Simcountry
Forum General W3C - Corporations Profitability & Purchasing of Raw Materials

W3C - Corporations Profitability & Purchasing of Raw Materials

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Andy

All worlds
03 Oct 2011 10:39Link
All corporations use raw materials in the production process and most of them use the automated procedure to purchase these materials when the stock in the corporation is low. Some corporations have setup contracts to purchase the raw materials and receive monthly deliveries as specified in these contracts.

Corporations can control the quality of raw materials they purchase automatically on the market. The command to set the required quality is in the corporation menu and also on the corporations page.

Purchasing materials at a very high quality will increase the cost of raw materials for the corporation. It will also increase the quality of the product that is produced by the corporation.

Purchasing materials at a very high quality may however reduce the profit of the corporation because the quality increase of its output will not be large enough to compensate for the increased cost.

The return on investment depends mai
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RagingPencil (White Giant)

All worlds
03 Oct 2011 13:20Link
"For state and private corporations that are upgraded to a quality level of 200, it does not make sense to purchase raw materials at a quality level above 170. "

ASQ = (x* PQ of x) + (y * PQ of y) + (z * PQ of z))/(x+y+z)

x,y,z represent different supply product monthly usage. PQ is the product quality of x,y,z.

Final Output = (1+(0.01*( ASQ - 100)/2))* Corp Upgrade Quality * 1.02

If I was to set supply quality to 170, I wouldn't be reaching the maximum finial output quality would I? It's just works out to be better in terms of cost?

Doesn't manually setting of supply quality damage high quality output demand and will high quality products become less demanded?

If so, how do you make 170+ quality corp suppliers more appealing to human players?
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Crafty (Kebir Blue)

All worlds
03 Oct 2011 20:34Link
Isn't quality of produced product a function of supply quality increased with the factor of quality upgrades?

Also it is very rare that you will sell a product on the world market at over 2.96 (296Q) times the market price. So no point in making higher qualiy unless you have a reason for your own supply.
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David Walker (Little Upsilon)

All worlds
04 Oct 2011 05:43Link
The policy regarding corporation quality is a bit of a mess in my opinion.

I've argued before for different stages of the production to have different quality levels, so that all corporations and are advantaged by top quality supplies.

This mean there would be a hige demand for top quality goods and not leaving them out there in the ether to be automatically reduced, and there'd be an advantage in common markets and forming partnerships.

I urge a clear path for quality in corporations.
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RagingPencil (White Giant)

All worlds
04 Oct 2011 09:37Link
So this makes CEO quality advantages even less attractive and less profitable. Its already fairly difficult to turn a profit.

Glad I went with state run corps with asq contracts
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Crafty

All worlds
04 Oct 2011 12:24Link
Well, no, not quite ragingpencil, because with a higher available product quality upgrade in the equation, the quality of supply can be reduced to achieve the same output. Hence a savings in expense.
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RagingPencil (White Giant)

All worlds
04 Oct 2011 12:42Link
I stand corrected :)

Thank you.
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RagingPencil (White Giant)

All worlds
04 Oct 2011 13:18Link
If your interested, here is what i pulled out for a corp that produces Advanced Quality Products.

Both Corps will output 296Q product.

A: State Corp - 200Q with 190Q supplies
B: CEO Corp - 225Q with Q158 supplies

Both corps will output 296Q product

Monthly UseMarket $AB
Books And Newspapers50,0001,535$145,825,000$121,265,000
Computers100,0002,719$516,610,000$429,602,000
Electric Power1,000143,785$273,191,500$227,180,300
Electronic Components250,0001,523$723,425,000$601,585,000
Factory Maintenance Units963,720,000$678,528,000$564,249,600
High Tech Services11
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RagingPencil (White Giant)

All worlds
04 Oct 2011 13:40Link
If you have the time to manage your CEO contracts manually...

D: 225Q CEO Corp with 158Q supply average. Product output is again, 296Q. Who has the time tho right?

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Matt Patton (Golden Rainbow)

All worlds
04 Oct 2011 19:54Link
whats the point of making these contract anyway. When you upgrade they become high quality. I'd just soon buy everything at 155 Q
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RagingPencil (White Giant)

All worlds
05 Oct 2011 01:33Link
You need to own the corp you contract to obviously and you generally only to contract the max so you don't need to worry about '175Q' as above. I wouldn't stop upgrades just to reach 175Q. Just showing what is possible.

I only contract 296Q as my CEO only produce max of 296 anyway. If your corps produce 300+ then account for that in calculations.

it's pretty easy. Just use common market.

it's like FMU. if you don't buy 100Q FMU your nuts. just buy with CEO/Country and sell back to corps at 100Q. saves 200M a month or more and takes 1 min.
S
SuckerPunch (Little Upsilon)

All worlds
05 Oct 2011 01:47Link
I do have a question regarding ship based cruise missile corps... there is no way to have them be profitable even when you direct contract them to another country...No matter how high of a price you set for them, the corp will always stay in the red. How come? The market base price says its 14M per missile, even if you sell them at 200% of base price with quality added, still doesn't make a dent in cost. Does anyone have this problem? If not, what settings are you using...tried every reasonable setting I can think of and no luck
K
Kitsuné (Little Upsilon)

All worlds
05 Oct 2011 03:28Link
$14M per missile is really low, I remember them being like $70M each at one time.
The market was oversupplied and price fell.

~BTW, state corporations almost always suck in comparison to private ones. Take a look at fixed property costs :S
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SuperSoldierRCP (Little Upsilon)

All worlds
05 Oct 2011 04:06Link
What the GM needs to do is find a median. CEO get ripped off much more then states. What they might want consider is few things.

CEO should have a higher rate of base production
States make 21M oil CEO should make 23M(10% more)

States should have to pay "Fixed Property Cost" that's just the government paying themselves for a location they own and do maintenance on.

The CEO resource fee should drop from 36% to 25% or lower. Then from there Taxes should take over. You figure a CEO highers housewives/disabled(who just take up SS otherwise) and pay them a salary, plus higher others, plus pay taxes, plus pay a resource fee, and pay fixed property fee.

CEO should be rewarded if they hire X amount of disabled or housewives(maybe more production). Give CEO something more to do.

Also as for cost weapons in the space market need to be sold on contract for the base cost the game giv
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Noproblem (Fearless Blue)

All worlds
06 Oct 2011 11:35Link
Couldn't agree more.
QualityD
Books And Newspapers50,0001,535175$134,312,500
Computers100,0002,719100$271,900,000
Electric Power1,000143,785100$143,785,000
Electronic Components250,0001,523100$380,750,000
Factory Maintenance Units963,720,000100$357,120,000
High Tech Services112,5001,045296$347,985,000
Household Products40,0009,855100$394,200,000