necessary.

as to the production of cargo shuttles:

it can be very attractive if you have the parts you need and these are major industries by themselves.

shuttle parts will be offered on the space market today to make it possible to increase production more quickly.

we will be very careful not to damage the industry making these parts but as of now, there are too few factories making them.

Tom Willard

Tuesday, June 7, 2011 - 03:01 pm Click here to edit this post
Please read the game news today.
many items on the space game and more.

Solaris (Kebir Blue)

Tuesday, June 7, 2011 - 03:12 pm Click here to edit this post
Oops, I didn't read the space documentation properly as all world to world journeys account for 2 shuttle missions.

Tom, will shuttle maintenance units now have a use?

Tom Willard

Tuesday, June 7, 2011 - 05:08 pm Click here to edit this post
make them.
they will be in use probably next week or the week after.

they will be used, per flight and must be available either on the shuttle itself or where it is launched (space station or space center).

we will initially load several maintenance units on all shuttles when the upgrade takes place so that no one gets stuck.

Josias (Little Upsilon)

Tuesday, June 7, 2011 - 05:24 pm Click here to edit this post
i forsee SMU, (?) being a big item eventually.

Tom, as far as the fuselage thing, above, you said that its suppose to be one fuselage per shuttle, but just checking, what green said seems to still be true, requiring 12 fuselage per shuttle (one per month,) meaning that we need 10 times the number of fuselage corps to shuttle corps...

additionally, i have some dead shuttles, with 0 missions, is their a way to fix the shuttles? if not, can you delete those useless shuttles?

Tom Willard

Tuesday, June 7, 2011 - 05:44 pm Click here to edit this post
one fuselage per cargo shuttle!
a fuselage corporation produces more units than a cargo shuttle corp does.
it is about 0.7 fuselage corporations for one cargo shuttle corporation.

extensions and boosters:
20 per cargo shuttle of each. so engines corporations will do very good and extensions too.

all these corporations are very profitable.
the products are now offered on the space market.

Josias (Little Upsilon)

Tuesday, June 7, 2011 - 06:23 pm Click here to edit this post
You have chosen to build a corporation that will produce Shuttle Fuselage.
The maximum production of such a corporation is 1 shuttle fuselages per year.

so at 1 produced each game year, and 1 need each month, thats more like 12 fuselage corps per shuttle.

although, looking at the new corp screen, is lists 0 fueslages per GM, now. but when you go to a shuttle corp, it lists it as 1 per month. but my actual supply seems to be holding better than for one/GM. i really hope that it is working as intended, makes constructing shuttles much easier at 1 fusuelag per shuttle, than 1 per gm.

Billy_Bob_Joe_Bob_Steve (Kebir Blue)

Tuesday, June 7, 2011 - 10:33 pm Click here to edit this post
I'd still like to know why the f**k I can't buy a docking station on the nuclear weapon station.

Solaris (Kebir Blue)

Tuesday, June 7, 2011 - 10:37 pm Click here to edit this post
Level requirement?

Synicus (White Giant)

Wednesday, June 8, 2011 - 05:01 am Click here to edit this post
Billy Bob, try Contacting a GM and Ask to have a few opened. That stasion is probably protected from noob mistakes and single buy outs. Tip, people tend to be more reseptive to the polite. ;)

Lorelei (Fearless Blue)

Wednesday, June 8, 2011 - 06:09 am Click here to edit this post
Well it is very clear to me that BBJBS needs an attitude adjustment. I think I'll hostile bid a few corps in his country and name em after shoes. ha ha ha ha

rep (Little Upsilon)

Wednesday, June 8, 2011 - 10:25 pm Click here to edit this post
Be nice Lorelei, he's just a young pup who hasn't had to deal with real life yet, and hasn't learned the proper etiquette required for social interactions.

Plus he has a fetish with nuclear weapons! :)

How come there isn't shoe corps in SC? Or does that fall under clothes? No pun intended (maybe).

alan watt (White Giant)

Thursday, June 9, 2011 - 05:47 am Click here to edit this post
Every kid who joins just wants to buy a bunch of nukes and blow someone's country up with them, or some other sort of chaos. Then they realize they have to have patience and a very elementary understanding of nation building +finances and throw in the towel.

I keep coming back to this game because of my college background; I'm a sucker for international relations stuff, as cheesy as the sycophantic platitudes involved can be.

Billy_Bob_Joe_Bob_Steve (Kebir Blue)

Thursday, June 9, 2011 - 01:54 pm Click here to edit this post
@ Synicus: alright, I'll try that, thanks.
@ Lorelei: you are now officialy my second least favorite human being on the planet. That's a pretty good achievement, considering the dipshits I go to school with. Congratulations!
@ rep: you have no idea the kind of real life ethat I've dealt with. And my fetishes are much, MUCH more perverted than nuclear weapons.
@ alan: if I were just here to get some nukes to chuck around, then I would have given up long ago. I think it's actually a pretty fun game, I just think that nukes will help me with my goal to eventaully rule the entirety of Kebir Blue. Probably not going to happen, but let me keep my delusions of grandeur, okay?

Accordion_This (Little Upsilon)

Thursday, June 9, 2011 - 04:10 pm Click here to edit this post
Naw, Lorelei and BBJBS. You two are so kyoot!

Tom Willard

Thursday, June 9, 2011 - 07:57 pm Click here to edit this post
Every full member can purchase a docking station if one is offered on the space station.
There are several docking stations offered on that space station. you should be able to purchase one.

beginners cannot purchase a cargo shuttle. they cannot produce nukes and cannot purchase them or otherwise we would have them being used all the time.

rep (Little Upsilon)

Thursday, June 9, 2011 - 08:08 pm Click here to edit this post
BBJBS,

Everybody deals with crap in their lives. It's how you adjust to the trials that determine whether you end up as a reasonably adjusted human being or some embittered whiner who believes he/she has been screwed by life.

I know that, as a teenager, you don't believe in much common courtesy, or maybe your folks never taught you that. But Lorelei is right; your attitude could use an adjustment. It's not cool to come on the boards and show the rudeness that you sometimes do. And threatening people in the game is one thing, but when you threaten RL actions (quoting one of your posts to me in another thread: "I'll find out where you live and slit your throat while you sleep") is liable to get you into deep doo doo.

It's a game. Chill a little, show some courtesy and some tolerance for other opinions, and you'll be better off.

Tom (Golden Rainbow)

Friday, June 10, 2011 - 06:32 am Click here to edit this post
one fuselage per cargo shuttle!
a fuselage corporation produces more units than a cargo shuttle corp does.
"it is about 0.7 fuselage corporations for one cargo shuttle corporation.

extensions and boosters:
20 per cargo shuttle of each. so engines corporations will do very good and extensions too.

all these corporations are very profitable.
the products are now offered on the space market. "

This is not actually the case my cargo shuttle has consumed its monthly requirement of engines and extensions, but never actually produces anything. If there really is supposed to be a limit why does the company continue to consume other parts, when it is missing one?


My shuttle maintenance company claims to have 42 shuttle maintenance products offered on the world market. but no offers exist that I can cancel it just shows 42 in the product offered line.

Tom (Golden Rainbow)

Friday, June 10, 2011 - 02:35 pm Click here to edit this post
ok my Cargo Shuttle company has now consumed 5 fuselages and not produced a single shuttle

Tom Willard

Friday, June 10, 2011 - 03:29 pm Click here to edit this post
It cannot consume 5 fuselages and not produce 5 cargo shuttles. Also: how do you know? If you can see this, please show me. mail us the details please.

This is absolutely impossible as the process is exactly defined and has the digit 1 for the number of fuselages. (or more precisely 0.84 to produce 0.84 cargo shuttles each year.)

CargoShuttle 0.84 cargo shuttle Space Industry
ShuttleComponents 18000
ShuttleExtensions 16.8
ShuttleBoosters 16.8
ShuttleEngines 8.4
ShuttleFuselage 0.84

There are more products used but I copied the space industry products only from our production sheets to this window.

check again. All corporations work in the same way and there is no separate process for cargo shuttle.

all corporations that produce less than one product per game year are more complex. Nuclear weapon corporations do the same and they all work correctly for years.

The Cargo shuttle corporation does not use part of the products it needs.
if it is in production (when it has the work force it needs and the parts it needed) it will use them all in the correct proportions.

the cargo shuttle company takes about 15 game months in full production to produce one cargo shuttle.

then you can move the shuttle to your country, it will be placed in the space center and you can either use it or sell it on the direct trading market.
current price about 3.1 gold coins (800B).

if the corporation is paying high salaries and the welfare index is high, it could be producing at 120%. this will reduce the production time to about 12 months.
(0.07 per month * 1.2 = 0.84 per month or 1.08 per game year).

the cargo shuttle corporation is very different from any other corporation in the game.
most corporations output is between 15B and 80B per year.

a cargo shuttle corporation produces for 240B to 1.000B per year and needs lots of resources to evade bankruptcy.

we have explained it in the last game news.

Tom (Golden Rainbow)

Saturday, June 11, 2011 - 01:51 am Click here to edit this post
I see it because I supply each fuselage from my enterprise. I have read the game news. I have read your posts. Cargo shuttles are not sold on the open market so the company hasnt made one, but I have continued to supply the fuselages. I have also supplied a large quantity of engines and extentions. I am now back to where I was with the previous shuttle company, it takes out loans.

Homerdome (Kebir Blue)

Sunday, June 12, 2011 - 10:27 pm Click here to edit this post
So far my 4 corps have produced shuttles.. 1 each so far as they are new. 2 things you can check tom, One, see how many shuttles you have.. they should be increasing, another.. check your corp. Look at the graph beside "Products Sold". Are there huge spikes? if so, then a shuttle has been produced. Also, make sure your corps never run low on supplies, just list your corps and if it says under "suppiles" ok then your ok, if it says low or none, then you need to investigate to see what you need to do. Sorry if this is all very basic information to you tom, but im not sure how long you have played.

Tom (Golden Rainbow)

Monday, June 13, 2011 - 04:58 am Click here to edit this post
I have only played since December. But I have been making cargo shuttles since January. Just now I checked my company and it has used another fuselage, but there is no cargo shuttle in the inventory. There were two fuselages in stock at 7:30 this morning, now there is one and no cargo shuttle, it's 8:56pm where I am. That means 13 1/2 hours have elapsed, my company did go from 60 Billion in the positive to a 50 Billion loan and a negative 86 Billion balance so 196 Billion dollars were spent by the company during that 13 and a half hours a fuselage was used, maybe that shuttle will show up later tonight.

Tom (Golden Rainbow)

Monday, June 13, 2011 - 05:10 am Click here to edit this post
oh and if you scroll back you will see that on Friday I posted the same thing about fuselages being consumed and shuttles not being produced. And Homerdome, actually I appreciate your input and comments, but if shuttles were being produced and sold, wouldn't my company have a little bit of money instead of running through 200 Billion a real life day, or 50 Billion a month and sinking into the negative? I am contribuing nicely on a daily basis though to people who offer loans. :)

Tom (Golden Rainbow)

Monday, June 13, 2011 - 01:09 pm Click here to edit this post
nope no shuttle appeared

Tom Willard

Monday, June 13, 2011 - 02:42 pm Click here to edit this post
I checked several cargo shuttle corporations yesterday and they are all working if they had the parts they needed.

0.07 production per month and the same use of fuselages.

The number of products used is showing as 1.
it cannot show smaller numbers and we will improve this so that you can actually see exactly what is used.

also, we will add a line on the corporation page, showing what percentage of the shuttle is already produced. this might reduce the confusion.

If you want us to look into the specific corporation, please give us the name of the country where it is residing.

You can mail it to us if you prefer.

Tom

Monday, June 13, 2011 - 03:15 pm Click here to edit this post
I messaged you the details.

Josias (White Giant)

Tuesday, June 14, 2011 - 05:37 am Click here to edit this post
"also, we will add a line on the corporation page, showing what percentage of the shuttle is already produced. this might reduce the confusion. " -Tom

this would be wonderful!!


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