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W3C - Direct Trading - Service Oriented Products

Topics: General: W3C - Direct Trading - Service Oriented Products

Andy

Monday, October 3, 2011 - 05:19 pm Click here to edit this post
The direct Trading feature will be extended with the trading of all service oriented products.

The feature will be installed with the coming game update, later this week. ( Most probably Wednesday October 5).

Trading of Service oriented products

This group of products is currently only traded on all world markets. The group includes some of the most important products in Simcountry, including Services, High Tech Services and Electric power.

These products cannot be put into a cargo shuttle to be shipped away. Buying these products means in fact, that you are contracting the services to be delivered to your countries or corporations.

They also include sport, recreation, vacation, air transport, etc.

The addition of these products to the direct trading market includes the following functions:

1. You can instantly move products from any of your countries or enterprises to the portal and store these products on your account.
2. You can instantly move products from your account to any of your countries and enterprises.

These two functions mean that these products can be moved freely within all your empires on any of the planets. There is no physical transport involved and the movement of products means that obligation to deliver services can be reassigned easily anywhere within your account.

3. You can offer these service oriented products for sale on the direct trading market and exchange them directly into gold coins.
4. You can purchase products that are offered on the direct trading market and receive them immediately, paying in gold coins.

This is very similar to the way game money is being exchanged on the direct trading market. Once you have bought the products, you can easily move them to any of your countries or enterprises.

The new functions will have far reaching effects on the world markets where the same products are traded. Shortages in one world could easily be eliminated if there is oversupply on another world.

This is already possible and is being practiced with products that are trading on space stations and can be moved by cargo shuttles.

It is even simpler with the trading of service oriented products on the direct trading market.

Maestro2000 (Little Upsilon)

Monday, October 3, 2011 - 05:51 pm Click here to edit this post
This sounds great in theory.

Perhaps as part of this upgrade all worlds should be on a 6 spin cycle.

Maestro2000 (Little Upsilon)

Monday, October 3, 2011 - 05:53 pm Click here to edit this post
The negative to this is

It's making worlds looking more like continents and not unique worlds.

Noproblem (Fearless Blue)

Monday, October 3, 2011 - 07:02 pm Click here to edit this post
Interesting

Crafty (Kebir Blue)

Monday, October 3, 2011 - 08:29 pm Click here to edit this post
It'll make the use of shuttles even more redundant. Perhaps you should look at ditching space altogether, or at least make it a viable tool.

Maestro2000 (Fearless Blue)

Tuesday, October 4, 2011 - 04:42 am Click here to edit this post
To add to what Crafty said

Perhaps the cargo shuttles should be converted to troop transport ships for space warfare and galaxy exploration vehicles. (We understand the countless man hours that were invested on your part for the space upgrades. This is a way to save face) Hey we players pushed you real hard to add space.

Now on space trade:
Remove the shuttles from the trading equation. Make trading an automated process for a price.

The transportation price will equal 5% of a products base price.

Example:

Air Transports has a base price 930SC and a market price of 1,551SC on FB world.

To sell this item to a customer on another world at the current market price would be 1,597.50SC

1,551 + 46.50 = 1,597.50sc per unit

(Base price of 930 * 5% = 46.50 delivery charge)

Maestro2000 (White Giant)

Tuesday, October 4, 2011 - 05:06 am Click here to edit this post
The free transfer between worlds of service products is a step in the wrong direction for the game.

It makes the game less "Sim". Sim for simulating the real world.


From a greed view of things, I love the announced change. I will profit. More than most players in fact.

Noproblem (Fearless Blue)

Saturday, October 8, 2011 - 12:25 pm Click here to edit this post
I think it's cool. Profit is already being earned. Nice for a change!

Maestro2000

Saturday, October 8, 2011 - 04:01 pm Click here to edit this post
Hey, I have made a handsome profit from the change.


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