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Forum General W3C - The Professional Army - coming soon (Kebir Blue)

W3C - The Professional Army - coming soon (Kebir Blue)

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Andy (Kebir Blue)

All worlds
04 Oct 2011 14:23Link
Te following is the first version of the Professional army document that will be added to the Simcountry documentation when the professional army feature will be added to the game.

The feature is expected later in October.

Regular Armies

All armies in Simcountry can recruit low level workers as soldiers and medium level managers as officers. (Age groups 18 to 50). The recruitment is automatic. If the army is purchasing weapons, it also recruits the crews to operate these weapons. If the country has many unemployed in these groups of workers, they are recruited, if not, the low level workers and medium level managers will leave the corporations where they work and join the army, leaving corporations behind that can hardly find workers and must reduce their production levels.

When the army is disabling weapons, or selling them or losing them in war, the army becomes smaller. Soldiers and officers that are not needed
J
Jo Salkilld (White Giant)

All worlds
04 Oct 2011 16:29Link
This is a fantastic initiative and will really help, especially in maintaining weapons when there is a drastic change in employment which can and does happen for a wide variety of reasons, not all of them due to changes made by the player.

Andy, please could you clarify one thing: will the professional army need to be paid? In other words, once bought, will they have an effect on the finance of the country through expenditure (cost of salaries) or income (income tax on those salaries)?

Hugs and respect

Jo
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SuperSoldierRCP (Little Upsilon)

All worlds
04 Oct 2011 21:11Link
i like the professional army idea.

JoJo- I think since you buy them once with GC there be no need to pay salaries but well see

Since the GM is moving toward land wars with all the updates they need to add Combat Infantry. 100Soldiers and 15officers they can only join occupation units. They use hand held rockets as ammo and attack locations with set percents

0.25% for cap/large cities
0.50% of towns/forts
1% for factories

They would cause less pop damage but more assets damage and be the cheapest way to attack cities they would require tanks,jeeps ECT as backup and would help steer the game that way.
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SuperSoldierRCP (Little Upsilon)

All worlds
05 Oct 2011 04:18Link
I was talking to a freind.

Tommi

We know bombers and ammo are not effected when buying or selling on the world market. But due to space everything else is. Can it be opened so that ALL space weapons still be traded normally?(with the exception of nukes of course)
O
Orbiter (Little Upsilon)

All worlds
05 Oct 2011 08:46Link
yay!
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SirSmokesAlot (Fearless Blue)

All worlds
05 Oct 2011 22:34Link
Yes now crazy eye can have 20m in his army lmfao.
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Supreme Proletariat (Little Upsilon)

All worlds
05 Oct 2011 23:34Link
This sounds cool.
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Maestro2000 (White Giant)

All worlds
06 Oct 2011 01:55Link
"General Cost of Government
This is the cost of the government facilities and administration. It also includes the cost of local government and the police. The cost of government depends on the size of the economy and the population. Rich countries have more money to spend on government services, peaceful countries that are not burdened by the cost of defence also have more money for government functions and the cost of government is higher."


Just curious.

Will it be cheaper as an Econ player to field a small professional army vs pay the higher government costs?
C
Crazy Eye (Fearless Blue)

All worlds
06 Oct 2011 02:13Link
AAH now I can have a huge military and a good econ country at the same time. Thanks Smokes.
A
Andy

All worlds
07 Oct 2011 17:23Link
The feature will be added to Simcountry on October 11.
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NiAi

All worlds
07 Oct 2011 18:55Link
ohhh, cheers Andy :)