Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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New updates (Little Upsilon)

Topics: General: New updates (Little Upsilon)

SuperSoldierRCP (Little Upsilon)

Wednesday, August 17, 2011 - 12:30 am Click here to edit this post
so what you all think?

I hate them all

Psycho_Honey (Fearless Blue)

Wednesday, August 17, 2011 - 12:38 am Click here to edit this post
lol

Tom Morgan (Kebir Blue)

Wednesday, August 17, 2011 - 12:42 am Click here to edit this post
Like two players can't attack a c3 together. That sucks. Ironically, I was going to do just that...

Parsifal (Kebir Blue)

Wednesday, August 17, 2011 - 12:48 am Click here to edit this post
sorry Tom, you waited too long buddy.

Border C

Wednesday, August 17, 2011 - 01:09 am Click here to edit this post
How does reducing the military unit size make war cheaper, or require less weapons? Doesn't that just mean we'll have to make more units to maintain current defenses/offenses?

Josias

Wednesday, August 17, 2011 - 02:26 am Click here to edit this post
i'm with wendy on this one, lol

Josias

Wednesday, August 17, 2011 - 02:29 am Click here to edit this post
and just because i feel like it

iN siX mOnthS or lesS, tHe faLl of the sim CountRy gIants wiLl fall!

Garry Freeman (White Giant)

Wednesday, August 17, 2011 - 02:30 am Click here to edit this post
in what way does reducing the military unit size change things. Forgive my naivety!

Garry Freeman (White Giant)

Wednesday, August 17, 2011 - 02:31 am Click here to edit this post
The explanation given by the administrators wasn't all that clear!

Homerdome (Fearless Blue)

Wednesday, August 17, 2011 - 03:13 am Click here to edit this post
I fought a couple c3 wars and it will save money, so its a good thing, For example, the wl7 garrisons and ints wings are also lower. It takes less bombers now to take a c3. Like, instead of using 1000 bombers, 900 will now do the same thing.

Open Sesame (Little Upsilon)

Wednesday, August 17, 2011 - 03:29 am Click here to edit this post
/me gets mah hopes up

Less bombs, too?

Homerdome (Fearless Blue)

Wednesday, August 17, 2011 - 03:49 am Click here to edit this post
Actualy, apon further inspection my garrisons have droped also, example, Garrison blueprint calls for 802 weapons. deployed weapons at 100% for cities is 722. Why lower the amount of weapons in the garrison when they dont exceed the max number of weapons( which is now 1611)? Even after redeploying, it pretty much says it already has 100%(722 weapons) of the blurprint "Cities" when in fact 100% of the "Cities" blueprint has 802.

Jonni Gil

Wednesday, August 17, 2011 - 09:41 am Click here to edit this post
Just to clarify. Reductions in military unit size are a part of this change. We are slowly reducing all figures in simcountry down to more realistic numbers.

This change will take affect over the coming months and should not negatively impact anyone's potential to wage war.

We do intend on bringing back the ability to attack c3's together but while we are working on a better way to achieve "Co-op c3 wars" we have decided to block it for now.

Noproblem (Fearless Blue)

Wednesday, August 17, 2011 - 09:41 am Click here to edit this post
I guess Military uints means garrisons are smaller too.
For a real war, this means many more clicks as there will be many more units to have the same defense. I hate the changes too. Why can't we decide what the size of the units should be?

Jonni Gil

Wednesday, August 17, 2011 - 09:49 am Click here to edit this post
If we were to half the size of the units, that would be compensated by doubling their effectiveness in an engagement.

In essence nothing should change. except the number of weapons per unit.

SuperSoldierRCP (Little Upsilon)

Wednesday, August 17, 2011 - 10:32 am Click here to edit this post
Jonni thanks for the fast reply.

A few things i(most) people talk about is the lack of communication from the GM. It be nice if you mentioned your plans(like this last update) so we can discuss and let you know if its the right move.

I don't know if you know but it easily costs 1T + just to get your starting econ off the ground. The extra money is nice because a lot of news use the remaining 4T for continued buildup of index's (They do buy population which means more index's). Also they used it for corps(100B a corp). Some might use it to expand there empire, Some use it for loans. But 5T was a nice number.

Also when you stop people from making corps on other worlds but FB you dropped the price? From 17B to 10B(Sub Nukes). Wouldnt you want to increase the price? Thous people who have it on the world that don't make it make them worth more? What you did is say this world has to buy it from another world but it only costs half the price? Wouldnt you want it to be more not less?

Border C

Wednesday, August 17, 2011 - 02:44 pm Click here to edit this post
"If we were to half the size of the units, that would be compensated by doubling their effectiveness in an engagement.

In essence nothing should change. except the number of weapons per unit."

But the game news says the effectiveness has not changed. Assuming that will be changed in the future, is that going to change the effectiveness of both offensive and defensive weapons? If costs don't actually increase, how does this make any difference? Players will obviously adjust and make more units - which means more clicks...

Or are these effectiveness adjustments only for the defense?

EC (White Giant)

Thursday, August 18, 2011 - 09:20 am Click here to edit this post
OK...so maybe......not likely....but maybe I understand why multiple players can't dec on a C3.

But, now we can't even use more than one of our own countries to dec a C3????

GM's can we please get this block removed soon? At the very least we should be able to use more than one of our own countries to dec.

NiAi (Little Upsilon)

Thursday, August 18, 2011 - 11:48 am Click here to edit this post
I concur with EC. Atleast allow nations of the same empire to dec same c3.

Tom Morgan (Kebir Blue)

Thursday, August 18, 2011 - 12:39 pm Click here to edit this post
I also agree.
If the British Isles were at war with some random country back in the 1850s, you would expect their empire to follow suit.
Sorta common sense.

Gothamloki (Little Upsilon)

Thursday, August 18, 2011 - 02:43 pm Click here to edit this post
Agree with EC.

Quetzalcoatl (Little Upsilon)

Friday, August 19, 2011 - 09:13 pm Click here to edit this post
I agree with EC and everyone else above about letting nations of same empire dec on a C3.

SuperSoldierRCP (Little Upsilon)

Tuesday, August 23, 2011 - 07:46 pm Click here to edit this post
2. Cruise Missile Batteries, Cruise Missiles and Sea based Cruise Missiles [ top ]
The trading in these products will be moved to two different space stations. Cruise Missile Batteries are already trading on the Corona space station. The trading in Cruise missiles, both land based and sea based is already possible on the Lepus space station.
The trading on all world markets will be stopped. Contracts and direct sales remain possible.

This change is a further move of trading to space stations. It will take place on August 30th.
More weapons and ammunition types will move to space stations in the future.

For players who are not participating in the space game, we will make sure that all the products that are needed for consumption in the countries or for the production of all basic products, will remain on the world markets.

The trading in space products and their special components, future space weapons and materials will be placed on space stations. Also the trading in products that are not essential in the game will be move gradually into space stations.


---GREAT MOVE GM---

Crafty

Tuesday, August 23, 2011 - 09:33 pm Click here to edit this post
Yeah, great, soon you will need to maintain a dock at each and every space station. And remember the solar system is expanding soon.

Disable the requirement to have a dock to buy products in space

Crafty

Tuesday, August 23, 2011 - 09:36 pm Click here to edit this post
Oh yeah, and yes I agree with EC entirely.

Dave

Tuesday, August 23, 2011 - 10:14 pm Click here to edit this post
Yeah if we are going to have to tade in space disable having to buy a dock to buy things

Keto (Little Upsilon)

Tuesday, August 23, 2011 - 11:28 pm Click here to edit this post
I agree with EC also

Gothamloki (Little Upsilon)

Wednesday, August 24, 2011 - 12:54 am Click here to edit this post
Minimun requirements should be a space center and enough shuttles to transport back and forth. You should only be required to have a dock to store crap if you cant transport it all at once.

EC (White Giant)

Monday, September 5, 2011 - 04:39 am Click here to edit this post
Bump...

Tommi...any chance of lifting the restriction which only lets us dec a C3 from 1 country?? I thought I read somewhere where you were gonna unblock this for us.

Thanks

Crafty

Monday, September 5, 2011 - 01:59 pm Click here to edit this post
Tommi has now announced they are working on a space transport system, run by the players, which looks like a good solution to the owning a dock to buy problem. I just hope its not so expensive as to cost as much as owning/renting a dock.

Eddie Stobart watch out, here I come!

Noproblem (Fearless Blue)

Tuesday, September 6, 2011 - 01:49 am Click here to edit this post
It's less expensive to lease, which is what I did.
Bought some stuff and brought it back. This is going to be really cool someday!


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