Simcountry
Forum General New updates (Little Upsilon)

New updates (Little Upsilon)

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SuperSoldierRCP (Little Upsilon)

All worlds
17 Aug 2011 00:30Link
so what you all think?

I hate them all
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Psycho_Honey (Fearless Blue)

All worlds
17 Aug 2011 00:38Link
lol
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Tom Morgan (Kebir Blue)

All worlds
17 Aug 2011 00:42Link
Like two players can't attack a c3 together. That sucks. Ironically, I was going to do just that...
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Parsifal (Kebir Blue)

All worlds
17 Aug 2011 00:48Link
sorry Tom, you waited too long buddy.
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Border C

All worlds
17 Aug 2011 01:09Link
How does reducing the military unit size make war cheaper, or require less weapons? Doesn't that just mean we'll have to make more units to maintain current defenses/offenses?
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Josias

All worlds
17 Aug 2011 02:26Link
i'm with wendy on this one, lol
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Josias

All worlds
17 Aug 2011 02:29Link
and just because i feel like it

iN siX mOnthS or lesS, tHe faLl of the sim CountRy gIants wiLl fall!
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Garry Freeman (White Giant)

All worlds
17 Aug 2011 02:30Link
in what way does reducing the military unit size change things. Forgive my naivety!
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Garry Freeman (White Giant)

All worlds
17 Aug 2011 02:31Link
The explanation given by the administrators wasn't all that clear!
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Homerdome (Fearless Blue)

All worlds
17 Aug 2011 03:13Link
I fought a couple c3 wars and it will save money, so its a good thing, For example, the wl7 garrisons and ints wings are also lower. It takes less bombers now to take a c3. Like, instead of using 1000 bombers, 900 will now do the same thing.
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Open Sesame (Little Upsilon)

All worlds
17 Aug 2011 03:29Link
/me gets mah hopes up

Less bombs, too?
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Homerdome (Fearless Blue)

All worlds
17 Aug 2011 03:49Link
Actualy, apon further inspection my garrisons have droped also, example, Garrison blueprint calls for 802 weapons. deployed weapons at 100% for cities is 722. Why lower the amount of weapons in the garrison when they dont exceed the max number of weapons( which is now 1611)? Even after redeploying, it pretty much says it already has 100%(722 weapons) of the blurprint "Cities" when in fact 100% of the "Cities" blueprint has 802.
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Jonni Gil

All worlds
17 Aug 2011 09:41Link
Just to clarify. Reductions in military unit size are a part of this change. We are slowly reducing all figures in simcountry down to more realistic numbers.

This change will take affect over the coming months and should not negatively impact anyone's potential to wage war.

We do intend on bringing back the ability to attack c3's together but while we are working on a better way to achieve "Co-op c3 wars" we have decided to block it for now.
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Noproblem (Fearless Blue)

All worlds
17 Aug 2011 09:41Link
I guess Military uints means garrisons are smaller too.
For a real war, this means many more clicks as there will be many more units to have the same defense. I hate the changes too. Why can't we decide what the size of the units should be?
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Jonni Gil

All worlds
17 Aug 2011 09:49Link
If we were to half the size of the units, that would be compensated by doubling their effectiveness in an engagement.

In essence nothing should change. except the number of weapons per unit.
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SuperSoldierRCP (Little Upsilon)

All worlds
17 Aug 2011 10:32Link
Jonni thanks for the fast reply.

A few things i(most) people talk about is the lack of communication from the GM. It be nice if you mentioned your plans(like this last update) so we can discuss and let you know if its the right move.

I don't know if you know but it easily costs 1T + just to get your starting econ off the ground. The extra money is nice because a lot of news use the remaining 4T for continued buildup of index's (They do buy population which means more index's). Also they used it for corps(100B a corp). Some might use it to expand there empire, Some use it for loans. But 5T was a nice number.

Also when you stop people from making corps on other worlds but FB you dropped the price? From 17B to 10B(Sub Nukes). Wouldnt you want to increase the price? Thous people who have it on the world that don't make it make them worth more? What you did is say this world
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Border C

All worlds
17 Aug 2011 14:44Link
"If we were to half the size of the units, that would be compensated by doubling their effectiveness in an engagement.

In essence nothing should change. except the number of weapons per unit."

But the game news says the effectiveness has not changed. Assuming that will be changed in the future, is that going to change the effectiveness of both offensive and defensive weapons? If costs don't actually increase, how does this make any difference? Players will obviously adjust and make more units - which means more clicks...

Or are these effectiveness adjustments only for the defense?
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EC (White Giant)

All worlds
18 Aug 2011 09:20Link
OK...so maybe......not likely....but maybe I understand why multiple players can't dec on a C3.

But, now we can't even use more than one of our own countries to dec a C3????

GM's can we please get this block removed soon? At the very least we should be able to use more than one of our own countries to dec.
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NiAi (Little Upsilon)

All worlds
18 Aug 2011 11:48Link
I concur with EC. Atleast allow nations of the same empire to dec same c3.
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Tom Morgan (Kebir Blue)

All worlds
18 Aug 2011 12:39Link
I also agree.
If the British Isles were at war with some random country back in the 1850s, you would expect their empire to follow suit.
Sorta common sense.
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Gothamloki (Little Upsilon)

All worlds
18 Aug 2011 14:43Link
Agree with EC.
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Quetzalcoatl (Little Upsilon)

All worlds
19 Aug 2011 21:13Link
I agree with EC and everyone else above about letting nations of same empire dec on a C3.
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SuperSoldierRCP (Little Upsilon)

All worlds
23 Aug 2011 19:46Link
2. Cruise Missile Batteries, Cruise Missiles and Sea based Cruise Missiles [ top ]
The trading in these products will be moved to two different space stations. Cruise Missile Batteries are already trading on the Corona space station. The trading in Cruise missiles, both land based and sea based is already possible on the Lepus space station.
The trading on all world markets will be stopped. Contracts and direct sales remain possible.

This change is a further move of trading to space stations. It will take place on August 30th.
More weapons and ammunition types will move to space stations in the future.

For players who are not participating in the space game, we will make sure that all the products that are needed for consumption in the countries or for the production of all basic products, will remain on the world markets.

The trading in space products and their special components, future space weapons and mat
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Crafty

All worlds
23 Aug 2011 21:33Link
Yeah, great, soon you will need to maintain a dock at each and every space station. And remember the solar system is expanding soon.

Disable the requirement to have a dock to buy products in space
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Crafty

All worlds
23 Aug 2011 21:36Link
Oh yeah, and yes I agree with EC entirely.