Simcountry
Forum General Insurance Corp (Earthquakes) (White Giant)

Insurance Corp (Earthquakes) (White Giant)

Q
Quetzalcoatl (White Giant)

All worlds
13 Jun 2011 19:57Link
I been thinkng about a new idea, for a corp. This corp would be really exclusive but could have potential for huge profits or devistating consequences. Insurance Corporations. To start a insurance corporation you would have to be game level 6 and inject it with 3T to start it. Depending on risk you would have to maintain a certain level of reserves of cash. The company would have minimal low level workers and high level of executives. It would only insure the the region its located and the price for the risk is determined by the person controling the corp. So if you price high you might not get alot of business but if you price low and get alot of business you might have alot of loses and go bankrupt if huge amounts of losses occur.

Insures against earthquakes and any other disaster except war. When more disasters are added this will insure that to.

So a summary Game level 6, 3T Cash to start.
Only insures in the region its locate
A
Accordion_This (Little Upsilon)

All worlds
14 Jun 2011 04:28Link
So the idea would be that the corp sells "Insurance" with no supply cost except when it has to pay a claim?
W
warfreak (White Giant)

All worlds
14 Jun 2011 06:52Link
I would think that this would be a country/CEO product. That is, a country/CEO purchases insurance (if they choose to, and each month, pay their fees). When a corp is destroyed, people killed from disasters, the insurance pays up the market value of the corp (for CEO or president), healthcare bills (for president), etc.

Of course, there is going to be a lot of balancing, if 5 3T corps are destroyed, that insurance corp needs a lot of money. Perhaps that could be a solution?
A
alan watt (White Giant)

All worlds
14 Jun 2011 07:22Link
This kind of falls under the services category. There is a thing in economics called FIRE, that is, Financial (ie investment banks), Insurance, and Real Estate. It's a group of finances-focused services.
J
jadehippo (Kebir Blue)

All worlds
14 Jun 2011 08:22Link
Finance services does sound like an interesting twist. Also seems like a way to add more interactiveness to the game.
Q
Quetzalcoatl (Fearless Blue)

All worlds
16 Jun 2011 02:33Link
Yea thats what im going for with this, i would like to see more interaction in the services category, like finance services but with tweaks that we can add.
Q
Quetzalcoatl (Fearless Blue)

All worlds
16 Jun 2011 02:35Link
Mabey a category for financial servcies should be added.
G
Gothamloki (Little Upsilon)

All worlds
16 Jun 2011 03:49Link
Possible needed supplies could be air transport, books, computers, high tech services, internet, services, and telephone.
Q
Quetzalcoatl (Fearless Blue)

All worlds
16 Jun 2011 04:00Link
Out of topic but im at Rank 12 on FB and right now i am on a spending spree improving my defense level on FB from 151 to below 30 i want to be in the top 30. As such i want to go onto war level 3 on FB but before i do i would like to join a strong fed. I have 3 states and one enterprise. Im located on FB. Only strong feds please, i would like protection when i go to war level 3 on FB.
Q
Quetzalcoatl (Fearless Blue)

All worlds
16 Jun 2011 06:23Link
IF financial services are added it would have to have a larger impact on finances.
R
Ramasas (Little Upsilon)

All worlds
16 Jun 2011 11:47Link
ANOTHER EARTHQUAKE OPTION

heres another earthquake idea in real life normaly the most advanced countries suffer minimum losses when hit by earthquakes ussualy as thier building codes and infrastructure are built to a higher standard. while underdeveloped countries such as haiti get mass destruction due to no or poor infrastructure, so how about doing damages by welfare indexes if your welfares under 100 you get heavy earthquake damage 100 to 130 normal damages if its a highly developed country with welfare index over 130 then damages should be minimum to no damage, reward the presidents who invest in their countries infrastructure much like real life the more advanced the country the less damage earthquake ultimatly causes. i think thats very workable and more realistic to true to life events.
Q
Quetzalcoatl (Fearless Blue)

All worlds
16 Jun 2011 17:30Link
even the most advance economis can have huge earthquale losses. look at i beleive it was norway mass casualties and damage.
Q
Quetzalcoatl (Fearless Blue)

All worlds
16 Jun 2011 18:12Link
But there should be an option to add earthquake resistance infastructure. this in turn xould lower the cost of insuranve if an insurance corp was added.