Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

W3C - Game news September 27 (Kebir Blue)

Topics: General: W3C - Game news September 27 (Kebir Blue)

Andy (Kebir Blue)

Tuesday, September 27, 2011 - 11:08 am Click here to edit this post
1. Contracts

The transaction log on the trade page (also in the trade menu) is extended and improved. The log now shows all contract offers, acceptance and refusal of contracts, removal of contracts and all transactions resulting from all contracts (also one time direct sales).
If the contract cannot be executed, or only partially for lack of product or money to pay for the contracted products, this too shows on the log.
The transaction log is kept for a longer period and work is underway to prolong the period even further. Currently it is kept for one week and much longer in the W3C archives.

2. Document updates

A new game level document is added. Several other documents have been updated.

3. Bug solved in Space stations

There was an error in the access to docking station 101 and above. It is now solved. Only Carina has more than 100 docking stations.

4. Renaming Countries

When a country is renamed, a line is added to the gold coins log to notify of the change. This will make back tracing easier.

5. Bug solved: Value of Assets in Space Centers

Assets stored in space centers did not show up in the account status report. It is now corrected.

6. Maintenance of cargo Shuttles

Cargo shuttles will never auto load more maintenance products than needed until the shuttle is retired. Manual loading and unloading of maintenance units remains possible. Auto loading was already limited to 200 units (each unit uses 2 storage units on the cargo shuttle).

7. Selling Population

The selling of population is causing countries a long lasting damage. It causes a reduction in the welfare index. The selling of population is only possible if the country population is >30M.

8. Bug solved: Inherited damage when population was sold.

The damage to the country and the entire empire was inherited when the country was sold by one player to another. A player complained about a low welfare while he never sold any population. He bought a damaged country.
The sale of a country should be prevented if it has sold a large part of the population and the welfare index declined as a result.
For now, the bug is fixed by the removal of the population sale damage, when a country is sold.

9. Direct Trading of Service oriented products

This new trading feature that was announced before is expected to become available on October 4.

10. Bombers now Trading on Space Stations

As announced several weeks ago, bombers are now trading on Space stations and on the Fearless Blue world. Production continues on all the worlds.
Contracting and direct sales of Bombers remain unchanged.

11. Space products

As announced before, the trading for all space products is moving to space stations. All contracting and direct sales for all these products remain unchanged. Production is also unchanged and remains on all the 5 worlds.
Shuttle extensions have now moved to space trading only. Other space program products will move on October 4.

12. Reducing the size of Military Units

Another 10-12% reduction in all military units will take place on October 4. All units, including land, air units and garrisons will become smaller and the remaining weapons will move to the country storage.

Crafty (Golden Rainbow)

Tuesday, September 27, 2011 - 03:13 pm Click here to edit this post
Lol, thanks Andy.

It's not really necessary for you to c/p game news though, we can all read it, and Tommi usually highlights it in the forums too.

Tom Fitzpatrick (Little Upsilon)

Tuesday, September 27, 2011 - 03:54 pm Click here to edit this post
Where can we all read it? I have been looking around the home page and can't find a game news section, where is it that we can get updates about the game and new features.

Andy

Tuesday, September 27, 2011 - 04:19 pm Click here to edit this post
I have replaced Tomi who is on a consulting job.
The game news are always published on the game news page. on the portal page.

Crafty (Fearless Blue)

Tuesday, September 27, 2011 - 06:20 pm Click here to edit this post
Ah OK, sorry Andy. You should have announced yourself.

Welcome to our world!

Dave (Kebir Blue)

Tuesday, September 27, 2011 - 06:30 pm Click here to edit this post
So andy how low are military units gonna go? If i may ask

Andy (Kebir Blue)

Tuesday, September 27, 2011 - 09:15 pm Click here to edit this post
We will give it another 2 or 3 down ticks and then start some testing and check the numbers.

Laguna

Tuesday, September 27, 2011 - 09:20 pm Click here to edit this post
Just like 2007. So, what does Willard do now?

David Walker (Little Upsilon)

Tuesday, September 27, 2011 - 09:43 pm Click here to edit this post
The contracts pages are just clicking one after another many times.

If you could go to the logs and select the product and then see all the relevant contracts, it would make much more sense.

The pages do not show how many pages of contract there are, which page you're on or to move backwards or forwards.

The information is very useful but accessing it must be made easier.

Andy

Wednesday, September 28, 2011 - 02:05 pm Click here to edit this post
We will improve the logs.
It is complex due to the amount of data world wide. performance is an issue but it will be done.

Crafty (Kebir Blue)

Wednesday, September 28, 2011 - 02:13 pm Click here to edit this post
Yeah, with recycling a must now, my garbage collection is up the creek too!


Add a Message