Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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W3C - Game news Sept. 13

Topics: General: W3C - Game news Sept. 13

Tom Willard

Tuesday, September 13, 2011 - 08:09 pm Click here to edit this post
1. Direct Trading - Cargo Shuttles

Trading in cargo shuttles is now within a 50% margin above or under the moving average price. The moving average is now moving faster and is based on the last 10 transactions.

2. Game Levels - Bug solved

An error in game level 15 and 16 was solved, allowing for these levels to be reached. For the first time, a player reached game level 15.

3. Bug solved - Units stuck after war ended

Special-forces are now sent home automatically after war ends. We hope that this is the last bug in the returning home procedures when a war ends.

4. Improved credit card pages

The pages are now simpler and the procedure is shorter and easier.

We would like to remind you that W3creative does not keep any credit card data on its own systems at any time.
The access to the credit card procedure is taken care of outsize the W3creative site. W3creative cannot access any card information that was used for any payment and we are unable to request any additional payments from any such card.
Although our servers are well protected, making sure that no such information is stored on any of our servers gives all our players a guarantee that no such information can be obtained from any of these servers.

5. Tightening Negative cash limits

A system that will help in a reduction in the amounts of negative cash on players accounts is now in place and will be used in the coming weeks.
The aim is to limit future expenditures when cash is too low while lowering the limits of existing shortages. The negative cash limit is currently set to -36T and will be tightened gradually.

Tabula Rasa (White Giant)

Tuesday, September 13, 2011 - 08:40 pm Click here to edit this post
Tom, do you have any idea where the negative cash limit will ultimately be set? And how is it applied -- to each individual country, or to the empire net? Does it also apply to enterprises?

ZentrinoRisen (Little Upsilon)

Tuesday, September 13, 2011 - 11:15 pm Click here to edit this post
I like the pop up my country received for negative cash, so I am alerted right away. I did have one country that was negative 10B or so. It was a little annoying for such a small amount, but I suppose it is simple enough to click it away.

It was suggested on another post that loans/cash be indexed to the country's ability to pay it back. Has any consideration been given to this? It could be country production or country projected profit. A 100M population, 3Q production, 300B/month country should be able to have more negative cash and more debt than a new country with 10M people and almost no profit and very little production value.

Quetzalcoatl (Fearless Blue)

Wednesday, September 14, 2011 - 12:22 am Click here to edit this post
That was my sugestion zentrino, i suggested that loans and negative cash be indexed to 350%-450% of total income + expenses - interest costs. This way a new country will be able to borrow around 1-2T while a big econ country can borrow anywhere between 15-25T.

Tom Willard

Wednesday, September 14, 2011 - 12:29 am Click here to edit this post
It will take some time but in time, we want to eliminate negative cash.
we never had it and it does not help.

Some loans will stay.
we have eliminated the possibility to get a loan for all new players who are starting now or did so recently.

they get many gold coins and cash. They are alerted on time and can solve the problem by exchanging several gold coins.

ZentrinoRisen (Little Upsilon)

Wednesday, September 14, 2011 - 03:28 am Click here to edit this post
Q: It is a great suggestion. Any large modern economy runs deficits at some point. But just because the US can borrow 15-20T does not mean that Zimbabwe should be able to. Doesn't seem like it has much traction, but I still like it. :)

autey (Fearless Blue)

Thursday, September 15, 2011 - 08:07 am Click here to edit this post
need credit rating agencies

Tom Willard

Thursday, September 15, 2011 - 12:01 pm Click here to edit this post
Max negative cash limits are now reduced to -34T.

Tom Fitzpatrick (Little Upsilon)

Tuesday, September 27, 2011 - 04:08 pm Click here to edit this post
Whats negative cash? I thought that you automatically got a loan when your cash went negative, or do you mean loans.

And with what tom said earlier about eliminating negative cash and only some loans will stay does he mean removing the whole loan system, because that would be a real shame.

Jo Salkilld (White Giant)

Tuesday, September 27, 2011 - 04:38 pm Click here to edit this post
You still automatically take out loans but you can only receive up to 7T. After that, your cash goes negative.

Hugs and respect

Jo

Tom Fitzpatrick (Little Upsilon)

Wednesday, September 28, 2011 - 09:09 am Click here to edit this post
What about as an enterprise or you individual corps? What are their borrowing limits? Thanks for the help guys really appreciate it :)

Oh and a suggestion, on loans and/or finance page you should show what a nation/enterprise/corps borrowing limit is and how close they are to it, to avoid confusion as it changes in future so people can make adjustments and turn their nation around before they react the limit.

Ramasas (Little Upsilon)

Wednesday, September 28, 2011 - 11:02 am Click here to edit this post
an enterprise will stop being able to buy supplies for thier corps or build new factories at 6 trillion debt is what a pop up said today, wich i guess is gonna knock out quite a few ceo's theres at least 20 on just little upsilion alone with that much or more debt, i checked them all last night i was curious how many were actualy profiting.i closed quite few factories and hit the 6 trillion number before i transfered the money from my countries into one of my ceo's to pay it off, im not sure if you can still take loans out or not past 6 trillion but it does say you wont be able to buy supplies or build. i have no idea what the country limit is.

i too like the pop up that lets you know if a country goes negative thats a good addition it lets you know somthings out of wack and needs adjusting.you know immediatly if your country goes into debt now.

Tom Fitzpatrick (Little Upsilon)

Wednesday, September 28, 2011 - 12:29 pm Click here to edit this post
This is the Global Financial Crisis SimCountry style, the SimCountry economy was running with some countries and CEO's racking up huge debts to keep production going and demand high, now with this abrupt reduction in everyone's credit limit Enterprises and Countries that had been borrowing money to keep expanding will be brought to a shuddering halt. I will be interested to see how big an effect this will have on the SimCountry economy.

Does the SimCountry development team have a plan for if the cutting of the credit lines tanks the global economies? If so what is it? If not I think it's just possible SimCountry is in for a recession.

Ramasas (Little Upsilon)

Wednesday, September 28, 2011 - 02:04 pm Click here to edit this post
yeah that and other things theyve put into place we are definatly going into another recesion theres a enterprise thread in general discusion that will explain things more but....

i dont think your going to see ceo's investing in others economies like we were tons of ceo's have and are closing down.overnight big profits turned into big loses i for one probably arnt going to build anywhere but in my country or in another ceo's country that will return the favor anymore i think youll find thatl be the future of the game theyl be economic developement zones in ceo countries while the rest of the world is neglected untill they go back to making it worth our while having one once again.

Crafty (Kebir Blue)

Wednesday, September 28, 2011 - 02:16 pm Click here to edit this post
Swings and roundabouts...

SC is very cyclical, this too shall pass, you will see.

Crafty'bad metaphor'Cockney.


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